Geant4 Cross Reference

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Geant4/examples/advanced/amsEcal/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/advanced/amsEcal/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/advanced/amsEcal/src/PrimaryGeneratorAction.cc (Version 9.3.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
                                                   >>  26 // $Id: PrimaryGeneratorAction.cc,v 1.1 2009/04/16 11:05:40 maire Exp $
                                                   >>  27 // GEANT4 tag $Name: geant4-09-03-patch-01 $
 26 //                                                 28 //
 27 //....oooOO0OOooo........oooOO0OOooo........oo     29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 28 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 29                                                    31 
 30 #include "PrimaryGeneratorAction.hh"               32 #include "PrimaryGeneratorAction.hh"
 31                                                    33 
 32 #include "PrimaryGeneratorMessenger.hh"            34 #include "PrimaryGeneratorMessenger.hh"
 33 #include "DetectorConstruction.hh"                 35 #include "DetectorConstruction.hh"
                                                   >>  36 #include "HistoManager.hh"
 34                                                    37 
 35 #include "G4SystemOfUnits.hh"                  << 
 36 #include "G4Event.hh"                              38 #include "G4Event.hh"
 37 #include "G4ParticleGun.hh"                        39 #include "G4ParticleGun.hh"
 38 #include "G4ParticleTable.hh"                      40 #include "G4ParticleTable.hh"
 39 #include "G4ParticleDefinition.hh"                 41 #include "G4ParticleDefinition.hh"
 40 #include "Randomize.hh"                            42 #include "Randomize.hh"
 41                                                    43 
 42 //....oooOO0OOooo........oooOO0OOooo........oo     44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43                                                    45 
 44 PrimaryGeneratorAction::PrimaryGeneratorAction <<  46 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det,
 45 :Detector(det)                                 <<  47                                HistoManager* hist)
                                                   >>  48 :Detector(det),histoManager(hist) 
 46 {                                                  49 {
 47   G4int n_particle = 1;                            50   G4int n_particle = 1;
 48   particleGun  = new G4ParticleGun(n_particle)     51   particleGun  = new G4ParticleGun(n_particle);
 49   SetDefaultKinematic();                           52   SetDefaultKinematic();
 50   beam = 0.*mm;                                    53   beam = 0.*mm;
 51                                                    54   
 52   //create a messenger for this class              55   //create a messenger for this class
 53   gunMessenger = new PrimaryGeneratorMessenger     56   gunMessenger = new PrimaryGeneratorMessenger(this);
 54 }                                                  57 }
 55                                                    58 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57                                                    60 
 58 PrimaryGeneratorAction::~PrimaryGeneratorActio     61 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 59 {                                                  62 {
 60   delete particleGun;                              63   delete particleGun;
 61   delete gunMessenger;                             64   delete gunMessenger;
 62 }                                                  65 }
 63                                                    66 
 64 //....oooOO0OOooo........oooOO0OOooo........oo     67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 65                                                    68 
 66 void PrimaryGeneratorAction::SetDefaultKinemat     69 void PrimaryGeneratorAction::SetDefaultKinematic()
 67 {                                                  70 {
 68   G4ParticleTable* particleTable = G4ParticleT     71   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 69   G4String particleName;                           72   G4String particleName;
 70   G4ParticleDefinition* particle                   73   G4ParticleDefinition* particle
 71                     = particleTable->FindParti     74                     = particleTable->FindParticle(particleName="e-");
 72   particleGun->SetParticleDefinition(particle)     75   particleGun->SetParticleDefinition(particle);
 73   particleGun->SetParticleMomentumDirection(G4     76   particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 74   particleGun->SetParticleEnergy(1.*GeV);          77   particleGun->SetParticleEnergy(1.*GeV);
 75   G4double position = -0.5*(Detector->GetWorld     78   G4double position = -0.5*(Detector->GetWorldSizeX());
 76   particleGun->SetParticlePosition(G4ThreeVect     79   particleGun->SetParticlePosition(G4ThreeVector(position,0.*mm,0.*mm));
 77 }                                                  80 }
 78                                                    81 
 79 //....oooOO0OOooo........oooOO0OOooo........oo     82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 80                                                    83 
 81 void PrimaryGeneratorAction::GeneratePrimaries     84 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 82 {                                                  85 {
 83   //this function is called at the begining of     86   //this function is called at the begining of event
 84   //                                               87   //
 85   //randomize beam, if requested.                  88   //randomize beam, if requested.
 86   //                                               89   //
 87   if (beam > 0.)                                   90   if (beam > 0.) 
 88     {                                              91     {
 89       G4ThreeVector position = particleGun->Ge     92       G4ThreeVector position = particleGun->GetParticlePosition();    
 90       G4double maxYZ = 0.49*(Detector->GetCalo     93       G4double maxYZ = 0.49*(Detector->GetCalorSizeYZ());
 91       G4double x0 = position.x();                  94       G4double x0 = position.x();
 92       G4double y0 = position.y() + (G4UniformR     95       G4double y0 = position.y() + (G4UniformRand()-0.5)*beam;
 93       G4double z0 = position.z() + (G4UniformR     96       G4double z0 = position.z() + (G4UniformRand()-0.5)*beam;
 94       if (std::abs(y0) > maxYZ) y0 = maxYZ;        97       if (std::abs(y0) > maxYZ) y0 = maxYZ;
 95       if (std::abs(z0) > maxYZ) z0 = maxYZ;        98       if (std::abs(z0) > maxYZ) z0 = maxYZ;      
 96       particleGun->SetParticlePosition(G4Three     99       particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
 97       particleGun->GeneratePrimaryVertex(anEve    100       particleGun->GeneratePrimaryVertex(anEvent);
 98       particleGun->SetParticlePosition(positio    101       particleGun->SetParticlePosition(position);      
 99     }                                             102     }
100   else  particleGun->GeneratePrimaryVertex(anE    103   else  particleGun->GeneratePrimaryVertex(anEvent);
101 }                                                 104 }
102                                                   105 
103 //....oooOO0OOooo........oooOO0OOooo........oo    106 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
104                                                   107 
105                                                   108