Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 //....oooOO0OOooo........oooOO0OOooo........oo 28 //....oooOO0OOooo........oooOO0OOooo........oo 29 30 #include "PrimaryGeneratorAction.hh" 31 32 #include "PrimaryGeneratorMessenger.hh" 33 #include "DetectorConstruction.hh" 34 35 #include "G4SystemOfUnits.hh" 36 #include "G4Event.hh" 37 #include "G4ParticleGun.hh" 38 #include "G4ParticleTable.hh" 39 #include "G4ParticleDefinition.hh" 40 #include "Randomize.hh" 41 42 //....oooOO0OOooo........oooOO0OOooo........oo 43 44 PrimaryGeneratorAction::PrimaryGeneratorAction 45 :Detector(det) 46 { 47 G4int n_particle = 1; 48 particleGun = new G4ParticleGun(n_particle) 49 SetDefaultKinematic(); 50 beam = 0.*mm; 51 52 //create a messenger for this class 53 gunMessenger = new PrimaryGeneratorMessenger 54 } 55 56 //....oooOO0OOooo........oooOO0OOooo........oo 57 58 PrimaryGeneratorAction::~PrimaryGeneratorActio 59 { 60 delete particleGun; 61 delete gunMessenger; 62 } 63 64 //....oooOO0OOooo........oooOO0OOooo........oo 65 66 void PrimaryGeneratorAction::SetDefaultKinemat 67 { 68 G4ParticleTable* particleTable = G4ParticleT 69 G4String particleName; 70 G4ParticleDefinition* particle 71 = particleTable->FindParti 72 particleGun->SetParticleDefinition(particle) 73 particleGun->SetParticleMomentumDirection(G4 74 particleGun->SetParticleEnergy(1.*GeV); 75 G4double position = -0.5*(Detector->GetWorld 76 particleGun->SetParticlePosition(G4ThreeVect 77 } 78 79 //....oooOO0OOooo........oooOO0OOooo........oo 80 81 void PrimaryGeneratorAction::GeneratePrimaries 82 { 83 //this function is called at the begining of 84 // 85 //randomize beam, if requested. 86 // 87 if (beam > 0.) 88 { 89 G4ThreeVector position = particleGun->Ge 90 G4double maxYZ = 0.49*(Detector->GetCalo 91 G4double x0 = position.x(); 92 G4double y0 = position.y() + (G4UniformR 93 G4double z0 = position.z() + (G4UniformR 94 if (std::abs(y0) > maxYZ) y0 = maxYZ; 95 if (std::abs(z0) > maxYZ) z0 = maxYZ; 96 particleGun->SetParticlePosition(G4Three 97 particleGun->GeneratePrimaryVertex(anEve 98 particleGun->SetParticlePosition(positio 99 } 100 else particleGun->GeneratePrimaryVertex(anE 101 } 102 103 //....oooOO0OOooo........oooOO0OOooo........oo 104 105