Geant4 Cross Reference

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Geant4/examples/advanced/amsEcal/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/advanced/amsEcal/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/advanced/amsEcal/src/PrimaryGeneratorAction.cc (Version 11.2.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //....oooOO0OOooo........oooOO0OOooo........oo     27 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 28 //....oooOO0OOooo........oooOO0OOooo........oo     28 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 29                                                    29 
 30 #include "PrimaryGeneratorAction.hh"               30 #include "PrimaryGeneratorAction.hh"
 31                                                    31 
 32 #include "PrimaryGeneratorMessenger.hh"            32 #include "PrimaryGeneratorMessenger.hh"
 33 #include "DetectorConstruction.hh"                 33 #include "DetectorConstruction.hh"
 34                                                    34 
 35 #include "G4SystemOfUnits.hh"                      35 #include "G4SystemOfUnits.hh"
 36 #include "G4Event.hh"                              36 #include "G4Event.hh"
 37 #include "G4ParticleGun.hh"                        37 #include "G4ParticleGun.hh"
 38 #include "G4ParticleTable.hh"                      38 #include "G4ParticleTable.hh"
 39 #include "G4ParticleDefinition.hh"                 39 #include "G4ParticleDefinition.hh"
 40 #include "Randomize.hh"                            40 #include "Randomize.hh"
 41                                                    41 
 42 //....oooOO0OOooo........oooOO0OOooo........oo     42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43                                                    43 
 44 PrimaryGeneratorAction::PrimaryGeneratorAction     44 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det)
 45 :Detector(det)                                     45 :Detector(det)
 46 {                                                  46 {
 47   G4int n_particle = 1;                            47   G4int n_particle = 1;
 48   particleGun  = new G4ParticleGun(n_particle)     48   particleGun  = new G4ParticleGun(n_particle);
 49   SetDefaultKinematic();                           49   SetDefaultKinematic();
 50   beam = 0.*mm;                                    50   beam = 0.*mm;
 51                                                    51   
 52   //create a messenger for this class              52   //create a messenger for this class
 53   gunMessenger = new PrimaryGeneratorMessenger     53   gunMessenger = new PrimaryGeneratorMessenger(this);
 54 }                                                  54 }
 55                                                    55 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57                                                    57 
 58 PrimaryGeneratorAction::~PrimaryGeneratorActio     58 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 59 {                                                  59 {
 60   delete particleGun;                              60   delete particleGun;
 61   delete gunMessenger;                             61   delete gunMessenger;
 62 }                                                  62 }
 63                                                    63 
 64 //....oooOO0OOooo........oooOO0OOooo........oo     64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 65                                                    65 
 66 void PrimaryGeneratorAction::SetDefaultKinemat     66 void PrimaryGeneratorAction::SetDefaultKinematic()
 67 {                                                  67 {
 68   G4ParticleTable* particleTable = G4ParticleT     68   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 69   G4String particleName;                           69   G4String particleName;
 70   G4ParticleDefinition* particle                   70   G4ParticleDefinition* particle
 71                     = particleTable->FindParti     71                     = particleTable->FindParticle(particleName="e-");
 72   particleGun->SetParticleDefinition(particle)     72   particleGun->SetParticleDefinition(particle);
 73   particleGun->SetParticleMomentumDirection(G4     73   particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 74   particleGun->SetParticleEnergy(1.*GeV);          74   particleGun->SetParticleEnergy(1.*GeV);
 75   G4double position = -0.5*(Detector->GetWorld     75   G4double position = -0.5*(Detector->GetWorldSizeX());
 76   particleGun->SetParticlePosition(G4ThreeVect     76   particleGun->SetParticlePosition(G4ThreeVector(position,0.*mm,0.*mm));
 77 }                                                  77 }
 78                                                    78 
 79 //....oooOO0OOooo........oooOO0OOooo........oo     79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 80                                                    80 
 81 void PrimaryGeneratorAction::GeneratePrimaries     81 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 82 {                                                  82 {
 83   //this function is called at the begining of     83   //this function is called at the begining of event
 84   //                                               84   //
 85   //randomize beam, if requested.                  85   //randomize beam, if requested.
 86   //                                               86   //
 87   if (beam > 0.)                                   87   if (beam > 0.) 
 88     {                                              88     {
 89       G4ThreeVector position = particleGun->Ge     89       G4ThreeVector position = particleGun->GetParticlePosition();    
 90       G4double maxYZ = 0.49*(Detector->GetCalo     90       G4double maxYZ = 0.49*(Detector->GetCalorSizeYZ());
 91       G4double x0 = position.x();                  91       G4double x0 = position.x();
 92       G4double y0 = position.y() + (G4UniformR     92       G4double y0 = position.y() + (G4UniformRand()-0.5)*beam;
 93       G4double z0 = position.z() + (G4UniformR     93       G4double z0 = position.z() + (G4UniformRand()-0.5)*beam;
 94       if (std::abs(y0) > maxYZ) y0 = maxYZ;        94       if (std::abs(y0) > maxYZ) y0 = maxYZ;
 95       if (std::abs(z0) > maxYZ) z0 = maxYZ;        95       if (std::abs(z0) > maxYZ) z0 = maxYZ;      
 96       particleGun->SetParticlePosition(G4Three     96       particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
 97       particleGun->GeneratePrimaryVertex(anEve     97       particleGun->GeneratePrimaryVertex(anEvent);
 98       particleGun->SetParticlePosition(positio     98       particleGun->SetParticlePosition(position);      
 99     }                                              99     }
100   else  particleGun->GeneratePrimaryVertex(anE    100   else  particleGun->GeneratePrimaryVertex(anEvent);
101 }                                                 101 }
102                                                   102 
103 //....oooOO0OOooo........oooOO0OOooo........oo    103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
104                                                   104 
105                                                   105