Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file advanced/amsEcal.cc << 26 // $Id: amsEcal.cc,v 1.3 2010-05-22 21:36:46 maire Exp $ 27 /// \brief Main program of the advanced/amsEca << 27 // GEANT4 tag $Name: geant4-09-04-patch-02 $ 28 // 28 // 29 // << 30 // << 31 //....oooOO0OOooo........oooOO0OOooo........oo << 32 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 31 34 #include "G4Types.hh" << 32 #include "G4RunManager.hh" 35 << 36 #include "G4RunManagerFactory.hh" << 37 #include "G4UImanager.hh" 33 #include "G4UImanager.hh" 38 #include "G4SteppingVerbose.hh" << 39 #include "Randomize.hh" 34 #include "Randomize.hh" 40 35 41 #include "DetectorConstruction.hh" 36 #include "DetectorConstruction.hh" 42 #include "PhysicsList.hh" 37 #include "PhysicsList.hh" 43 #include "ActionInitialization.hh" << 38 #include "PrimaryGeneratorAction.hh" >> 39 #include "RunAction.hh" >> 40 #include "EventAction.hh" >> 41 #include "TrackingAction.hh" >> 42 #include "SteppingAction.hh" >> 43 #include "SteppingVerbose.hh" >> 44 #include "HistoManager.hh" 44 45 45 #include "G4UIExecutive.hh" << 46 #ifdef G4VIS_USE 46 #include "G4VisExecutive.hh" 47 #include "G4VisExecutive.hh" >> 48 #endif >> 49 >> 50 #ifdef G4UI_USE >> 51 #include "G4UIExecutive.hh" >> 52 #endif 47 53 48 //....oooOO0OOooo........oooOO0OOooo........oo 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 49 55 50 int main(int argc,char** argv) { 56 int main(int argc,char** argv) { 51 57 52 //detect interactive mode (if no arguments) << 58 //choose the Random engine 53 G4UIExecutive* ui = nullptr; << 59 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 54 if (argc == 1) ui = new G4UIExecutive(argc,a << 60 55 << 61 //my Verbose output class 56 //Use SteppingVerbose with Unit << 62 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 57 G4int precision = 4; << 58 G4SteppingVerbose::UseBestUnit(precision); << 59 << 60 //Creating run manager << 61 auto runManager = G4RunManagerFactory::Creat << 62 63 63 if (argc==3) { << 64 // Construct the default run manager 64 G4int nThreads = G4UIcommand::ConvertToIn << 65 G4RunManager * runManager = new G4RunManager; 65 runManager->SetNumberOfThreads(nThreads); << 66 66 } << 67 // set mandatory initialization classes 67 << 68 //set mandatory initialization classes << 69 DetectorConstruction* detector = new Detecto 68 DetectorConstruction* detector = new DetectorConstruction; 70 runManager->SetUserInitialization(detector); 69 runManager->SetUserInitialization(detector); 71 runManager->SetUserInitialization(new Physic << 70 runManager->SetUserInitialization(new PhysicsList); 72 << 71 73 //set user action classes << 72 // histograms for this example >> 73 HistoManager* histo = new HistoManager(); >> 74 >> 75 // primary generator >> 76 PrimaryGeneratorAction* primary = new PrimaryGeneratorAction(detector,histo); >> 77 runManager->SetUserAction(primary); >> 78 >> 79 // set user action classes 74 // 80 // 75 runManager->SetUserInitialization(new Action << 81 RunAction* runAct = new RunAction(detector,primary,histo); 76 << 82 EventAction* evtAct = new EventAction(detector,runAct,primary,histo); 77 //initialize visualization << 83 TrackingAction* trkAct = new TrackingAction(detector,runAct,primary,evtAct, 78 G4VisManager* visManager = nullptr; << 84 histo); 79 << 85 SteppingAction* stpAct = new SteppingAction(detector,runAct,primary,evtAct, 80 //get the pointer to the User Interface mana << 86 histo); 81 G4UImanager* UImanager = G4UImanager::GetUIp << 87 >> 88 runManager->SetUserAction(runAct); >> 89 runManager->SetUserAction(evtAct); >> 90 runManager->SetUserAction(trkAct); >> 91 runManager->SetUserAction(stpAct); >> 92 >> 93 // get the pointer to the User Interface manager >> 94 G4UImanager* UI = G4UImanager::GetUIpointer(); 82 95 83 if (ui) { << 96 if (argc!=1) // batch mode 84 //interactive mode << 97 { 85 visManager = new G4VisExecutive; << 98 G4String command = "/control/execute "; >> 99 G4String fileName = argv[1]; >> 100 UI->ApplyCommand(command+fileName); >> 101 } >> 102 >> 103 else //define visualization and UI terminal for interactive mode >> 104 { >> 105 #ifdef G4VIS_USE >> 106 G4VisManager* visManager = new G4VisExecutive; 86 visManager->Initialize(); 107 visManager->Initialize(); 87 ui->SessionStart(); << 108 #endif 88 delete ui; << 109 89 } << 110 #ifdef G4UI_USE 90 else { << 111 G4UIExecutive * ui = new G4UIExecutive(argc,argv); 91 //batch mode << 112 ui->SessionStart(); 92 G4String command = "/control/execute "; << 113 delete ui; 93 G4String fileName = argv[1]; << 114 #endif 94 UImanager->ApplyCommand(command+fileName); << 115 95 } << 116 #ifdef G4VIS_USE 96 << 117 delete visManager; 97 //job termination << 118 #endif 98 delete visManager; << 119 } >> 120 >> 121 // job termination >> 122 // >> 123 delete histo; 99 delete runManager; 124 delete runManager; >> 125 >> 126 return 0; 100 } 127 } 101 128 102 //....oooOO0OOooo........oooOO0OOooo........oo << 129 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 103 130 104 131