Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // ------------------------------------------- 27 // -------------------------------------------------------------- 28 // GEANT 4 - ULTRA experiment 28 // GEANT 4 - ULTRA experiment example 29 // ------------------------------------------- 29 // -------------------------------------------------------------- 30 // 30 // 31 // Code developed by: 31 // Code developed by: 32 // B. Tome, M.C. Espirito-Santo 32 // B. Tome, M.C. Espirito-Santo 33 // 33 // 34 // ***************************************** 34 // ******************************************************* 35 // * Ultra.cc 35 // * Ultra.cc 36 // ***************************************** 36 // ******************************************************* 37 37 38 #include "G4Types.hh" << 38 39 #include "G4RunManagerFactory.hh" << 39 #include "G4RunManager.hh" 40 #include "G4UImanager.hh" 40 #include "G4UImanager.hh" 41 #include "Randomize.hh" 41 #include "Randomize.hh" 42 42 >> 43 #ifdef G4VIS_USE 43 #include "G4VisExecutive.hh" 44 #include "G4VisExecutive.hh" >> 45 #endif >> 46 >> 47 #ifdef G4UI_USE 44 #include "G4UIExecutive.hh" 48 #include "G4UIExecutive.hh" >> 49 #endif 45 50 46 #include "UltraActionInitializer.hh" << 51 #include "UltraRunAction.hh" 47 #include "UltraDetectorConstruction.hh" 52 #include "UltraDetectorConstruction.hh" >> 53 #include "UltraPrimaryGeneratorAction.hh" 48 #include "UltraPhysicsList.hh" 54 #include "UltraPhysicsList.hh" 49 << 55 #include "UltraEventAction.hh" >> 56 //#include "CLHEP/Random/RanluxEngine.h" 50 57 51 int main(int argc,char** argv) { 58 int main(int argc,char** argv) { 52 59 53 //choose the Random engine from CLHEP << 60 //choose the Random engine from CLHEP 54 //(lets use C++ implementation of Jame's RANLU 61 //(lets use C++ implementation of Jame's RANLUX generator) 55 << 62 56 G4Random::setTheEngine(new CLHEP::RanluxEngi << 63 CLHEP::HepRandom::setTheEngine(new CLHEP::RanluxEngine); 57 << 64 G4RunManager* runManager = new G4RunManager; 58 auto* runManager = G4RunManagerFactory::Crea << 59 G4int nThreads = 4; << 60 runManager->SetNumberOfThreads(nThreads); << 61 65 62 // UserInitialization classes - mandatory 66 // UserInitialization classes - mandatory 63 runManager->SetUserInitialization(new UltraD << 67 UltraDetectorConstruction* detector = new UltraDetectorConstruction; 64 runManager->SetUserInitialization(new UltraP << 68 UltraPhysicsList* list = new UltraPhysicsList(); >> 69 runManager->SetUserInitialization(detector); >> 70 runManager->SetUserInitialization(list); 65 71 66 // UserAction classes - optional 72 // UserAction classes - optional 67 runManager->SetUserInitialization(new UltraA << 73 UltraPrimaryGeneratorAction* PrimGenAct = new UltraPrimaryGeneratorAction(); 68 << 74 runManager->SetUserAction(PrimGenAct); 69 // Detect interactive mode (if no arguments) << 75 UltraRunAction* RunAct = new UltraRunAction(); 70 G4UIExecutive* ui = 0; << 76 runManager->SetUserAction(RunAct); 71 if ( argc == 1 ) { << 77 UltraEventAction* EvAct = new UltraEventAction(RunAct); 72 ui = new G4UIExecutive(argc, argv); << 78 runManager->SetUserAction(EvAct); 73 } << 79 74 << 80 #ifdef G4VIS_USE 75 // Initialise visualization << 81 // Visualization, if you choose to have it! 76 auto* visManager = new G4VisExecutive; << 82 G4VisManager* visManager = new G4VisExecutive; 77 visManager->Initialize(); 83 visManager->Initialize(); >> 84 #endif >> 85 >> 86 //Initialize G4 kernel >> 87 runManager->Initialize(); 78 88 79 // Get the Pointer to the UI Manager 89 // Get the Pointer to the UI Manager 80 auto* UImanager = G4UImanager::GetUIpointer( << 90 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 81 91 82 // User interactions 92 // User interactions 83 // Define (G)UI for interactive mode 93 // Define (G)UI for interactive mode 84 if(argc==1) 94 if(argc==1) 85 { 95 { 86 UImanager->ApplyCommand("/control/execute << 96 #ifdef G4UI_USE >> 97 G4UIExecutive* ui = new G4UIExecutive(argc, argv); 87 ui->SessionStart(); 98 ui->SessionStart(); 88 delete ui; 99 delete ui; >> 100 #endif 89 } 101 } 90 else // Batch mode << 102 else >> 103 // Batch mode 91 { 104 { 92 G4String command = "/control/execute "; 105 G4String command = "/control/execute "; 93 G4String fileName = argv[1]; 106 G4String fileName = argv[1]; 94 UImanager->ApplyCommand(command+fileName); 107 UImanager->ApplyCommand(command+fileName); 95 } 108 } 96 109 97 delete visManager; << 110 #ifdef G4VIS_USE >> 111 delete visManager; >> 112 #endif >> 113 98 delete runManager; 114 delete runManager; 99 115 100 return 0; 116 return 0; 101 } 117 } >> 118 102 119