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Geant4/examples/advanced/air_shower/Ultra.cc

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Diff markup

Differences between /examples/advanced/air_shower/Ultra.cc (Version 11.3.0) and /examples/advanced/air_shower/Ultra.cc (Version 10.5.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 // -------------------------------------------     27 // --------------------------------------------------------------
 28 //                 GEANT 4 - ULTRA experiment      28 //                 GEANT 4 - ULTRA experiment example
 29 // -------------------------------------------     29 // --------------------------------------------------------------
 30 //                                                 30 //
 31 // Code developed by:                              31 // Code developed by:
 32 // B. Tome, M.C. Espirito-Santo                    32 // B. Tome, M.C. Espirito-Santo
 33 //                                                 33 //
 34 //   *****************************************     34 //   *******************************************************
 35 //   *                  Ultra.cc                   35 //   *                  Ultra.cc
 36 //   *****************************************     36 //   *******************************************************
 37                                                    37 
 38 #include "G4Types.hh"                              38 #include "G4Types.hh"
 39 #include "G4RunManagerFactory.hh"              <<  39 
                                                   >>  40 #ifdef G4MULTITHREADED
                                                   >>  41 #include "G4MTRunManager.hh"
                                                   >>  42 #else
                                                   >>  43 #include "G4RunManager.hh"
                                                   >>  44 #endif
                                                   >>  45 
 40 #include "G4UImanager.hh"                          46 #include "G4UImanager.hh"
 41 #include "Randomize.hh"                            47 #include "Randomize.hh"
 42                                                    48 
 43 #include "G4VisExecutive.hh"                       49 #include "G4VisExecutive.hh"
 44 #include "G4UIExecutive.hh"                        50 #include "G4UIExecutive.hh"
 45                                                    51 
 46 #include "UltraActionInitializer.hh"               52 #include "UltraActionInitializer.hh"
 47 #include "UltraDetectorConstruction.hh"            53 #include "UltraDetectorConstruction.hh"
 48 #include "UltraPhysicsList.hh"                     54 #include "UltraPhysicsList.hh"
 49                                                    55 
 50                                                    56 
 51 int main(int argc,char** argv) {                   57 int main(int argc,char** argv) {
 52                                                    58 
 53 //choose the Random engine from CLHEP              59 //choose the Random engine from CLHEP
 54 //(lets use C++ implementation of Jame's RANLU     60 //(lets use C++ implementation of Jame's RANLUX generator)
 55                                                    61 
 56   G4Random::setTheEngine(new CLHEP::RanluxEngi     62   G4Random::setTheEngine(new CLHEP::RanluxEngine);
 57                                                    63 
 58   auto* runManager = G4RunManagerFactory::Crea <<  64 #ifdef G4MULTITHREADED
 59   G4int nThreads = 4;                          <<  65   G4MTRunManager* runManager = new G4MTRunManager;
 60   runManager->SetNumberOfThreads(nThreads);    <<  66   //runManager->SetNumberOfThreads(2);
                                                   >>  67 #else
                                                   >>  68   G4RunManager* runManager = new G4RunManager;
                                                   >>  69 #endif
 61                                                    70 
 62   // UserInitialization classes - mandatory        71   // UserInitialization classes - mandatory
 63   runManager->SetUserInitialization(new UltraD     72   runManager->SetUserInitialization(new UltraDetectorConstruction);
 64   runManager->SetUserInitialization(new UltraP     73   runManager->SetUserInitialization(new UltraPhysicsList());
 65                                                    74 
 66   // UserAction classes - optional                 75   // UserAction classes - optional
 67   runManager->SetUserInitialization(new UltraA     76   runManager->SetUserInitialization(new UltraActionInitializer());
 68                                                    77 
 69   // Detect interactive mode (if no arguments)     78   // Detect interactive mode (if no arguments) and define UI session
 70   G4UIExecutive* ui = 0;                           79   G4UIExecutive* ui = 0;
 71   if ( argc == 1 ) {                               80   if ( argc == 1 ) {
 72     ui = new G4UIExecutive(argc, argv);            81     ui = new G4UIExecutive(argc, argv);
 73   }                                                82   }
 74                                                    83 
 75   // Initialise visualization                      84   // Initialise visualization
 76   auto* visManager = new G4VisExecutive;       <<  85   G4VisManager* visManager = new G4VisExecutive;
 77   visManager->Initialize();                        86   visManager->Initialize();
 78                                                    87 
 79   // Get the Pointer to the UI Manager             88   // Get the Pointer to the UI Manager
 80   auto* UImanager = G4UImanager::GetUIpointer( <<  89   G4UImanager* UImanager = G4UImanager::GetUIpointer();
 81                                                    90 
 82   // User interactions                             91   // User interactions
 83   // Define (G)UI for interactive mode             92   // Define (G)UI for interactive mode
 84   if(argc==1)                                      93   if(argc==1)
 85   {                                                94   {
 86     UImanager->ApplyCommand("/control/execute      95     UImanager->ApplyCommand("/control/execute VisDirect.mac");
 87     ui->SessionStart();                            96     ui->SessionStart();
 88     delete ui;                                     97     delete ui;
 89   }                                                98   }
 90   else  // Batch mode                              99   else  // Batch mode
 91   {                                               100   {
 92     G4String command = "/control/execute ";       101     G4String command = "/control/execute ";
 93     G4String fileName = argv[1];                  102     G4String fileName = argv[1];
 94     UImanager->ApplyCommand(command+fileName);    103     UImanager->ApplyCommand(command+fileName);
 95   }                                               104   }
 96                                                   105 
 97   delete visManager;                              106   delete visManager;
 98   delete runManager;                              107   delete runManager;
 99                                                   108 
100   return 0;                                       109   return 0;
101 }                                                 110 }
                                                   >> 111 
102                                                   112