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Geant4/examples/advanced/ICRP110_HumanPhantoms/src/ICRP110PhantomVisAction.cc

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Diff markup

Differences between /examples/advanced/ICRP110_HumanPhantoms/src/ICRP110PhantomVisAction.cc (Version 11.3.0) and /examples/advanced/ICRP110_HumanPhantoms/src/ICRP110PhantomVisAction.cc (Version 8.3)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // Code developed by:                             
 27 // S.Guatelli, M. Large and A. Malaroda, Unive    
 28 // This class developed by John Allison, March    
 29 //                                                
 30                                                   
 31 #include "ICRP110PhantomVisAction.hh"             
 32                                                   
 33 #include "G4VisManager.hh"                        
 34 #include "ICRP110PhantomConstruction.hh"          
 35 #include "ICRP110PhantomPseudoScene.hh"           
 36 #include "G4PhysicalVolumeModel.hh"               
 37 #include "G4Polymarker.hh"                        
 38 #include "G4SystemOfUnits.hh"                     
 39 #include "Randomize.hh"                           
 40                                                   
 41 void ICRP110PhantomVisAction::Draw ()             
 42 {                                                 
 43   // Get actual vis manager                       
 44   G4VVisManager* pVisManager = G4VVisManager::    
 45   if (!pVisManager) return;                       
 46                                                   
 47   auto container = fpDetectorConstruction->Get    
 48                                                   
 49   static G4bool first = true;                     
 50   if (first && container) {                       
 51     first = false;                                
 52     // Use ICRP110PhantomPseudoScene to build     
 53     G4ModelingParameters tmpMP;                   
 54     tmpMP.SetCulling(true);  // This avoids dr    
 55     tmpMP.SetCullingInvisible(true);  // ... o    
 56     const G4bool useFullExtent = true;  // To     
 57     G4PhysicalVolumeModel tmpPVModel              
 58     (container,                                   
 59      G4PhysicalVolumeModel::UNLIMITED,            
 60      G4Transform3D(),                             
 61      &tmpMP,                                      
 62      useFullExtent);                              
 63     ICRP110PhantomPseudoScene tmpScene            
 64     (&tmpPVModel                                  
 65      ,fPositionByMaterial                         
 66      ,fColourByMaterial);                         
 67     tmpPVModel.DescribeYourselfTo(tmpScene);      
 68     // Make list of found materials               
 69     for (const auto& entry: fColourByMaterial)    
 70       fSetOfMaterials.insert(entry.first);        
 71     }                                             
 72     for (const auto& material: fSetOfMaterials    
 73       G4cout << "fSetOfMaterials: " << materia    
 74     }                                             
 75   }                                               
 76                                                   
 77   // Seems the quantities in ICRP110PhantomCon    
 78   const G4double voxelHalfDimX = fpDetectorCon    
 79   const G4double voxelHalfDimY = fpDetectorCon    
 80   const G4double voxelHalfDimZ = fpDetectorCon    
 81                                                   
 82   static G4bool firstPrint = true;                
 83   G4int nDotsTotal = 0;                           
 84   const G4int nDotsPerPositionMin = 1;            
 85   const G4int nDotsPerPositionMax = 10;           
 86   const G4double densityMin = 1.*g/cm3;           
 87   const G4double densityMax = 3.*g/cm3;;          
 88   for (const auto& material: fSetOfMaterials)     
 89     auto& colour = fColourByMaterial[material]    
 90     G4int nDots = 0;                              
 91     G4Polymarker dots;                            
 92     dots.SetVisAttributes(G4Colour(colour));      
 93     dots.SetMarkerType(G4Polymarker::dots);       
 94     dots.SetSize(G4VMarker::screen,1.);           
 95     dots.SetInfo(material->GetName());            
 96     const G4double currentDensity = material->    
 97     const auto range = fPositionByMaterial.equ    
 98     for (auto posByMat = range.first; posByMat    
 99       G4int nDotsPerPosition                      
100       = nDotsPerPositionMin                       
101       + (nDotsPerPositionMax-nDotsPerPositionM    
102       *(currentDensity-densityMin)/(densityMax    
103       nDotsPerPosition = std::max(nDotsPerPosi    
104       nDotsPerPosition = std::min(nDotsPerPosi    
105       for (G4int i = 0; i < nDotsPerPosition;     
106   const G4double x = posByMat->second.getX() +    
107   const G4double y = posByMat->second.getY() +    
108   const G4double z = posByMat->second.getZ() +    
109   dots.push_back(G4ThreeVector(x,y,z));           
110   ++nDots;                                        
111       }                                           
112     }                                             
113     pVisManager->Draw(dots);                      
114     if (firstPrint) {                             
115       G4cout                                      
116       << "Number of dots for material " << mat    
117       << ", colour " << colour                    
118       << ": " << nDots << G4endl;                 
119     }                                             
120     nDotsTotal += nDots;                          
121   }                                               
122   if (firstPrint) {                               
123     G4cout << "Total number of dots: " << nDot    
124     firstPrint = false;                           
125   }                                               
126 }                                                 
127