Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // G4RayShooter class implementation 27 // 28 // Author: Makoto Asai, 2000 29 // ------------------------------------------- 30 31 #include "G4RayShooter.hh" 32 #include "G4SystemOfUnits.hh" 33 #include "G4PrimaryParticle.hh" 34 #include "G4Event.hh" 35 #include "G4ParticleTable.hh" 36 #include "G4ParticleDefinition.hh" 37 #include "globals.hh" 38 39 void G4RayShooter::Shoot(G4Event* evt, G4Three 40 { 41 if(particle_definition == nullptr) 42 { 43 G4ParticleTable* particleTable = G4Particl 44 G4String particleName; 45 particle_definition = particleTable->FindP 46 if(particle_definition == nullptr) 47 { 48 G4String msg; 49 msg = "G4RayTracer uses geantino to trac 50 msg += "define G4Geantino. Please add G4 51 G4Exception("G4RayShooter::Shoot()", "Ra 52 } 53 } 54 55 // Create a new vertex 56 // 57 auto* vertex = new G4PrimaryVertex(vtx,parti 58 59 // Create new primaries and set them to the 60 // 61 G4double mass = particle_definition->GetPDGM 62 auto* particle = new G4PrimaryParticle(parti 63 particle->SetKineticEnergy( particle_energy 64 particle->SetMass( mass ); 65 particle->SetMomentumDirection( direc ); 66 particle->SetPolarization(particle_polarizat 67 particle_polarizat 68 particle_polarizat 69 vertex->SetPrimary( particle ); 70 71 evt->AddPrimaryVertex( vertex ); 72 } 73