Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4RayShooter class implementation << 27 // 26 // 28 // Author: Makoto Asai, 2000 << 27 // $Id: G4RayShooter.cc,v 1.2 2006-06-29 18:10:00 gunter Exp $ 29 // ------------------------------------------- << 28 // GEANT4 tag $Name: geant4-09-04-patch-02 $ >> 29 // 30 30 31 #include "G4RayShooter.hh" 31 #include "G4RayShooter.hh" 32 #include "G4SystemOfUnits.hh" << 33 #include "G4PrimaryParticle.hh" 32 #include "G4PrimaryParticle.hh" 34 #include "G4Event.hh" 33 #include "G4Event.hh" 35 #include "G4ParticleTable.hh" 34 #include "G4ParticleTable.hh" 36 #include "G4ParticleDefinition.hh" 35 #include "G4ParticleDefinition.hh" 37 #include "globals.hh" 36 #include "globals.hh" 38 37 39 void G4RayShooter::Shoot(G4Event* evt, G4Three << 38 >> 39 G4RayShooter::G4RayShooter() >> 40 { >> 41 SetInitialValues(); >> 42 } >> 43 >> 44 void G4RayShooter::SetInitialValues() >> 45 { >> 46 particle_definition = 0; >> 47 G4ThreeVector zero; >> 48 particle_momentum_direction = (G4ParticleMomentum)zero; >> 49 particle_energy = 1.0*GeV; >> 50 particle_position = zero; >> 51 particle_time = 0.0; >> 52 particle_polarization = zero; >> 53 } >> 54 >> 55 G4RayShooter::~G4RayShooter() >> 56 { >> 57 } >> 58 >> 59 void G4RayShooter::Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc) 40 { 60 { 41 if(particle_definition == nullptr) << 61 if(!particle_definition) 42 { 62 { 43 G4ParticleTable* particleTable = G4Particl 63 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 44 G4String particleName; 64 G4String particleName; 45 particle_definition = particleTable->FindP 65 particle_definition = particleTable->FindParticle(particleName="geantino"); 46 if(particle_definition == nullptr) << 66 if(!particle_definition) 47 { 67 { 48 G4String msg; 68 G4String msg; 49 msg = "G4RayTracer uses geantino to trac << 69 msg = " G4RayTracer uses geantino to trace the ray, but your physics list does not\n"; 50 msg += "define G4Geantino. Please add G4 70 msg += "define G4Geantino. Please add G4Geantino in your physics list."; 51 G4Exception("G4RayShooter::Shoot()", "Ra << 71 G4Exception("G4RayShooter::Shoot","RayTracer001",FatalException,msg); 52 } 72 } 53 } 73 } 54 74 55 // Create a new vertex << 75 // create a new vertex 56 // << 76 G4PrimaryVertex* vertex = new G4PrimaryVertex(vtx,particle_time); 57 auto* vertex = new G4PrimaryVertex(vtx,parti << 77 58 << 78 // create new primaries and set them to the vertex 59 // Create new primaries and set them to the << 79 G4double mass = particle_definition->GetPDGMass(); 60 // << 80 G4double energy = particle_energy + mass; 61 G4double mass = particle_definition->GetPDGM << 81 G4double pmom = std::sqrt(energy*energy-mass*mass); 62 auto* particle = new G4PrimaryParticle(parti << 82 G4double px = pmom*direc.x(); 63 particle->SetKineticEnergy( particle_energy << 83 G4double py = pmom*direc.y(); >> 84 G4double pz = pmom*direc.z(); >> 85 G4PrimaryParticle* particle = >> 86 new G4PrimaryParticle(particle_definition,px,py,pz); 64 particle->SetMass( mass ); 87 particle->SetMass( mass ); 65 particle->SetMomentumDirection( direc ); << 66 particle->SetPolarization(particle_polarizat 88 particle->SetPolarization(particle_polarization.x(), 67 particle_polarizat << 89 particle_polarization.y(), 68 particle_polarizat << 90 particle_polarization.z()); 69 vertex->SetPrimary( particle ); 91 vertex->SetPrimary( particle ); 70 92 71 evt->AddPrimaryVertex( vertex ); 93 evt->AddPrimaryVertex( vertex ); 72 } 94 } >> 95 >> 96 73 97