Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/event/src/G4RayShooter.cc

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Diff markup

Differences between /event/src/G4RayShooter.cc (Version 11.3.0) and /event/src/G4RayShooter.cc (Version 8.1.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4RayShooter class implementation           << 
 27 //                                                 26 //
 28 // Author: Makoto Asai, 2000                   <<  27 // $Id: G4RayShooter.cc,v 1.2 2006/06/29 18:10:00 gunter Exp $
 29 // ------------------------------------------- <<  28 // GEANT4 tag $Name: geant4-08-01-patch-01 $
                                                   >>  29 //
 30                                                    30 
 31 #include "G4RayShooter.hh"                         31 #include "G4RayShooter.hh"
 32 #include "G4SystemOfUnits.hh"                  << 
 33 #include "G4PrimaryParticle.hh"                    32 #include "G4PrimaryParticle.hh"
 34 #include "G4Event.hh"                              33 #include "G4Event.hh"
 35 #include "G4ParticleTable.hh"                      34 #include "G4ParticleTable.hh"
 36 #include "G4ParticleDefinition.hh"                 35 #include "G4ParticleDefinition.hh"
 37 #include "globals.hh"                              36 #include "globals.hh"
 38                                                    37 
 39 void G4RayShooter::Shoot(G4Event* evt, G4Three <<  38 
                                                   >>  39 G4RayShooter::G4RayShooter()
                                                   >>  40 {
                                                   >>  41   SetInitialValues();
                                                   >>  42 }
                                                   >>  43 
                                                   >>  44 void G4RayShooter::SetInitialValues()
                                                   >>  45 {
                                                   >>  46   particle_definition = 0;
                                                   >>  47   G4ThreeVector zero;
                                                   >>  48   particle_momentum_direction = (G4ParticleMomentum)zero;
                                                   >>  49   particle_energy = 1.0*GeV;
                                                   >>  50   particle_position = zero;
                                                   >>  51   particle_time = 0.0;
                                                   >>  52   particle_polarization = zero;
                                                   >>  53 }
                                                   >>  54 
                                                   >>  55 G4RayShooter::~G4RayShooter()
                                                   >>  56 {
                                                   >>  57 }
                                                   >>  58 
                                                   >>  59 void G4RayShooter::Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc)
 40 {                                                  60 {
 41   if(particle_definition == nullptr)           <<  61   if(!particle_definition)
 42   {                                                62   {
 43     G4ParticleTable* particleTable = G4Particl     63     G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 44     G4String particleName;                         64     G4String particleName;
 45     particle_definition = particleTable->FindP     65     particle_definition = particleTable->FindParticle(particleName="geantino");
 46     if(particle_definition == nullptr)         <<  66     if(!particle_definition)
 47     {                                              67     {
 48       G4String msg;                                68       G4String msg;
 49       msg = "G4RayTracer uses geantino to trac <<  69       msg =  " G4RayTracer uses geantino to trace the ray, but your physics list does not\n";
 50       msg += "define G4Geantino. Please add G4     70       msg += "define G4Geantino. Please add G4Geantino in your physics list.";
 51       G4Exception("G4RayShooter::Shoot()", "Ra <<  71       G4Exception("G4RayShooter::Shoot","RayTracer001",FatalException,msg);
 52     }                                              72     }
 53   }                                                73   }
 54                                                    74 
 55   // Create a new vertex                       <<  75   // create a new vertex
 56   //                                           <<  76   G4PrimaryVertex* vertex = new G4PrimaryVertex(vtx,particle_time);
 57   auto* vertex = new G4PrimaryVertex(vtx,parti <<  77 
 58                                                <<  78   // create new primaries and set them to the vertex
 59   // Create new primaries and set them to the  <<  79   G4double mass =  particle_definition->GetPDGMass();
 60   //                                           <<  80   G4double energy = particle_energy + mass;
 61   G4double mass = particle_definition->GetPDGM <<  81   G4double pmom = std::sqrt(energy*energy-mass*mass);
 62   auto* particle = new G4PrimaryParticle(parti <<  82   G4double px = pmom*direc.x();
 63   particle->SetKineticEnergy( particle_energy  <<  83   G4double py = pmom*direc.y();
                                                   >>  84   G4double pz = pmom*direc.z();
                                                   >>  85   G4PrimaryParticle* particle =
                                                   >>  86       new G4PrimaryParticle(particle_definition,px,py,pz);
 64   particle->SetMass( mass );                       87   particle->SetMass( mass );
 65   particle->SetMomentumDirection( direc );     << 
 66   particle->SetPolarization(particle_polarizat     88   particle->SetPolarization(particle_polarization.x(),
 67                             particle_polarizat <<  89                                particle_polarization.y(),
 68                             particle_polarizat <<  90                                particle_polarization.z());
 69   vertex->SetPrimary( particle );                  91   vertex->SetPrimary( particle );
 70                                                    92 
 71   evt->AddPrimaryVertex( vertex );                 93   evt->AddPrimaryVertex( vertex );
 72 }                                                  94 }
                                                   >>  95 
                                                   >>  96 
 73                                                    97