Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4RayShooter class implementation << 27 // 26 // 28 // Author: Makoto Asai, 2000 << 27 // $Id: G4RayShooter.cc 66892 2013-01-17 10:57:59Z gunter $ 29 // ------------------------------------------- << 28 // 30 29 31 #include "G4RayShooter.hh" 30 #include "G4RayShooter.hh" 32 #include "G4SystemOfUnits.hh" 31 #include "G4SystemOfUnits.hh" 33 #include "G4PrimaryParticle.hh" 32 #include "G4PrimaryParticle.hh" 34 #include "G4Event.hh" 33 #include "G4Event.hh" 35 #include "G4ParticleTable.hh" 34 #include "G4ParticleTable.hh" 36 #include "G4ParticleDefinition.hh" 35 #include "G4ParticleDefinition.hh" 37 #include "globals.hh" 36 #include "globals.hh" 38 37 39 void G4RayShooter::Shoot(G4Event* evt, G4Three << 38 >> 39 G4RayShooter::G4RayShooter() 40 { 40 { 41 if(particle_definition == nullptr) << 41 SetInitialValues(); >> 42 } >> 43 >> 44 void G4RayShooter::SetInitialValues() >> 45 { >> 46 particle_definition = 0; >> 47 G4ThreeVector zero; >> 48 particle_momentum_direction = (G4ParticleMomentum)zero; >> 49 particle_energy = 1.0*GeV; >> 50 particle_position = zero; >> 51 particle_time = 0.0; >> 52 particle_polarization = zero; >> 53 } >> 54 >> 55 G4RayShooter::~G4RayShooter() >> 56 { >> 57 } >> 58 >> 59 void G4RayShooter::Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc) >> 60 { >> 61 if(!particle_definition) 42 { 62 { 43 G4ParticleTable* particleTable = G4Particl 63 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 44 G4String particleName; 64 G4String particleName; 45 particle_definition = particleTable->FindP 65 particle_definition = particleTable->FindParticle(particleName="geantino"); 46 if(particle_definition == nullptr) << 66 if(!particle_definition) 47 { 67 { 48 G4String msg; 68 G4String msg; 49 msg = "G4RayTracer uses geantino to trac << 69 msg = " G4RayTracer uses geantino to trace the ray, but your physics list does not\n"; 50 msg += "define G4Geantino. Please add G4 70 msg += "define G4Geantino. Please add G4Geantino in your physics list."; 51 G4Exception("G4RayShooter::Shoot()", "Ra << 71 G4Exception("G4RayShooter::Shoot","RayTracer001",FatalException,msg); 52 } 72 } 53 } 73 } 54 74 55 // Create a new vertex << 75 // create a new vertex 56 // << 76 G4PrimaryVertex* vertex = new G4PrimaryVertex(vtx,particle_time); 57 auto* vertex = new G4PrimaryVertex(vtx,parti << 58 77 59 // Create new primaries and set them to the << 78 // create new primaries and set them to the vertex 60 // << 61 G4double mass = particle_definition->GetPDGM 79 G4double mass = particle_definition->GetPDGMass(); 62 auto* particle = new G4PrimaryParticle(parti << 80 G4PrimaryParticle* particle = >> 81 new G4PrimaryParticle(particle_definition); 63 particle->SetKineticEnergy( particle_energy 82 particle->SetKineticEnergy( particle_energy ); 64 particle->SetMass( mass ); 83 particle->SetMass( mass ); 65 particle->SetMomentumDirection( direc ); 84 particle->SetMomentumDirection( direc ); 66 particle->SetPolarization(particle_polarizat 85 particle->SetPolarization(particle_polarization.x(), 67 particle_polarizat << 86 particle_polarization.y(), 68 particle_polarizat << 87 particle_polarization.z()); 69 vertex->SetPrimary( particle ); 88 vertex->SetPrimary( particle ); 70 89 71 evt->AddPrimaryVertex( vertex ); 90 evt->AddPrimaryVertex( vertex ); 72 } 91 } >> 92 >> 93 73 94