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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // G4PSSphereSurfaceFlux 28 // G4PSSphereSurfaceFlux 29 #include "G4PSSphereSurfaceFlux.hh" 29 #include "G4PSSphereSurfaceFlux.hh" 30 30 31 #include "G4SystemOfUnits.hh" 31 #include "G4SystemOfUnits.hh" 32 #include "G4StepStatus.hh" 32 #include "G4StepStatus.hh" 33 #include "G4Track.hh" 33 #include "G4Track.hh" 34 #include "G4VSolid.hh" 34 #include "G4VSolid.hh" 35 #include "G4VPhysicalVolume.hh" 35 #include "G4VPhysicalVolume.hh" 36 #include "G4VPVParameterisation.hh" 36 #include "G4VPVParameterisation.hh" 37 #include "G4UnitsTable.hh" 37 #include "G4UnitsTable.hh" 38 #include "G4GeometryTolerance.hh" 38 #include "G4GeometryTolerance.hh" 39 ////////////////////////////////////////////// 39 //////////////////////////////////////////////////////////////////////////////// 40 // (Description) 40 // (Description) 41 // This is a primitive scorer class for scor 41 // This is a primitive scorer class for scoring only Surface Flux. 42 // Flux version assumes only for G4Sphere sha 42 // Flux version assumes only for G4Sphere shape. 43 // 43 // 44 // Surface is defined at the inside of sphere 44 // Surface is defined at the inside of sphere. 45 // Direction -Rmin +Rmax 45 // Direction -Rmin +Rmax 46 // 0 IN || OUT ->|<- | 46 // 0 IN || OUT ->|<- | 47 // 1 IN ->| | 47 // 1 IN ->| | 48 // 2 OUT |<- | 48 // 2 OUT |<- | 49 // 49 // 50 // Created: 2005-11-14 Tsukasa ASO, Akinori K 50 // Created: 2005-11-14 Tsukasa ASO, Akinori Kimura. 51 // 29-Mar-2007 T.Aso, Bug fix for momentum d 51 // 29-Mar-2007 T.Aso, Bug fix for momentum direction at outgoing flux. 52 // 2010-07-22 Introduce Unit specification. 52 // 2010-07-22 Introduce Unit specification. 53 // 2010-07-22 Add weighted and divideByAre o 53 // 2010-07-22 Add weighted and divideByAre options 54 // 2011-02-21 Get correct momentum direction 54 // 2011-02-21 Get correct momentum direction in Flux_Out. 55 // 2011-09-09 Modify comment in PrintAll(). 55 // 2011-09-09 Modify comment in PrintAll(). 56 // 2014-03-03 T.Aso, To use always positive 56 // 2014-03-03 T.Aso, To use always positive value for anglefactor. 57 ////////////////////////////////////////////// 57 /////////////////////////////////////////////////////////////////////////////// 58 58 59 G4PSSphereSurfaceFlux::G4PSSphereSurfaceFlux(c << 59 G4PSSphereSurfaceFlux::G4PSSphereSurfaceFlux(G4String name, G4int direction, 60 G 60 G4int depth) 61 : G4PSSphereSurfaceFlux(name, direction, "pe << 61 : G4VPrimitiveScorer(name, depth) 62 {} << 62 , HCID(-1) >> 63 , fDirection(direction) >> 64 , EvtMap(0) >> 65 , weighted(true) >> 66 , divideByArea(true) >> 67 { >> 68 DefineUnitAndCategory(); >> 69 SetUnit("percm2"); >> 70 } 63 71 64 G4PSSphereSurfaceFlux::G4PSSphereSurfaceFlux(c << 72 G4PSSphereSurfaceFlux::G4PSSphereSurfaceFlux(G4String name, G4int direction, 65 c 73 const G4String& unit, G4int depth) 66 : G4VPrimitiveScorer(name, depth) 74 : G4VPrimitiveScorer(name, depth) 67 , HCID(-1) 75 , HCID(-1) 68 , fDirection(direction) 76 , fDirection(direction) 69 , EvtMap(nullptr) << 77 , EvtMap(0) 70 , weighted(true) 78 , weighted(true) 71 , divideByArea(true) 79 , divideByArea(true) 72 { 80 { 73 DefineUnitAndCategory(); 81 DefineUnitAndCategory(); 74 SetUnit(unit); 82 SetUnit(unit); 75 } 83 } 76 84 >> 85 G4PSSphereSurfaceFlux::~G4PSSphereSurfaceFlux() { ; } >> 86 77 G4bool G4PSSphereSurfaceFlux::ProcessHits(G4St 87 G4bool G4PSSphereSurfaceFlux::ProcessHits(G4Step* aStep, G4TouchableHistory*) 78 { 88 { 79 G4StepPoint* preStep = aStep->GetPreStepPoin 89 G4StepPoint* preStep = aStep->GetPreStepPoint(); 80 90 81 G4VPhysicalVolume* physVol = preStep-> 91 G4VPhysicalVolume* physVol = preStep->GetPhysicalVolume(); 82 G4VPVParameterisation* physParam = physVol-> 92 G4VPVParameterisation* physParam = physVol->GetParameterisation(); 83 G4VSolid* solid = nullptr; << 93 G4VSolid* solid = 0; 84 if(physParam != nullptr) << 94 if(physParam) 85 { // for parameterized volume 95 { // for parameterized volume 86 G4int idx = 96 G4int idx = 87 ((G4TouchableHistory*) (aStep->GetPreSte 97 ((G4TouchableHistory*) (aStep->GetPreStepPoint()->GetTouchable())) 88 ->GetReplicaNumber(indexDepth); 98 ->GetReplicaNumber(indexDepth); 89 solid = physParam->ComputeSolid(idx, physV 99 solid = physParam->ComputeSolid(idx, physVol); 90 solid->ComputeDimensions(physParam, idx, p 100 solid->ComputeDimensions(physParam, idx, physVol); 91 } 101 } 92 else 102 else 93 { // for ordinary volume 103 { // for ordinary volume 94 solid = physVol->GetLogicalVolume()->GetSo 104 solid = physVol->GetLogicalVolume()->GetSolid(); 95 } 105 } 96 106 97 auto sphereSolid = (G4Sphere*) (solid); << 107 G4Sphere* sphereSolid = (G4Sphere*) (solid); 98 108 99 G4int dirFlag = IsSelectedSurface(aStep, sph 109 G4int dirFlag = IsSelectedSurface(aStep, sphereSolid); 100 if(dirFlag > 0) 110 if(dirFlag > 0) 101 { 111 { 102 if(fDirection == fFlux_InOut || fDirection 112 if(fDirection == fFlux_InOut || fDirection == dirFlag) 103 { 113 { 104 G4StepPoint* thisStep = nullptr; << 114 G4StepPoint* thisStep = 0; 105 if(dirFlag == fFlux_In) 115 if(dirFlag == fFlux_In) 106 { 116 { 107 thisStep = preStep; 117 thisStep = preStep; 108 } 118 } 109 else if(dirFlag == fFlux_Out) 119 else if(dirFlag == fFlux_Out) 110 { 120 { 111 thisStep = aStep->GetPostStepPoint(); 121 thisStep = aStep->GetPostStepPoint(); 112 } 122 } 113 else 123 else 114 { 124 { 115 return false; << 125 return FALSE; 116 } 126 } 117 127 118 G4TouchableHandle theTouchable = thisSte 128 G4TouchableHandle theTouchable = thisStep->GetTouchableHandle(); 119 G4ThreeVector pdirection = thisSte 129 G4ThreeVector pdirection = thisStep->GetMomentumDirection(); 120 G4ThreeVector localdir = 130 G4ThreeVector localdir = 121 theTouchable->GetHistory()->GetTopTran 131 theTouchable->GetHistory()->GetTopTransform().TransformAxis(pdirection); 122 G4double localdirL2 = localdir.x() * loc 132 G4double localdirL2 = localdir.x() * localdir.x() + 123 localdir.y() * loc 133 localdir.y() * localdir.y() + 124 localdir.z() * loc 134 localdir.z() * localdir.z(); 125 G4ThreeVector stppos1 = aStep->GetPreSte 135 G4ThreeVector stppos1 = aStep->GetPreStepPoint()->GetPosition(); 126 G4ThreeVector localpos1 = 136 G4ThreeVector localpos1 = 127 theTouchable->GetHistory()->GetTopTran 137 theTouchable->GetHistory()->GetTopTransform().TransformPoint(stppos1); 128 G4double localR2 = localpos1.x() * local 138 G4double localR2 = localpos1.x() * localpos1.x() + 129 localpos1.y() * local 139 localpos1.y() * localpos1.y() + 130 localpos1.z() * local 140 localpos1.z() * localpos1.z(); 131 G4double anglefactor = 141 G4double anglefactor = 132 (localdir.x() * localpos1.x() + locald 142 (localdir.x() * localpos1.x() + localdir.y() * localpos1.y() + 133 localdir.z() * localpos1.z()) / 143 localdir.z() * localpos1.z()) / 134 std::sqrt(localdirL2) / std::sqrt(loca 144 std::sqrt(localdirL2) / std::sqrt(localR2); 135 if(anglefactor < 0.0) 145 if(anglefactor < 0.0) 136 anglefactor *= -1.0; 146 anglefactor *= -1.0; 137 147 138 G4double current = 1.0 / anglefactor; 148 G4double current = 1.0 / anglefactor; 139 if(weighted) 149 if(weighted) 140 current *= thisStep->GetWeight(); // 150 current *= thisStep->GetWeight(); // Flux (Particle Weight) 141 if(divideByArea) // 151 if(divideByArea) // Flux with angle. 142 { 152 { 143 G4double radi = sphereSolid->GetInnerR 153 G4double radi = sphereSolid->GetInnerRadius(); 144 G4double dph = sphereSolid->GetDeltaP 154 G4double dph = sphereSolid->GetDeltaPhiAngle() / radian; 145 G4double stth = sphereSolid->GetStartT 155 G4double stth = sphereSolid->GetStartThetaAngle() / radian; 146 G4double enth = stth + sphereSolid->Ge 156 G4double enth = stth + sphereSolid->GetDeltaThetaAngle() / radian; 147 current /= radi * radi * dph * (-std:: 157 current /= radi * radi * dph * (-std::cos(enth) + std::cos(stth)); 148 } 158 } 149 159 150 G4int index = GetIndex(aStep); 160 G4int index = GetIndex(aStep); 151 EvtMap->add(index, current); 161 EvtMap->add(index, current); 152 } 162 } 153 } 163 } 154 164 155 return true; << 165 return TRUE; 156 } 166 } 157 167 158 G4int G4PSSphereSurfaceFlux::IsSelectedSurface 168 G4int G4PSSphereSurfaceFlux::IsSelectedSurface(G4Step* aStep, 159 169 G4Sphere* sphereSolid) 160 { 170 { 161 G4TouchableHandle theTouchable = 171 G4TouchableHandle theTouchable = 162 aStep->GetPreStepPoint()->GetTouchableHand 172 aStep->GetPreStepPoint()->GetTouchableHandle(); 163 G4double kCarTolerance = 173 G4double kCarTolerance = 164 G4GeometryTolerance::GetInstance()->GetSur 174 G4GeometryTolerance::GetInstance()->GetSurfaceTolerance(); 165 175 166 if(aStep->GetPreStepPoint()->GetStepStatus() 176 if(aStep->GetPreStepPoint()->GetStepStatus() == fGeomBoundary) 167 { 177 { 168 // Entering Geometry 178 // Entering Geometry 169 G4ThreeVector stppos1 = aStep->GetPreStepP 179 G4ThreeVector stppos1 = aStep->GetPreStepPoint()->GetPosition(); 170 G4ThreeVector localpos1 = 180 G4ThreeVector localpos1 = 171 theTouchable->GetHistory()->GetTopTransf 181 theTouchable->GetHistory()->GetTopTransform().TransformPoint(stppos1); 172 G4double localR2 = localpos1.x() * localpo 182 G4double localR2 = localpos1.x() * localpos1.x() + 173 localpos1.y() * localpo 183 localpos1.y() * localpos1.y() + 174 localpos1.z() * localpo 184 localpos1.z() * localpos1.z(); 175 // G4double InsideRadius2 = 185 // G4double InsideRadius2 = 176 // sphereSolid->GetInsideRadius()*sphereS 186 // sphereSolid->GetInsideRadius()*sphereSolid->GetInsideRadius(); 177 // if(std::fabs( localR2 - InsideRadius2 ) 187 // if(std::fabs( localR2 - InsideRadius2 ) < kCarTolerance ){ 178 G4double InsideRadius = sphereSolid->GetIn 188 G4double InsideRadius = sphereSolid->GetInnerRadius(); 179 if(localR2 > 189 if(localR2 > 180 (InsideRadius - kCarTolerance) * (Ins 190 (InsideRadius - kCarTolerance) * (InsideRadius - kCarTolerance) && 181 localR2 < 191 localR2 < 182 (InsideRadius + kCarTolerance) * (Ins 192 (InsideRadius + kCarTolerance) * (InsideRadius + kCarTolerance)) 183 { 193 { 184 return fFlux_In; 194 return fFlux_In; 185 } 195 } 186 } 196 } 187 197 188 if(aStep->GetPostStepPoint()->GetStepStatus( 198 if(aStep->GetPostStepPoint()->GetStepStatus() == fGeomBoundary) 189 { 199 { 190 // Exiting Geometry 200 // Exiting Geometry 191 G4ThreeVector stppos2 = aStep->GetPostStep 201 G4ThreeVector stppos2 = aStep->GetPostStepPoint()->GetPosition(); 192 G4ThreeVector localpos2 = 202 G4ThreeVector localpos2 = 193 theTouchable->GetHistory()->GetTopTransf 203 theTouchable->GetHistory()->GetTopTransform().TransformPoint(stppos2); 194 G4double localR2 = localpos2.x() * localpo 204 G4double localR2 = localpos2.x() * localpos2.x() + 195 localpos2.y() * localpo 205 localpos2.y() * localpos2.y() + 196 localpos2.z() * localpo 206 localpos2.z() * localpos2.z(); 197 // G4double InsideRadius2 = 207 // G4double InsideRadius2 = 198 // sphereSolid->GetInsideRadius()*sphereS 208 // sphereSolid->GetInsideRadius()*sphereSolid->GetInsideRadius(); 199 // if(std::facb(localR2 - InsideRadius2) ) 209 // if(std::facb(localR2 - InsideRadius2) ) < kCarTolerance ){ 200 G4double InsideRadius = sphereSolid->GetIn 210 G4double InsideRadius = sphereSolid->GetInnerRadius(); 201 if(localR2 > 211 if(localR2 > 202 (InsideRadius - kCarTolerance) * (Ins 212 (InsideRadius - kCarTolerance) * (InsideRadius - kCarTolerance) && 203 localR2 < 213 localR2 < 204 (InsideRadius + kCarTolerance) * (Ins 214 (InsideRadius + kCarTolerance) * (InsideRadius + kCarTolerance)) 205 { 215 { 206 return fFlux_Out; 216 return fFlux_Out; 207 } 217 } 208 } 218 } 209 219 210 return -1; 220 return -1; 211 } 221 } 212 222 213 void G4PSSphereSurfaceFlux::Initialize(G4HCofT 223 void G4PSSphereSurfaceFlux::Initialize(G4HCofThisEvent* HCE) 214 { 224 { 215 EvtMap = new G4THitsMap<G4double>(detector-> 225 EvtMap = new G4THitsMap<G4double>(detector->GetName(), GetName()); 216 if(HCID < 0) 226 if(HCID < 0) 217 HCID = GetCollectionID(0); 227 HCID = GetCollectionID(0); 218 HCE->AddHitsCollection(HCID, (G4VHitsCollect 228 HCE->AddHitsCollection(HCID, (G4VHitsCollection*) EvtMap); 219 } 229 } 220 230 >> 231 void G4PSSphereSurfaceFlux::EndOfEvent(G4HCofThisEvent*) { ; } >> 232 221 void G4PSSphereSurfaceFlux::clear() { EvtMap-> 233 void G4PSSphereSurfaceFlux::clear() { EvtMap->clear(); } 222 234 >> 235 void G4PSSphereSurfaceFlux::DrawAll() { ; } >> 236 223 void G4PSSphereSurfaceFlux::PrintAll() 237 void G4PSSphereSurfaceFlux::PrintAll() 224 { 238 { 225 G4cout << " MultiFunctionalDet " << detecto 239 G4cout << " MultiFunctionalDet " << detector->GetName() << G4endl; 226 G4cout << " PrimitiveScorer " << GetName() < 240 G4cout << " PrimitiveScorer " << GetName() << G4endl; 227 G4cout << " Number of entries " << EvtMap->e 241 G4cout << " Number of entries " << EvtMap->entries() << G4endl; 228 for(const auto& [copy, flux] : *(EvtMap->Get << 242 std::map<G4int, G4double*>::iterator itr = EvtMap->GetMap()->begin(); >> 243 for(; itr != EvtMap->GetMap()->end(); itr++) 229 { 244 { 230 G4cout << " copy no.: " << copy << 245 G4cout << " copy no.: " << itr->first 231 << " Flux : " << *(flux) / GetUni << 246 << " Flux : " << *(itr->second) / GetUnitValue() << " [" 232 << GetUnit() << "]" << G4endl; 247 << GetUnit() << "]" << G4endl; 233 } 248 } 234 } 249 } 235 250 236 void G4PSSphereSurfaceFlux::SetUnit(const G4St 251 void G4PSSphereSurfaceFlux::SetUnit(const G4String& unit) 237 { 252 { 238 if(divideByArea) 253 if(divideByArea) 239 { 254 { 240 CheckAndSetUnit(unit, "Per Unit Surface"); 255 CheckAndSetUnit(unit, "Per Unit Surface"); 241 } 256 } 242 else 257 else 243 { 258 { 244 if(unit.empty()) << 259 if(unit == "") 245 { 260 { 246 unitName = unit; 261 unitName = unit; 247 unitValue = 1.0; 262 unitValue = 1.0; 248 } 263 } 249 else 264 else 250 { 265 { 251 G4String msg = "Invalid unit [" + unit + 266 G4String msg = "Invalid unit [" + unit + "] (Current unit is [" + 252 GetUnit() + "] ) for " + 267 GetUnit() + "] ) for " + GetName(); 253 G4Exception("G4PSSphereSurfaceFlux::SetU 268 G4Exception("G4PSSphereSurfaceFlux::SetUnit", "DetPS0016", JustWarning, 254 msg); 269 msg); 255 } 270 } 256 } 271 } 257 } 272 } 258 273 259 void G4PSSphereSurfaceFlux::DefineUnitAndCateg 274 void G4PSSphereSurfaceFlux::DefineUnitAndCategory() 260 { 275 { 261 // Per Unit Surface 276 // Per Unit Surface 262 new G4UnitDefinition("percentimeter2", "perc 277 new G4UnitDefinition("percentimeter2", "percm2", "Per Unit Surface", 263 (1. / cm2)); 278 (1. / cm2)); 264 new G4UnitDefinition("permillimeter2", "perm 279 new G4UnitDefinition("permillimeter2", "permm2", "Per Unit Surface", 265 (1. / mm2)); 280 (1. / mm2)); 266 new G4UnitDefinition("permeter2", "perm2", " 281 new G4UnitDefinition("permeter2", "perm2", "Per Unit Surface", (1. / m2)); 267 } 282 } 268 283