Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // G4PSEnergyDeposit 28 // G4PSEnergyDeposit 29 #include "G4PSEnergyDeposit.hh" 29 #include "G4PSEnergyDeposit.hh" 30 #include "G4VScoreHistFiller.hh" 30 #include "G4VScoreHistFiller.hh" 31 #include "G4UnitsTable.hh" 31 #include "G4UnitsTable.hh" 32 ////////////////////////////////////////////// 32 //////////////////////////////////////////////////////////////////////////////// 33 // Description: 33 // Description: 34 // This is a primitive scorer class for scor 34 // This is a primitive scorer class for scoring energy deposit. 35 // << 35 // 36 // Created: 2005-11-14 Tsukasa ASO, Akinori K 36 // Created: 2005-11-14 Tsukasa ASO, Akinori Kimura. 37 // 2010-07-22 Introduce Unit specification. 37 // 2010-07-22 Introduce Unit specification. 38 // 2020-09-03 Use G4VPrimitivePlotter and fi 38 // 2020-09-03 Use G4VPrimitivePlotter and fill 1-D histo of energy deposit (x) 39 // vs. track weight (y) 39 // vs. track weight (y) (Makoto Asai) 40 // << 40 // 41 ////////////////////////////////////////////// 41 /////////////////////////////////////////////////////////////////////////////// 42 42 43 G4PSEnergyDeposit::G4PSEnergyDeposit(const G4S << 43 G4PSEnergyDeposit::G4PSEnergyDeposit(G4String name, G4int depth) 44 : G4PSEnergyDeposit(name, "MeV", depth) << 44 :G4VPrimitivePlotter(name,depth),HCID(-1),EvtMap(0) 45 {} << 45 { 46 << 46 SetUnit("MeV"); 47 G4PSEnergyDeposit::G4PSEnergyDeposit(const G4S << 47 } 48 G4int dep << 48 49 : G4VPrimitivePlotter(name, depth) << 49 G4PSEnergyDeposit::G4PSEnergyDeposit(G4String name, const G4String& unit, 50 , HCID(-1) << 50 G4int depth) 51 , EvtMap(nullptr) << 51 :G4VPrimitivePlotter(name,depth),HCID(-1),EvtMap(0) 52 { 52 { 53 SetUnit(unit); 53 SetUnit(unit); 54 } 54 } 55 55 56 G4bool G4PSEnergyDeposit::ProcessHits(G4Step* << 56 G4PSEnergyDeposit::~G4PSEnergyDeposit() >> 57 {;} >> 58 >> 59 G4bool G4PSEnergyDeposit::ProcessHits(G4Step* aStep,G4TouchableHistory*) 57 { 60 { 58 G4double edep = aStep->GetTotalEnergyDeposit 61 G4double edep = aStep->GetTotalEnergyDeposit(); 59 if(edep == 0.) << 62 if ( edep == 0. ) return FALSE; 60 return false; << 63 G4double wei = aStep->GetPreStepPoint()->GetWeight(); // (Particle Weight) 61 G4double wei = aStep->GetPreStepPoint()->Get << 64 G4int index = GetIndex(aStep); 62 G4int index = GetIndex(aStep); << 65 G4double edepwei = edep*wei; 63 G4double edepwei = edep * wei; << 66 EvtMap->add(index,edepwei); 64 EvtMap->add(index, edepwei); << 65 67 66 if(!hitIDMap.empty() && hitIDMap.find(index) << 68 if(hitIDMap.size()>0 && hitIDMap.find(index)!=hitIDMap.end()) 67 { 69 { 68 auto filler = G4VScoreHistFiller::Instance 70 auto filler = G4VScoreHistFiller::Instance(); 69 if(filler == nullptr) << 71 if(!filler) 70 { 72 { 71 G4Exception( << 73 G4Exception("G4PSEnergyDeposit::ProcessHits","SCORER0123",JustWarning, 72 "G4PSEnergyDeposit::ProcessHits", "SCO << 74 "G4TScoreHistFiller is not instantiated!! Histogram is not filled."); 73 "G4TScoreHistFiller is not instantiate << 74 } 75 } 75 else 76 else 76 { 77 { 77 filler->FillH1(hitIDMap[index], edep, we << 78 filler->FillH1(hitIDMap[index],edep,wei); 78 } 79 } 79 } 80 } 80 81 81 return true; << 82 return TRUE; 82 } 83 } 83 84 84 void G4PSEnergyDeposit::Initialize(G4HCofThisE 85 void G4PSEnergyDeposit::Initialize(G4HCofThisEvent* HCE) 85 { 86 { 86 EvtMap = new G4THitsMap<G4double>(GetMultiFu 87 EvtMap = new G4THitsMap<G4double>(GetMultiFunctionalDetector()->GetName(), 87 GetName()) << 88 GetName()); 88 if(HCID < 0) << 89 if(HCID < 0) {HCID = GetCollectionID(0);} 89 { << 90 HCE->AddHitsCollection(HCID, (G4VHitsCollection*)EvtMap); 90 HCID = GetCollectionID(0); << 91 } << 92 HCE->AddHitsCollection(HCID, (G4VHitsCollect << 93 } 91 } 94 92 95 void G4PSEnergyDeposit::clear() { EvtMap->clea << 93 void G4PSEnergyDeposit::EndOfEvent(G4HCofThisEvent*) >> 94 {;} >> 95 >> 96 void G4PSEnergyDeposit::clear() >> 97 { >> 98 EvtMap->clear(); >> 99 } >> 100 >> 101 void G4PSEnergyDeposit::DrawAll() >> 102 {;} 96 103 97 void G4PSEnergyDeposit::PrintAll() 104 void G4PSEnergyDeposit::PrintAll() 98 { 105 { 99 G4cout << " MultiFunctionalDet " << detecto 106 G4cout << " MultiFunctionalDet " << detector->GetName() << G4endl; 100 G4cout << " PrimitiveScorer " << GetName() < 107 G4cout << " PrimitiveScorer " << GetName() << G4endl; 101 G4cout << " Number of entries " << EvtMap->e 108 G4cout << " Number of entries " << EvtMap->entries() << G4endl; 102 for(const auto& [copy, edep] : *(EvtMap->Get << 109 std::map<G4int,G4double*>::iterator itr = EvtMap->GetMap()->begin(); 103 { << 110 for(; itr != EvtMap->GetMap()->end(); itr++) { 104 G4cout << " copy no.: " << copy << 111 G4cout << " copy no.: " << itr->first 105 << " energy deposit: " << *(edep) << 112 << " energy deposit: " 106 << GetUnit() << "]" << G4endl; << 113 << *(itr->second)/GetUnitValue() >> 114 << " [" << GetUnit()<<"]" >> 115 << G4endl; 107 } 116 } 108 } 117 } 109 118 110 void G4PSEnergyDeposit::SetUnit(const G4String 119 void G4PSEnergyDeposit::SetUnit(const G4String& unit) 111 { 120 { 112 CheckAndSetUnit(unit, "Energy"); << 121 CheckAndSetUnit(unit,"Energy"); 113 } 122 } >> 123 114 124