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G4> /vis/create_view/new_graphics_system graphics_driver_name
# 1. Select a graphics driver
# driver_name ( () is in preparation):
# DAWN, (DAWNFile), OGLIX, OGLIXm,
# OGLIXm, OGLSX, OGLSXm, OI, RayX,
# VRML1, VRML1File, (VRML2), (VRML2File)
# Wo, Xo (in alphabetic order)
G4> /vis/draw/current # 2. Send data of current view of current
# scene to the selected graphics driver
G4> ...... # 3. Input any drawing commands, e.g.,
# /vis/draw/axes to draw coordinate axes
G4> /show/view # 4. Flush drawing. This process is required
# only for post-drawing graphics drivers.
G4> ...... #
G4> /vis/refresh/view # 5. Quick redrawing
G4> ......
G4> /vis/clear/view # 6. Clear the window
G4> ......
Satoshi Tanaka
3/13/1998