Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/management/include/G4VSceneHandler.icc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // 
 29 // John Allison  19th July 1996.
 30 
 31 inline G4VGraphicsSystem* G4VSceneHandler::GetGraphicsSystem () const {
 32   return &fSystem;
 33 }
 34 
 35 inline G4int G4VSceneHandler::GetSceneHandlerId () const {
 36   return fSceneHandlerId;
 37 }
 38 
 39 inline G4int G4VSceneHandler::GetViewCount () const {
 40   return fViewCount;
 41 }
 42 
 43 inline
 44 G4double G4VSceneHandler::GetMarkerDiameter
 45 (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
 46   return GetMarkerSize (marker, sizeType);
 47 }
 48 
 49 inline
 50 G4double G4VSceneHandler::GetMarkerRadius
 51 (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
 52   return GetMarkerSize (marker, sizeType) / 2.;
 53 }
 54 
 55 inline G4int G4VSceneHandler::IncrementViewCount () {
 56   return fViewCount++;
 57 }
 58 
 59 inline const G4String& G4VSceneHandler::GetName () const {
 60   return fName;
 61 }
 62 
 63 inline void G4VSceneHandler::SetName (const G4String& name) {
 64   fName = name;
 65 }
 66 
 67 inline G4Scene* G4VSceneHandler::GetScene () const {
 68   return fpScene;
 69 }
 70 
 71 inline const G4ViewerList& G4VSceneHandler::GetViewerList () const {
 72   return fViewerList;
 73 }
 74 
 75 inline G4VModel* G4VSceneHandler::GetModel () const {
 76   return fpModel;
 77 }
 78 
 79 inline G4VViewer* G4VSceneHandler::GetCurrentViewer () const {
 80   return fpViewer;
 81 }
 82 
 83 inline G4bool G4VSceneHandler::GetMarkForClearingTransientStore () const {
 84   return fMarkForClearingTransientStore;
 85 }
 86 
 87 inline G4bool G4VSceneHandler::IsReadyForTransients () const {
 88   return fReadyForTransients;
 89 }
 90 
 91 inline G4bool G4VSceneHandler::GetTransientsDrawnThisEvent () const {
 92   return fTransientsDrawnThisEvent;
 93 }
 94 
 95 inline G4bool G4VSceneHandler::GetTransientsDrawnThisRun () const {
 96   return fTransientsDrawnThisRun;
 97 }
 98 
 99 inline const G4Transform3D& G4VSceneHandler::GetObjectTransformation () const {
100   return fObjectTransformation;
101 }
102 
103 inline void G4VSceneHandler::SetCurrentViewer (G4VViewer* pViewer) {
104   fpViewer = pViewer;
105 }
106 
107 inline G4ViewerList& G4VSceneHandler::SetViewerList () {
108   return fViewerList;
109 }
110 
111 inline void
112 G4VSceneHandler::SetModel (G4VModel* pModel) {
113   fpModel = pModel;
114 }
115 
116 inline void G4VSceneHandler::SetMarkForClearingTransientStore (G4bool mark) {
117   fMarkForClearingTransientStore = mark;
118 }
119 
120 inline void G4VSceneHandler::SetTransientsDrawnThisEvent (G4bool drawn) {
121   fTransientsDrawnThisEvent = drawn;
122 }
123 
124 inline void G4VSceneHandler::SetTransientsDrawnThisRun (G4bool drawn) {
125   fTransientsDrawnThisRun = drawn;
126 }
127 
128 inline void G4VSceneHandler::SetObjectTransformation (const G4Transform3D& t) {
129   fObjectTransformation = t;
130 }
131 
132 inline const G4Colour& G4VSceneHandler::GetColor () {
133   return GetColour ();
134 }
135 
136 inline const G4Colour& G4VSceneHandler::GetColor (const G4Visible& visible) {
137   return GetColour (visible);
138 }
139 
140 inline const G4Colour& G4VSceneHandler::GetTextColor (const G4Text& text) {
141   return GetTextColour (text);
142 }
143