Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // John Allison 19th July 1996. 30 31 inline G4VGraphicsSystem* G4VSceneHandler::GetGraphicsSystem () const { 32 return &fSystem; 33 } 34 35 inline G4int G4VSceneHandler::GetSceneHandlerId () const { 36 return fSceneHandlerId; 37 } 38 39 inline G4int G4VSceneHandler::GetViewCount () const { 40 return fViewCount; 41 } 42 43 inline 44 G4double G4VSceneHandler::GetMarkerDiameter 45 (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) { 46 return GetMarkerSize (marker, sizeType); 47 } 48 49 inline 50 G4double G4VSceneHandler::GetMarkerRadius 51 (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) { 52 return GetMarkerSize (marker, sizeType) / 2.; 53 } 54 55 inline G4int G4VSceneHandler::IncrementViewCount () { 56 return fViewCount++; 57 } 58 59 inline const G4String& G4VSceneHandler::GetName () const { 60 return fName; 61 } 62 63 inline void G4VSceneHandler::SetName (const G4String& name) { 64 fName = name; 65 } 66 67 inline G4Scene* G4VSceneHandler::GetScene () const { 68 return fpScene; 69 } 70 71 inline const G4ViewerList& G4VSceneHandler::GetViewerList () const { 72 return fViewerList; 73 } 74 75 inline G4VModel* G4VSceneHandler::GetModel () const { 76 return fpModel; 77 } 78 79 inline G4VViewer* G4VSceneHandler::GetCurrentViewer () const { 80 return fpViewer; 81 } 82 83 inline G4bool G4VSceneHandler::GetMarkForClearingTransientStore () const { 84 return fMarkForClearingTransientStore; 85 } 86 87 inline G4bool G4VSceneHandler::IsReadyForTransients () const { 88 return fReadyForTransients; 89 } 90 91 inline G4bool G4VSceneHandler::GetTransientsDrawnThisEvent () const { 92 return fTransientsDrawnThisEvent; 93 } 94 95 inline G4bool G4VSceneHandler::GetTransientsDrawnThisRun () const { 96 return fTransientsDrawnThisRun; 97 } 98 99 inline const G4Transform3D& G4VSceneHandler::GetObjectTransformation () const { 100 return fObjectTransformation; 101 } 102 103 inline void G4VSceneHandler::SetCurrentViewer (G4VViewer* pViewer) { 104 fpViewer = pViewer; 105 } 106 107 inline G4ViewerList& G4VSceneHandler::SetViewerList () { 108 return fViewerList; 109 } 110 111 inline void 112 G4VSceneHandler::SetModel (G4VModel* pModel) { 113 fpModel = pModel; 114 } 115 116 inline void G4VSceneHandler::SetMarkForClearingTransientStore (G4bool mark) { 117 fMarkForClearingTransientStore = mark; 118 } 119 120 inline void G4VSceneHandler::SetTransientsDrawnThisEvent (G4bool drawn) { 121 fTransientsDrawnThisEvent = drawn; 122 } 123 124 inline void G4VSceneHandler::SetTransientsDrawnThisRun (G4bool drawn) { 125 fTransientsDrawnThisRun = drawn; 126 } 127 128 inline void G4VSceneHandler::SetObjectTransformation (const G4Transform3D& t) { 129 fObjectTransformation = t; 130 } 131 132 inline const G4Colour& G4VSceneHandler::GetColor () { 133 return GetColour (); 134 } 135 136 inline const G4Colour& G4VSceneHandler::GetColor (const G4Visible& visible) { 137 return GetColour (visible); 138 } 139 140 inline const G4Colour& G4VSceneHandler::GetTextColor (const G4Text& text) { 141 return GetTextColour (text); 142 } 143