Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/Vtk/src/G4VtkTextPipeline.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 // Created by Stewart Boogert on 05/03/2023.
 27 //
 28 
 29 #include "G4VtkTextPipeline.hh"
 30 
 31 #include "G4Text.hh"
 32 #include "G4VisAttributes.hh"
 33 #include "G4VtkViewer.hh"
 34 
 35 #include <vtkBillboardTextActor3D.h>
 36 #include <vtkTextProperty.h>
 37 
 38 std::size_t G4VtkTextPipeline::MakeHash(const G4Text& text, const G4VtkVisContext& /*vc*/,
 39                                         const G4VisAttributes* pVA)
 40 {
 41   std::size_t hash = std::hash<G4VisAttributes>{}(*pVA);
 42 
 43   G4double x = text.GetPosition().x();
 44   G4double y = text.GetPosition().y();
 45   G4double z = text.GetPosition().z();
 46 
 47   std::hash_combine(hash, std::hash<G4String>{}(text.GetText()));
 48   std::hash_combine(hash, std::hash<G4double>{}(x));
 49   std::hash_combine(hash, std::hash<G4double>{}(y));
 50   std::hash_combine(hash, std::hash<G4double>{}(z));
 51 
 52   return hash;
 53 }
 54 
 55 G4VtkTextPipeline::G4VtkTextPipeline(const G4Text& text, const G4VtkVisContext& vcIn,
 56                                      const G4VisAttributes* pVA)
 57   : G4VVtkPipeline(text.GetText().c_str(), "G4VtkTextPipeline", vcIn, false, vcIn.fViewer->renderer)
 58 {
 59   G4double x = text.GetPosition().x();
 60   G4double y = text.GetPosition().y();
 61   G4double z = text.GetPosition().z();
 62 
 63   G4Color colour = pVA->GetColour();
 64   G4double opacity = colour.GetAlpha();
 65 
 66   actor = vtkSmartPointer<vtkBillboardTextActor3D>::New();
 67   actor->SetInput(text.GetText().c_str());
 68   actor->SetPosition(x, y, z);
 69   actor->GetTextProperty()->SetFontSize(text.GetScreenSize());
 70   actor->GetTextProperty()->SetColor(colour.GetRed(), colour.GetGreen(), colour.GetBlue());
 71   actor->GetTextProperty()->SetOpacity(opacity);
 72 
 73   vc.fViewer->renderer->AddActor(actor);
 74 }
 75 
 76 void G4VtkTextPipeline::Enable()
 77 {
 78   actor->SetVisibility(1);
 79 }
 80 
 81 void G4VtkTextPipeline::Disable()
 82 {
 83   actor->SetVisibility(0);
 84 }
 85 
 86 void G4VtkTextPipeline::Print()
 87 {
 88   G4VVtkPipeline::Print();
 89 }
 90 
 91 void G4VtkTextPipeline::Modified()
 92 {
 93   G4VVtkPipeline::Modified();
 94 }
 95 
 96 void G4VtkTextPipeline::Clear()
 97 {
 98   renderer->RemoveActor(actor);
 99   G4VVtkPipeline::Clear();
100 }
101 
102 void G4VtkTextPipeline::SetText(const G4String& text)
103 {
104   actor->SetInput(text.c_str());
105 }
106