Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/Vtk/src/G4VtkQtViewer.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 
 26 #include "G4VtkQtViewer.hh"
 27 
 28 #include "G4LogicalVolume.hh"
 29 #include "G4Qt.hh"
 30 #include "G4UIQt.hh"
 31 #include "G4UImanager.hh"
 32 #include "G4VSceneHandler.hh"
 33 #include "G4VtkInteractorStyle.hh"
 34 #include "G4VtkQtSceneHandler.hh"
 35 #include "G4VtkUtility.hh"
 36 
 37 #include <qcoreapplication.h>
 38 #include <qlabel.h>
 39 #include <qlayout.h>
 40 #include <qlineedit.h>
 41 #include <qopenglcontext.h>
 42 #include <qpushbutton.h>
 43 #include <qthread.h>
 44 #include <qtreewidget.h>
 45 #include <vtkActor.h>
 46 #include <vtkCamera.h>
 47 #include <vtkCylinderSource.h>
 48 #include <vtkGenericOpenGLRenderWindow.h>
 49 #include <vtkNamedColors.h>
 50 #include <vtkNew.h>
 51 #include <vtkPolyDataMapper.h>
 52 #include <vtkProperty.h>
 53 #include <vtkRenderer.h>
 54 #include <vtkVersion.h>
 55 
 56 #include <array>
 57 
 58 G4VtkQtViewer::G4VtkQtViewer(G4VSceneHandler& sceneHandler, const G4String& name)
 59   : G4VtkViewer(sceneHandler, name)
 60 {
 61   G4Qt::getInstance();
 62   //this->setFormat(QVTKOpenGLNativeWidget::defaultFormat());
 63 }
 64 
 65 G4VtkQtViewer::~G4VtkQtViewer()
 66 {
 67 }
 68 
 69 void G4VtkQtViewer::Initialise()
 70 {
 71   CreateMainWindow(this, QString(GetName()));
 72 
 73   // Specific GL render window and interactor for Qt
 74   _renderWindow = vtkGenericOpenGLRenderWindow::New();
 75 
 76   _renderWindow->AddRenderer(renderer);
 77   this->setRenderWindow(_renderWindow);
 78 
 79   // Set callback to match VTK parameters to Geant4
 80   geant4Callback->SetGeant4ViewParameters(&fVP);
 81   renderer->AddObserver(vtkCommand::EndEvent, geant4Callback);
 82 
 83   // Hidden line removal
 84   renderer->SetUseHiddenLineRemoval(0);
 85 
 86   // Shadows
 87   renderer->SetUseShadows(0);
 88 
 89   vtkSmartPointer<G4VtkInteractorStyle> style =
 90     vtkSmartPointer<G4VtkInteractorStyle>::New();
 91   this->interactor()->SetInteractorStyle(style);
 92 }
 93 
 94 void G4VtkQtViewer::CreateMainWindow(QVTKOpenGLNativeWidget* vtkWidget, const QString& name)
 95 {
 96   G4UImanager* UI = G4UImanager::GetUIpointer();
 97   fUiQt = static_cast<G4UIQt*>(UI->GetG4UIWindow());
 98   fUiQt->AddTabWidget((QWidget*)vtkWidget, name);
 99   vtkWidget->setAttribute(Qt::WA_AcceptTouchEvents, false);
100   fGLWidget = vtkWidget;
101   createSceneTreeWidget();
102 }
103 
104 #ifdef G4MULTITHREADED
105 
106 namespace {
107   G4Mutex visSubThreadMutex = G4MUTEX_INITIALIZER;
108   G4Condition waitForVisSubThreadInitialized = G4CONDITION_INITIALIZER;
109   G4bool visSubThreadEstablished = false;
110   G4bool qObjectsSwitched = false;
111   QVTKOpenGLNativeWidget* qVtkW = nullptr;
112 }
113 
114 void G4VtkQtViewer::DoneWithMasterThread()
115 {
116   // Called by Main Thread !
117 
118   // Initialise and check qVtkW - no need to check in subsequent functions
119   qVtkW = dynamic_cast<QVTKOpenGLNativeWidget*>(fGLWidget);
120   if (qVtkW == nullptr) return;
121 
122   // Done with master thread
123   qVtkW->doneCurrent();
124 
125   // Set current QThread for the way back
126   fQVtkContextMainThread = QThread::currentThread();
127 }
128 
129 void G4VtkQtViewer::MovingToVisSubThread()
130 {
131   // Still on master thread but vis thread has been launched
132 
133   if (qVtkW == nullptr) return;
134 
135   // Wait until SwitchToVisSubThread has found vis sub-thread QThread
136   {
137   G4AutoLock lock(&visSubThreadMutex);
138   G4CONDITIONWAITLAMBDA(&waitForVisSubThreadInitialized, &lock, []{return visSubThreadEstablished;})
139   }
140 
141   // Move stuff to sub-thread
142   if(qVtkW->context()) qVtkW->context()->moveToThread(fQVtkContextVisSubThread);
143 
144   // Inform sub-thread
145   G4AutoLock lock(&visSubThreadMutex);
146   qObjectsSwitched = true;
147   lock.unlock();
148   G4CONDITIONBROADCAST(&waitForVisSubThreadInitialized);
149 }
150 
151 void G4VtkQtViewer::SwitchToVisSubThread()
152 {
153   // Called by VisSub Thread !
154 
155   if (qVtkW == nullptr) return;
156 
157   fQVtkContextVisSubThread = QThread::currentThread();
158 
159   // Let MovingToVisSubThread know we have the QThread
160   {
161   G4AutoLock lock(&visSubThreadMutex);
162   visSubThreadEstablished = true;
163   G4CONDITIONBROADCAST(&waitForVisSubThreadInitialized);
164   }
165 
166   // Wait until MovingToVisSubThread has moved stuff
167   {
168   G4AutoLock lock(&visSubThreadMutex);
169   G4CONDITIONWAITLAMBDA(&waitForVisSubThreadInitialized, &lock, []{return qObjectsSwitched;})
170   }
171 
172   // make context current
173   qVtkW->makeCurrent();
174 }
175 
176 void G4VtkQtViewer::DoneWithVisSubThread()
177 {
178   // Called by vis sub thread
179 
180   if (qVtkW == nullptr) return;
181 
182   // finish with this vis sub thread context
183   qVtkW->doneCurrent();
184 
185   // and move it back to the main thread
186   if(qVtkW->context()) qVtkW->context()->moveToThread(fQVtkContextMainThread);
187 }
188 
189 void G4VtkQtViewer::SwitchToMasterThread()
190 {
191   // Called by VisSub Thread !
192 
193   if (qVtkW == nullptr) return;
194 
195   qVtkW->makeCurrent();
196 
197   visSubThreadEstablished = false;
198   qObjectsSwitched = false;
199 }
200 
201 #endif
202 
203 void G4VtkQtViewer::FinishView()
204 {
205   auto& fVtkSceneHandler = dynamic_cast<G4VtkSceneHandler&>(fSceneHandler);
206   fVtkSceneHandler.Modified();
207 
208   _renderWindow->Render();
209 
210   auto qGLW = dynamic_cast<QVTKOpenGLNativeWidget*>(fGLWidget);
211   qGLW->interactor()->Initialize();
212   qGLW->interactor()->Start();
213 }
214 
215 void G4VtkQtViewer::createSceneTreeWidget() {}
216 
217 void G4VtkQtViewer::createSceneTreeComponent() {}
218 
219 QTreeWidgetItem*
220 G4VtkQtViewer::createTreeWidgetItem(const PVPath& /*fullPath*/, const QString& /*name*/,
221                                     int /*copyNb*/, int /*POIndex*/, const QString& /*logicalName*/,
222                                     Qt::CheckState /*state*/, QTreeWidgetItem* /*parentTreeNode*/,
223                                     const G4Colour& /*color*/)
224 {
225   QTreeWidgetItem* newItem = nullptr;
226   return newItem;
227 }
228 
229 void G4VtkQtViewer::addNonPVSceneTreeElement(const G4String& /*model*/, G4Visible& /*visible*/,
230                                              int /*currentPOIndex*/)
231 {}
232 
233 void G4VtkQtViewer::addPVSceneTreeElement(const G4String& /*model*/,
234                                           G4PhysicalVolumeModel* /*pPVModel*/,
235                                           int /*currentPOIndex*/)
236 {}
237 
238 QString G4VtkQtViewer::getModelShortName(const G4String& /*model*/)
239 {
240   QString modelShortName;
241   return modelShortName;
242 }
243 
244 bool G4VtkQtViewer::parseAndInsertInSceneTree(QTreeWidgetItem* /*parentItem*/,
245                                               G4PhysicalVolumeModel* /*pPVModel*/,
246                                               unsigned int /*fullPathIndex*/,
247                                               const QString& /*parentRoot*/,
248                                               unsigned int /*currentIndexInTreeSceneHandler*/,
249                                               int /*currentPVPOIndex*/)
250 {
251   return false;
252 }
253 
254 void G4VtkQtViewer::EnableClipperWidget()
255 {
256   G4VtkViewer::EnableClipperWidget();
257   auto qGLW = dynamic_cast<QVTKOpenGLNativeWidget*>(fGLWidget);
258   qGLW->interactor()->Initialize();
259 }
260 
261 void G4VtkQtViewer::SetWidgetInteractor(vtkAbstractWidget* widget)
262 {
263   auto qGLW = dynamic_cast<QVTKOpenGLNativeWidget*>(fGLWidget);
264   widget->SetInteractor(qGLW->interactor());
265 }
266