Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/Vtk/src/G4VtkCutterPipeline.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
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 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 
 26 #include "G4VtkCutterPipeline.hh"
 27 
 28 #include "G4String.hh"
 29 #include "G4VtkViewer.hh"
 30 #include "G4VtkVisContext.hh"
 31 
 32 #include <vtkActor.h>
 33 #include <vtkCutter.h>
 34 #include <vtkPlane.h>
 35 #include <vtkPolyDataAlgorithm.h>
 36 #include <vtkPolyDataMapper.h>
 37 #include <vtkProperty.h>
 38 #include <vtkSmartPointer.h>
 39 
 40 G4VtkCutterPipeline::G4VtkCutterPipeline(G4String nameIn, const G4VtkVisContext& vcIn,
 41                                          vtkSmartPointer<vtkPolyDataAlgorithm> filter,
 42                                          G4bool useVcColour)
 43   : G4VVtkPipeline(nameIn, G4String("G4VtkCutterPipeline"), vcIn, false, vcIn.fViewer->renderer)
 44 {
 45   // cutter plane
 46   plane = vtkSmartPointer<vtkPlane>::New();
 47   plane->SetOrigin(0, 0, 0);
 48   plane->SetNormal(0, 1, 0);
 49 
 50   // cutter
 51   cutter = vtkSmartPointer<vtkCutter>::New();
 52   cutter->SetCutFunction(plane);
 53   cutter->SetInputConnection(filter->GetOutputPort());
 54 
 55   // mapper
 56   mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
 57   mapper->SetInputConnection(cutter->GetOutputPort());
 58   mapper->SetColorModeToDirectScalars();
 59   mapper->ScalarVisibilityOn();
 60 
 61   // add to actor
 62   actor = vtkSmartPointer<vtkActor>::New();
 63   actor->SetMapper(mapper);
 64   actor->SetVisibility(1);
 65 
 66   // want the actor not to have shading
 67   actor->GetProperty()->SetAmbient(1);
 68   actor->GetProperty()->SetDiffuse(1);
 69   actor->GetProperty()->SetSpecular(0.0);
 70   actor->GetProperty()->SetSpecularPower(0);
 71 
 72   actor->GetProperty()->SetLineWidth(10);
 73 
 74   // colour parameters
 75   if (useVcColour) {
 76     actor->GetProperty()->SetOpacity(vc.alpha);
 77     actor->GetProperty()->SetColor(vc.red, vc.green, vc.blue);
 78   }
 79 
 80   // add to renderer
 81   vc.fViewer->renderer->AddActor(actor);
 82 }
 83 
 84 void G4VtkCutterPipeline::SetPlane(const G4Plane3D& planeIn)
 85 {
 86   auto normal = planeIn.normal();
 87   auto point = planeIn.point();
 88   this->SetPlane(point.x(), point.y(), point.z(), normal.x(), normal.y(), normal.z());
 89 }
 90 
 91 void G4VtkCutterPipeline::SetPlane(G4double x, G4double y, G4double z, G4double nx, G4double ny,
 92                                    G4double nz)
 93 {
 94   plane->SetOrigin(x, y, z);
 95   plane->SetNormal(nx, ny, nz);
 96   Modified();
 97 }
 98 
 99 void G4VtkCutterPipeline::TransformPlane(G4double dx, G4double dy, G4double dz, G4double r00,
100                                          G4double r01, G4double r02, G4double r10, G4double r11,
101                                          G4double r12, G4double r20, G4double r21, G4double r22)
102 {
103   auto o = plane->GetOrigin();
104   auto n = plane->GetNormal();
105 
106   SetPlane(r00 * o[0] + r01 * o[1] + r02 * o[2] + dx, r10 * o[0] + r11 * o[1] + r12 * o[2] + dy,
107            r20 * o[0] + r21 * o[1] + r22 * o[2] + dz, r00 * n[0] + r01 * n[1] + r02 * n[2],
108            r10 * n[0] + r11 * n[1] + r12 * n[2], r20 * n[0] + r21 * n[1] + r22 * n[2]);
109 }
110 
111 void G4VtkCutterPipeline::Enable()
112 {
113   actor->SetVisibility(1);
114 }
115 void G4VtkCutterPipeline::Disable()
116 {
117   actor->SetVisibility(0);
118 }