Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 26 #include "G4VtkClipClosedSurfacePipeline.hh" 27 28 #include "G4VtkViewer.hh" 29 #include "G4VtkVisContext.hh" 30 31 #include <vtkActor.h> 32 #include <vtkClipPolyData.h> 33 #include <vtkPlane.h> 34 #include <vtkPlaneCollection.h> 35 #include <vtkPolyDataAlgorithm.h> 36 #include <vtkPolyDataMapper.h> 37 #include <vtkPolyDataNormals.h> 38 #include <vtkProperty.h> 39 #include <vtkSmartPointer.h> 40 #include <vtkClipClosedSurface.h> 41 42 G4VtkClipClosedSurfacePipeline::G4VtkClipClosedSurfacePipeline( 43 G4String nameIn, const G4VtkVisContext& vcIn, vtkSmartPointer<vtkPolyDataAlgorithm> filter, 44 G4bool useVcColour) 45 : G4VVtkPipeline(nameIn, G4String("G4VtkClipClosedSurfacePipeline"), vcIn, true, 46 vcIn.fViewer->renderer) 47 { 48 // create implicit function for clipping 49 plane = vtkSmartPointer<vtkPlane>::New(); 50 plane->SetOrigin(0, 0, 0); 51 plane->SetNormal(0, 1, 0); 52 53 vtkNew<vtkPlaneCollection> planes; 54 planes->AddItem(plane); 55 56 // clipper 57 clipper = vtkSmartPointer<vtkClipClosedSurface>::New(); 58 clipper->SetClippingPlanes(planes); 59 clipper->SetInputConnection(filter->GetOutputPort()); 60 // clipper->SetScalarModeToColors(); 61 clipper->PassPointDataOn(); 62 63 // calculate normals with a feature angle of 45 degrees 64 auto filterNormals = vtkSmartPointer<vtkPolyDataNormals>::New(); 65 filterNormals->SetFeatureAngle(45); 66 filterNormals->SetInputConnection(clipper->GetOutputPort()); 67 68 // mapper 69 mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); 70 mapper->SetInputConnection(filterNormals->GetOutputPort()); 71 mapper->SetColorModeToDirectScalars(); 72 mapper->ScalarVisibilityOn(); 73 mapper->SetResolveCoincidentTopologyToPolygonOffset(); 74 mapper->SetRelativeCoincidentTopologyPolygonOffsetParameters(1, -vc.fDepth); 75 76 // add to actor 77 actor = vtkSmartPointer<vtkActor>::New(); 78 actor->SetMapper(mapper); 79 actor->SetVisibility(1); 80 81 // colour parameters 82 if (useVcColour) { 83 actor->GetProperty()->SetOpacity(vc.alpha); 84 actor->GetProperty()->SetColor(vc.red, vc.green, vc.blue); 85 } 86 87 // set actor properties from vis context 88 if (vc.fDrawingStyle == G4ViewParameters::hsr) { 89 actor->GetProperty()->SetRepresentationToSurface(); 90 } 91 else if (vc.fDrawingStyle == G4ViewParameters::hlr) { 92 actor->GetProperty()->SetRepresentationToSurface(); 93 } 94 else if (vc.fDrawingStyle == G4ViewParameters::wireframe) { 95 actor->GetProperty()->SetRepresentationToWireframe(); 96 } 97 98 // shading parameters 99 actor->GetProperty()->SetAmbient(0.2); 100 actor->GetProperty()->SetDiffuse(0.7); 101 actor->GetProperty()->SetSpecular(0.1); 102 actor->GetProperty()->SetSpecularPower(1); 103 104 // add to renderer 105 vc.fViewer->renderer->AddActor(actor); 106 } 107 108 void G4VtkClipClosedSurfacePipeline::SetPlane(const G4Plane3D& planeIn) 109 { 110 auto normal = planeIn.normal(); 111 auto point = planeIn.point(); 112 this->SetPlane(point.x(), point.y(), point.z(), normal.x(), normal.y(), normal.z()); 113 } 114 115 void G4VtkClipClosedSurfacePipeline::SetPlane(G4double x, G4double y, G4double z, G4double nx, 116 G4double ny, G4double nz) 117 { 118 plane->SetOrigin(x, y, z); 119 plane->SetNormal(nx, ny, nz); 120 this->Modified(); 121 } 122 123 void G4VtkClipClosedSurfacePipeline::TransformPlane(G4double dx, G4double dy, G4double dz, 124 G4double r00, G4double r01, G4double r02, 125 G4double r10, G4double r11, G4double r12, 126 G4double r20, G4double r21, G4double r22) 127 { 128 auto o = plane->GetOrigin(); 129 auto n = plane->GetNormal(); 130 131 SetPlane(r00 * o[0] + r01 * o[1] + r02 * o[2] + dx, r10 * o[0] + r11 * o[1] + r12 * o[2] + dy, 132 r20 * o[0] + r21 * o[1] + r22 * o[2] + dz, r00 * n[0] + r01 * n[1] + r02 * n[2], 133 r10 * n[0] + r11 * n[1] + r12 * n[2], r20 * n[0] + r21 * n[1] + r22 * n[2]); 134 } 135 136 void G4VtkClipClosedSurfacePipeline::Enable() 137 { 138 actor->SetVisibility(1); 139 } 140 void G4VtkClipClosedSurfacePipeline::Disable() 141 { 142 actor->SetVisibility(0); 143 }