Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/RayTracer/src/G4RayTracerViewer.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 
 28 #include "G4RayTracerViewer.hh"
 29 
 30 #include "G4ios.hh"
 31 #include <sstream>
 32 #include <iomanip>
 33 
 34 #include "G4SystemOfUnits.hh"
 35 
 36 #include "G4VSceneHandler.hh"
 37 #include "G4Scene.hh"
 38 #ifdef G4MULTITHREADED
 39 #include "G4TheMTRayTracer.hh"
 40 #else
 41 #include "G4TheRayTracer.hh"
 42 #endif
 43 #include "G4RTJpegMaker.hh"
 44 #include "G4RTSimpleScanner.hh"
 45 #include "G4UImanager.hh"
 46 
 47 #define G4warn G4cout
 48 
 49 G4RayTracerViewer::G4RayTracerViewer
 50 (G4VSceneHandler& sceneHandler,
 51  const G4String& name,
 52  G4TheRayTracer* aTracer)
 53 : G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
 54 , fFileCount(0)
 55 #ifdef G4MULTITHREADED
 56 #include "G4TheMTRayTracer.hh"
 57 , theTracer(aTracer? aTracer: G4TheMTRayTracer::Instance(new G4RTJpegMaker, new G4RTSimpleScanner))
 58 #else
 59 , theTracer(aTracer? aTracer: new G4TheRayTracer(new G4RTJpegMaker, new G4RTSimpleScanner))
 60 #endif
 61 {
 62   if (!theTracer) {
 63     G4warn << "G4RayTracerViewer::Initialise: No tracer" << G4endl;
 64     fViewId = -1;  // This flags an error.
 65     return;
 66   }
 67 }
 68 
 69 G4RayTracerViewer::~G4RayTracerViewer() {}
 70 
 71 void G4RayTracerViewer::Initialise()
 72 {
 73   theTracer->SetNColumn(fVP.GetWindowSizeHintX());
 74   theTracer->SetNRow(fVP.GetWindowSizeHintY());
 75 }
 76 
 77 void G4RayTracerViewer::SetView()
 78 {
 79   // Get radius of scene, etc.  (See G4OpenGLViewer::SetView().)
 80   // Note that this procedure properly takes into account zoom, dolly and pan.
 81   const G4Point3D& targetPoint
 82     = fSceneHandler.GetScene()->GetStandardTargetPoint()
 83     + fVP.GetCurrentTargetPoint();
 84   G4double radius =  // See G4ViewParameters for following procedure.
 85     fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
 86   if(radius<=0.) radius = 1.;
 87   const G4double cameraDistance = fVP.GetCameraDistance(radius);
 88   const G4Point3D cameraPosition =
 89     targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
 90   const G4double nearDistance  = fVP.GetNearDistance(cameraDistance,radius);
 91   const G4double frontHalfHeight = fVP.GetFrontHalfHeight(nearDistance,radius);
 92   const G4double frontHalfAngle = std::atan(frontHalfHeight / nearDistance);
 93 
 94   // Calculate and set ray tracer parameters.
 95   theTracer->
 96     SetViewSpan(200. * frontHalfAngle / theTracer->GetNColumn());
 97   theTracer->SetTargetPosition(targetPoint);
 98   theTracer->SetEyePosition(cameraPosition);
 99   theTracer->SetUpVector(fVP.GetUpVector());
100   const G4Vector3D
101     actualLightpointDirection(-fVP.GetActualLightpointDirection());
102   theTracer->SetLightDirection(actualLightpointDirection);
103   theTracer->SetBackgroundColour(fVP.GetBackgroundColour());
104 }
105 
106 
107 void G4RayTracerViewer::ClearView() {}
108 
109 void G4RayTracerViewer::DrawView()
110 {
111   // Trap recursive call
112   static G4bool called = false;
113   if (called) return;
114   called = true;
115 
116   if (fVP.GetFieldHalfAngle() == 0.) { // Orthogonal (parallel) projection.
117     G4double fieldHalfAngle = perMillion;
118     fVP.SetFieldHalfAngle(fieldHalfAngle);
119     G4warn <<
120       "WARNING: G4RayTracerViewer::DrawView: true orthogonal projection"
121       "\n  not yet implemented.  Doing a \"long shot\", i.e., a perspective"
122       "\n  projection with a half field angle of "
123      << fieldHalfAngle <<
124       " radians."
125      << G4endl;
126     SetView();  // With this fieldHalfAngle
127     ProcessView();
128     fVP.SetFieldHalfAngle(0.);
129   }
130   else {
131     ProcessView();
132   }
133   std::ostringstream filename;
134   filename << "g4RayTracer." << fShortName << '_'
135   << std::setw(4) << std::setfill('0') << fFileCount++ << ".jpeg";
136   theTracer->Trace(filename.str());
137 
138   // Reset call flag
139   called = false;
140 }
141