Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 30 #ifndef G4RTXScanner_H 31 #define G4RTXScanner_H 1 32 33 // class description: 34 // 35 // G4RTXScanner 36 // Provides a sequence of window coordinates suitable for a visible 37 // window of ever increasing resolution. 38 39 #include "G4VRTScanner.hh" 40 41 #include <X11/Xlib.h> 42 #include <X11/Xutil.h> 43 44 class G4ViewParameters; 45 46 class G4RTXScanner: public G4VRTScanner { 47 48 public: // with description 49 50 G4RTXScanner(); 51 virtual ~G4RTXScanner(); 52 53 // Compiler defaults for copy constructor and assignmemt. 54 55 virtual const G4String& GetGSName() const; 56 // Get name that acts as graphics system name. 57 58 virtual const G4String& GetGSNickname() const; 59 // Get name that acts as graphics system nickname. It is this that 60 // the user specifies on the /vis/open and /vis/sceneHandler/create 61 // commands. 62 63 virtual void Initialize(G4int nRow, G4int nColumn); 64 // Intialises scanner for window with nRow rows and nColumn columns. 65 66 virtual G4bool Coords(G4int& iRow, G4int& iColumn); 67 // Supplies coordinate (iRow,iColumn) and returns false when the 68 // sequence has finished, i.e., on the call *after* suplying the 69 // last valid coordinate. 70 71 virtual void Draw 72 (unsigned char red, unsigned char green, unsigned char blue); 73 // Draw coloured square at current position. 74 75 G4bool GetXWindow(const G4String& name, G4ViewParameters&); 76 77 protected: 78 G4String theGSName, theGSNickname; 79 G4int theNRow, theNColumn, theStep, theIRow, theIColumn; 80 // X Window variables... 81 Display* display; 82 Window win; 83 GC gc; 84 XStandardColormap *scmap; 85 }; 86 87 #endif 88