Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenInventor/src/SoTrd.cc

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 27 //
 28 //
 29 /*-----------------------------HEPVis---------------------------------------*/
 30 /*                                                                          */
 31 /* Node:             SoTrd                                                  */
 32 /* Description:      Represents the G4Trd Geant Geometry entity             */
 33 /* Author:           Joe Boudreau Nov 11 1996                               */
 34 /*                                                                          */
 35 /*--------------------------------------------------------------------------*/
 36 
 37 #include <assert.h>
 38 #include <cmath>
 39 
 40 #include <Inventor/SbBox.h>
 41 #include <Inventor/actions/SoAction.h>
 42 #include <Inventor/fields/SoSFFloat.h>
 43 #include <Inventor/misc/SoChildList.h>
 44 #include <Inventor/nodes/SoSeparator.h>
 45 #include <Inventor/nodes/SoIndexedFaceSet.h>
 46 #include <Inventor/nodes/SoNormal.h>
 47 #include <Inventor/nodes/SoCoordinate3.h>
 48 #include <Inventor/nodes/SoNormalBinding.h>
 49 #include <Inventor/SoPrimitiveVertex.h>
 50 #include <Inventor/elements/SoTextureCoordinateElement.h>
 51 
 52 #include "HEPVis/SbMath.h"
 53 #include "HEPVis/nodes/SoTrd.h"
 54 
 55 // This statement is required
 56 SO_NODE_SOURCE(SoTrd)
 57 
 58 // initClass
 59 void SoTrd::initClass(){
 60   static bool first = true;
 61   if (first) {
 62     first = false;
 63     SO_NODE_INIT_CLASS(SoTrd,SoShape,"Shape");
 64   }
 65 }
 66 // Constructor
 67 SoTrd::SoTrd() {
 68   // This statement is required
 69   SO_NODE_CONSTRUCTOR(SoTrd);
 70   // Data fields are initialized like this:
 71   SO_NODE_ADD_FIELD(fDx1,(1.0));
 72   SO_NODE_ADD_FIELD(fDx2,(1.0));
 73   SO_NODE_ADD_FIELD(fDy1,(1.0));
 74   SO_NODE_ADD_FIELD(fDy2,(1.0));
 75   SO_NODE_ADD_FIELD(fDz,(1.0));
 76   SO_NODE_ADD_FIELD(alternateRep,(NULL));
 77   children = new SoChildList(this);
 78 }
 79 // Destructor
 80 SoTrd::~SoTrd() {
 81   delete children;
 82 }
 83 // generatePrimitives
 84 void SoTrd::generatePrimitives(SoAction *action) {
 85   // This variable is used to store each vertex
 86   SoPrimitiveVertex pv;
 87 
 88   // Access the stat from the action
 89   SoState *state = action->getState();
 90 
 91   // See if we have to use a texture coordinate function,
 92   // rather than generating explicit texture coordinates.
 93   SbBool useTexFunction=
 94     (SoTextureCoordinateElement::getType(state) == 
 95      SoTextureCoordinateElement::FUNCTION);
 96 
 97   // If we need to generate texture coordinates with a function,
 98   // we'll need an SoGLTextureCoordinateElement.  Otherwise, we'll
 99   // set up the coordinates directly.
100   const SoTextureCoordinateElement *tce = NULL;
101   SbVec4f texCoord;
102   if (useTexFunction) {
103     tce = SoTextureCoordinateElement::getInstance(state);
104   }
105   else {
106     texCoord[2] = 0.0;
107     texCoord[3] = 1.0;
108   }
109   SbVec3f point, normal;
110 
111 
112   //////////////////////////////////////////
113   //----------------------------------------
114 #define GEN_VERTEX(pv,x,y,z,s,t,nx,ny,nz)  \
115   point.setValue(x,y,z);                   \
116   normal.setValue(nx,ny,nz);               \
117   if (useTexFunction) {                    \
118     texCoord=tce->get(point,normal);       \
119   }                                        \
120   else {                                   \
121     texCoord[0]=s;                         \
122     texCoord[1]=t;                         \
123   }                                        \
124   pv.setPoint(point);                      \
125   pv.setNormal(normal);                    \
126   pv.setTextureCoords(texCoord);           \
127   shapeVertex(&pv);
128   //----------------------------------------
129   //////////////////////////////////////////
130 
131   const int NPOINTS=8, NFACES=6, NINDICES = NFACES*5;
132   int indices[NINDICES] = {3,2,1,0, SO_END_FACE_INDEX,  //z back.
133          4,5,6,7, SO_END_FACE_INDEX,  //z front.
134          0,1,5,4, SO_END_FACE_INDEX,  //y up.
135          1,2,6,5, SO_END_FACE_INDEX,  //x left.
136          2,3,7,6, SO_END_FACE_INDEX,  //y down.
137          3,0,4,7, SO_END_FACE_INDEX}; //x right.
138 
139   
140   // points for the eight vertices
141   float points[NPOINTS][3];
142   points[0][0] =  fDx1.getValue(); 
143   points[0][1] =  fDy1.getValue(); 
144   points[0][2] = -fDz.getValue();
145 
146   points[1][0] = -fDx1.getValue();
147   points[1][1] =  fDy1.getValue();
148   points[1][2] = -fDz.getValue();
149 
150   points[2][0] = -fDx1.getValue(); 
151   points[2][1] = -fDy1.getValue(); 
152   points[2][2] = -fDz.getValue();
153 
154   points[3][0] =  fDx1.getValue(); 
155   points[3][1] = -fDy1.getValue(); 
156   points[3][2] = -fDz.getValue();
157 
158   points[4][0] =  fDx2.getValue(); 
159   points[4][1] =  fDy2.getValue(); 
160   points[4][2] =  fDz.getValue();
161 
162   points[5][0] = -fDx2.getValue(); 
163   points[5][1] =  fDy2.getValue(); 
164   points[5][2] =  fDz.getValue();
165 
166   points[6][0] = -fDx2.getValue(); 
167   points[6][1] = -fDy2.getValue(); 
168   points[6][2] =  fDz.getValue();
169 
170   points[7][0] =  fDx2.getValue(); 
171   points[7][1] = -fDy2.getValue(); 
172   points[7][2] =  fDz.getValue();
173 
174   float t1  = FATAN((fDx2.getValue()-fDx1.getValue())/(2*fDz.getValue()));
175   float t2  = FATAN((fDy2.getValue()-fDy1.getValue())/(2*fDz.getValue()));
176   float st1 = FSIN(t1);
177   float st2 = FSIN(t2);
178   float ct1 = FCOS(t1);
179   float ct2 = FCOS(t2);
180 
181   float normals[NFACES][3];
182   //z back.
183   normals[0][0] = 0   ; normals[0][1] =    0; normals [0][2] =  -1;    
184   //z front.
185   normals[1][0] = 0   ; normals[1][1] =    0; normals [1][2] =   1;    
186   //y up.
187   normals[2][0] = 0   ; normals[2][1] =  ct2; normals [2][2] = -st2;    
188   //x left.
189   normals[3][0] = -ct1; normals[3][1] =    0; normals [3][2] = -st1;    
190   //y down.
191   normals[4][0] = 0   ; normals[4][1] = -ct2; normals [4][2] = -st2;    
192   //x right.
193   normals[5][0] =  ct1; normals[5][1] =    0; normals [5][2] = -st1;    
194 
195   float x,y,z;
196   int   index;
197   for (int nf=0;nf<NFACES;nf++) {
198     beginShape(action,TRIANGLE_FAN);
199     index = indices[nf * 5];   
200     x = points[index][0];
201     y = points[index][1];
202     z = points[index][2];
203     GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);   
204     index = indices[nf * 5 + 1];   
205     x = points[index][0];
206     y = points[index][1];
207     z = points[index][2];
208     GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);   
209     index = indices[nf * 5 + 2];   
210     x = points[index][0];
211     y = points[index][1];
212     z = points[index][2];
213     GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);   
214     index = indices[nf * 5 + 3];   
215     x = points[index][0];
216     y = points[index][1];
217     z = points[index][2];
218     GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);   
219     endShape();
220   }
221 }
222 
223 // getChildren
224 SoChildList *SoTrd::getChildren() const {
225   return children;
226 }
227 
228 
229 // computeBBox
230 void SoTrd::computeBBox(SoAction *, SbBox3f &box, SbVec3f &center ){
231   float fDx= fDx1.getValue(),fDy=fDy1.getValue();
232   
233   if (fDx2.getValue() > fDx) fDx = fDx2.getValue(); 
234   if (fDy2.getValue() > fDy) fDy = fDy2.getValue(); 
235 
236   SbVec3f vmin(-fDx,-fDy,-fDz.getValue()), 
237           vmax( fDx, fDy, fDz.getValue());
238 
239   center.setValue(0,0,0);
240   box.setBounds(vmin,vmax);
241 }
242 
243 
244 
245 
246 // updateChildren
247 void SoTrd::updateChildren() {
248 
249 
250   // Redraw the G4Trd....
251 
252   assert(children->getLength()==1);
253   SoSeparator       *sep                = (SoSeparator *)  ( *children)[0];
254   SoCoordinate3     *theCoordinates     = (SoCoordinate3 *)      ( sep->getChild(0));
255   SoNormal          *theNormals         = (SoNormal *)           ( sep->getChild(1)); 
256   SoNormalBinding   *theNormalBinding   = (SoNormalBinding *)    ( sep->getChild(2));
257   SoIndexedFaceSet  *theFaceSet         = (SoIndexedFaceSet *)   ( sep->getChild(3));
258 
259   const int NPOINTS=8, NFACES=6, NINDICES = NFACES*5;
260   float points[NPOINTS][3];
261   float normals[NFACES][3]= {{0,0,-1}, {0,0,1}, {0,1,0}, {-1, 0, 0}, {0, -1, 0}, {1,0,0}};
262 
263   // Indices for the eight faces
264 #ifdef INVENTOR2_0
265   static long  
266 #else 
267   static int32_t
268 #endif
269   indices[NINDICES] = {3,2,1,0, SO_END_FACE_INDEX, // bottom
270                                        4,5,6,7, SO_END_FACE_INDEX, // top
271                                        0,1,5,4, SO_END_FACE_INDEX, 
272                                        1,2,6,5, SO_END_FACE_INDEX,
273                                        2,3,7,6, SO_END_FACE_INDEX,
274                                        3,0,4,7, SO_END_FACE_INDEX};
275 
276   
277   // points for the eight vertices
278   points[0][0] =  fDx1.getValue(); points[0][1] =  fDy1.getValue(); points[0][2] = -fDz.getValue();
279   points[1][0] = -fDx1.getValue(); points[1][1] =  fDy1.getValue(); points[1][2] = -fDz.getValue();
280   points[2][0] = -fDx1.getValue(); points[2][1] = -fDy1.getValue(); points[2][2] = -fDz.getValue();
281   points[3][0] =  fDx1.getValue(); points[3][1] = -fDy1.getValue(); points[3][2] = -fDz.getValue();
282   points[4][0] =  fDx2.getValue(); points[4][1] =  fDy2.getValue(); points[4][2] =  fDz.getValue();
283   points[5][0] = -fDx2.getValue(); points[5][1] =  fDy2.getValue(); points[5][2] =  fDz.getValue();
284   points[6][0] = -fDx2.getValue(); points[6][1] = -fDy2.getValue(); points[6][2] =  fDz.getValue();
285   points[7][0] =  fDx2.getValue(); points[7][1] = -fDy2.getValue(); points[7][2] =  fDz.getValue();
286 
287   float t1 = FATAN((fDx2.getValue()-fDx1.getValue())/(2*fDz.getValue()));
288   float t2 = FATAN((fDy2.getValue()-fDy1.getValue())/(2*fDz.getValue()));
289   float st1 = FSIN(t1);
290   float st2 = FSIN(t2);
291   float ct1 = FCOS(t1);
292   float ct2 = FCOS(t2);
293 
294   normals[0][0] = 0   ; normals[0][1] =    0; normals [0][2] =  -1;    
295   normals[1][0] = 0   ; normals[1][1] =    0; normals [1][2] =   1;    
296   normals[2][0] = 0   ; normals[2][1] =  ct2; normals [2][2] = -st2;    
297   normals[3][0] = -ct1; normals[3][1] =    0; normals [3][2] = -st1;    
298   normals[4][0] = 0   ; normals[4][1] = -ct2; normals [4][2] = -st2;    
299   normals[5][0] =  ct1; normals[5][1] =    0; normals [5][2] = -st1;    
300 
301   for (int np=0;np<NPOINTS;np++) theCoordinates->point.set1Value(np,points[np][0],points[np][1],points[np][2]);
302   theFaceSet->coordIndex.setValues(0,NINDICES,indices);
303   for (int nf=0;nf<NFACES;nf++) theNormals->vector.set1Value(nf,normals[nf][0],normals[nf][1],normals[nf][2]);
304   theNormalBinding->value=SoNormalBinding::PER_FACE;
305 }
306 
307 // generateChildren
308 void SoTrd::generateChildren() {
309 
310   // This routines creates one SoSeparator, one SoCoordinate3, and
311   // one SoLineSet, and puts it in the child list.  This is done only
312   // once, whereas redrawing the position of the coordinates occurs each
313   // time an update is necessary, in the updateChildren routine. 
314 
315   assert(children->getLength() ==0);
316   SoSeparator      *sep              = new SoSeparator(); 
317   SoCoordinate3    *theCoordinates   = new SoCoordinate3();
318   SoNormal         *theNormals       = new SoNormal(); 
319   SoNormalBinding  *theNormalBinding = new SoNormalBinding();
320   SoIndexedFaceSet *theFaceSet       = new SoIndexedFaceSet();
321   // 
322   // This line costs some in render quality! but gives speed.
323   // 
324   sep->addChild(theCoordinates);
325   sep->addChild(theNormals);
326   sep->addChild(theNormalBinding);
327   sep->addChild(theFaceSet);
328   children->append(sep);
329 }
330 
331 // generateAlternateRep
332 void SoTrd::generateAlternateRep() {
333 
334   // This routine sets the alternate representation to the child
335   // list of this mode.  
336 
337   if (children->getLength() == 0) generateChildren();
338   updateChildren();
339   alternateRep.setValue((SoSeparator *)  ( *children)[0]);
340 }
341 
342 // clearAlternateRep
343 void SoTrd::clearAlternateRep() {
344   alternateRep.setValue(NULL);
345 }
346