Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenInventor/src/SoGL2PSAction.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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 10 // *                                                                  *
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 24 // ********************************************************************
 25 //
 26 
 27 /*----------------------------HEPVis----------------------------------------*/
 28 /*                                                                          */
 29 /* Node:             SoGL2PSAction                                          */
 30 /* Author:           Guy Barrand                                            */
 31 /*                                                                          */
 32 /*--------------------------------------------------------------------------*/
 33 
 34 // this :
 35 #include <HEPVis/actions/SoGL2PSAction.h>
 36 
 37 // Inventor :
 38 #include <Inventor/elements/SoViewportRegionElement.h>
 39 #include <Inventor/errors/SoDebugError.h>
 40 
 41 #include <Inventor/system/gl.h>
 42 
 43 #include <stdio.h>
 44 
 45 SO_ACTION_SOURCE(SoGL2PSAction)
 46 //////////////////////////////////////////////////////////////////////////////
 47 void SoGL2PSAction::initClass(
 48 )
 49 //////////////////////////////////////////////////////////////////////////////
 50 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
 51 {
 52   static bool first = true;
 53   if (first) {
 54     first = false;
 55     SO_ACTION_INIT_CLASS(SoGL2PSAction,SoGLRenderAction);
 56   }
 57 }
 58 //////////////////////////////////////////////////////////////////////////////
 59 SoGL2PSAction::SoGL2PSAction(
 60  const SbViewportRegion& aViewPortRegion
 61 )
 62 :SoGLRenderAction(aViewPortRegion)
 63 ,fContext(0)
 64 ,fFile(0)
 65 ,fFileName("out.pdf")
 66 ,fTitle("title")
 67 ,fProducer("HEPVis::SoGL2PSAction")
 68 ,fFormat(TOOLS_GL2PS_PDF)
 69 //////////////////////////////////////////////////////////////////////////////
 70 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
 71 {
 72   SO_ACTION_CONSTRUCTOR(SoGL2PSAction);
 73 }
 74 
 75 //////////////////////////////////////////////////////////////////////////////
 76 SoGL2PSAction::~SoGL2PSAction()
 77 //////////////////////////////////////////////////////////////////////////////
 78 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
 79 {
 80   closeFile();
 81 }
 82 
 83 //////////////////////////////////////////////////////////////////////////////
 84 void SoGL2PSAction::setFileName(const std::string& aFileName)
 85 //////////////////////////////////////////////////////////////////////////////
 86 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
 87 {
 88   fFileName = aFileName;
 89 }
 90 
 91 //////////////////////////////////////////////////////////////////////////////
 92 void SoGL2PSAction::setTitleAndProducer(const std::string& aTitle,const std::string& aProducer)
 93 //////////////////////////////////////////////////////////////////////////////
 94 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
 95 {
 96   fTitle = aTitle;
 97   fProducer = aProducer;
 98 }
 99 
100 void SoGL2PSAction::setExportImageFormat_PS()  {fFormat = TOOLS_GL2PS_PS;}
101 void SoGL2PSAction::setExportImageFormat_EPS() {fFormat = TOOLS_GL2PS_EPS;}
102 void SoGL2PSAction::setExportImageFormat_TEX() {fFormat = TOOLS_GL2PS_TEX;}
103 void SoGL2PSAction::setExportImageFormat_PDF() {fFormat = TOOLS_GL2PS_PDF;}
104 void SoGL2PSAction::setExportImageFormat_SVG() {fFormat = TOOLS_GL2PS_SVG;}
105 void SoGL2PSAction::setExportImageFormat_PGF() {fFormat = TOOLS_GL2PS_PGF;}
106 
107 //////////////////////////////////////////////////////////////////////////////
108 bool SoGL2PSAction::enableFileWriting()
109 //////////////////////////////////////////////////////////////////////////////
110 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
111 {
112   if(!openFile()) {
113     SoDebugError::post("SoGL2PSAction::enableFileWriting",
114                        "openFile() failed for fil %s",
115                        fFileName.c_str());
116     return false;
117   }
118 #ifdef __COIN__
119 #else //SGI
120   const SbViewportRegion& vpr = getViewportRegion();
121   SoViewportRegionElement::set(getState(),vpr);
122   SbVec2s origin = vpr.getViewportOriginPixels();
123   SbVec2s size = vpr.getViewportSizePixels();
124   if(!beginPage(origin[0],origin[1],size[0],size[1])) {
125     SoDebugError::post("SoGL2PSAction::enableFileWriting","beginPage() failed");
126     return false;
127   }
128 #endif
129   return true;
130 }
131 //////////////////////////////////////////////////////////////////////////////
132 void SoGL2PSAction::disableFileWriting(
133 )
134 //////////////////////////////////////////////////////////////////////////////
135 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
136 {
137 #ifdef __COIN__
138 #else //SGI
139   endPage();
140 #endif
141   closeFile();
142 }
143 
144 //////////////////////////////////////////////////////////////////////////////
145 void SoGL2PSAction::beginTraversal(
146  SoNode* aNode
147 )
148 //////////////////////////////////////////////////////////////////////////////
149 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
150 {
151   if(fContext && fFile) {
152 #ifdef __COIN__
153     const SbViewportRegion& vpr = getViewportRegion();
154     SoViewportRegionElement::set(getState(),vpr);
155     SbVec2s origin = vpr.getViewportOriginPixels();
156     SbVec2s size = vpr.getViewportSizePixels();
157     if(!beginPage(origin[0],origin[1],size[0],size[1])) {
158       SoDebugError::post("SoGL2PSAction::beginTraversal","beginPage() failed");
159       return;
160     }
161     traverse(aNode);
162     if(!endPage()) {
163       SoDebugError::post("SoGL2PSAction::beginTraversal","endPage() failed");
164       return;
165     }
166 #else //SGI
167     SoGLRenderAction::beginTraversal(aNode);
168 #endif
169   } else {
170     SoGLRenderAction::beginTraversal(aNode);
171   }
172 }
173 
174 #include <tools/gl2ps>
175 
176 //////////////////////////////////////////////////////////////////////////////
177 bool SoGL2PSAction::openFile()
178 //////////////////////////////////////////////////////////////////////////////
179 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
180 {
181   if(fFile) {
182     ::fclose(fFile);
183     fFile = 0;
184   }
185   if(fContext) {
186     ::tools_gl2psDeleteContext(fContext);
187     fContext = 0;
188   }
189 
190   fContext = ::tools_gl2psCreateContext();
191   if(!fContext) return false;
192 
193   tools_gl2ps_gl_funcs_t _funcs = {
194     (tools_glIsEnabled_func)glIsEnabled,
195     (tools_glBegin_func)glBegin,
196     (tools_glEnd_func)glEnd,
197     (tools_glGetFloatv_func)glGetFloatv,
198     (tools_glVertex3f_func)glVertex3f,
199     (tools_glGetBooleanv_func)glGetBooleanv,
200     (tools_glGetIntegerv_func)glGetIntegerv,
201     (tools_glRenderMode_func)glRenderMode,
202     (tools_glFeedbackBuffer_func)glFeedbackBuffer,
203     (tools_glPassThrough_func)glPassThrough
204   };
205   ::tools_gl2ps_set_gl_funcs(fContext,&_funcs);
206   
207   fFile = ::fopen(fFileName.c_str(),"wb");
208   if(!fFile) {
209     ::tools_gl2psDeleteContext(fContext);
210     fContext = 0;
211     return false;
212   }
213 
214   return true;
215 }
216 
217 //////////////////////////////////////////////////////////////////////////////
218 void SoGL2PSAction::closeFile()
219 //////////////////////////////////////////////////////////////////////////////
220 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
221 {
222   if(fFile) {
223     ::fclose(fFile);
224     fFile = 0;
225   }
226   if(fContext) {
227     ::tools_gl2psDeleteContext(fContext);
228     fContext = 0;
229   }    
230 }
231 
232 //////////////////////////////////////////////////////////////////////////////
233 bool SoGL2PSAction::beginPage(int a_x,int a_y,int a_w,int a_h)
234 //////////////////////////////////////////////////////////////////////////////
235 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
236 {
237   if(!fContext) return false;
238   if(!fFile) return false;
239 
240   if( (a_w<=0) || (a_h<=0) ) return false;
241 
242   int options = 
243     TOOLS_GL2PS_BEST_ROOT |
244     TOOLS_GL2PS_DRAW_BACKGROUND |
245     TOOLS_GL2PS_USE_CURRENT_VIEWPORT;
246   int sort = TOOLS_GL2PS_BSP_SORT;
247 
248   int vp[4];
249   vp[0] = a_x;
250   vp[1] = a_y;
251   vp[2] = a_w;
252   vp[3] = a_h;
253 
254   int bufferSize = 0;
255   
256   tools_GLint res = ::tools_gl2psBeginPage
257     (fContext,fTitle.c_str(),fProducer.c_str(),
258      vp,fFormat,sort,options,TOOLS_GL_RGBA,0, NULL,0,0,0,
259      bufferSize,fFile,fFileName.c_str());
260   if (res == TOOLS_GL2PS_ERROR) return false;
261 
262   // enable blending for all
263   ::tools_gl2psEnable(fContext,TOOLS_GL2PS_BLEND);
264   
265   return true;
266 }
267 
268 //////////////////////////////////////////////////////////////////////////////
269 bool SoGL2PSAction::endPage()
270 //////////////////////////////////////////////////////////////////////////////
271 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
272 {
273   int _status = 0;
274   if(fContext) {
275     _status = ::tools_gl2psEndPage(fContext);
276   }
277   if (_status == TOOLS_GL2PS_OVERFLOW) return false;
278   return true;
279 }
280 
281 //////////////////////////////////////////////////////////////////////////////
282 bool SoGL2PSAction::addBitmap(
283  int aWidth
284 ,int aHeight
285 ,float aXorig
286 ,float aYorig
287 ,float aXmove
288 ,float aYmove
289 )
290 /////////////////////////////////////////////////////////////////////////////
291 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
292 {
293   if(!fContext) return false;
294   GLboolean valid;
295   ::glGetBooleanv(GL_CURRENT_RASTER_POSITION_VALID,&valid);
296   if(!valid) return false;
297   float pos[4];
298   ::glGetFloatv(GL_CURRENT_RASTER_POSITION,pos);
299   int xoff = -(int)(aXmove + aXorig);
300   int yoff = -(int)(aYmove + aYorig);
301   int x = (int)(pos[0] + xoff);
302   int y = (int)(pos[1] + yoff);
303   // Should clip against viewport area :
304   GLint vp[4];
305   ::glGetIntegerv(GL_VIEWPORT,vp);
306   GLsizei w = aWidth;
307   GLsizei h = aHeight;
308   if(x+w>(vp[0]+vp[2])) w = vp[0]+vp[2]-x;
309   if(y+h>(vp[1]+vp[3])) h = vp[1]+vp[3]-y;
310   int s = 3 * w * h;
311   if(s<=0) return false;
312   float* image = (float*)::malloc(s * sizeof(float));
313   if(!image) return false;
314   ::glReadPixels(x,y,w,h,GL_RGB,GL_FLOAT,image);
315   GLint status = ::tools_gl2psDrawPixels(fContext,w,h,xoff,yoff,GL_RGB,GL_FLOAT,image);
316   ::free(image);
317   return (status!=TOOLS_GL2PS_SUCCESS ? false : true);
318 }
319 
320