Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // jck 17 Dec 1996 30 // G4OpenInventorTransform3D provides OpenGL style transformation matrix 31 // from G4Transform3D. 32 // gb 22 Nov 2004 : use SbMatrix instead of SoSFMatrix. 33 34 // this : 35 #include "G4OpenInventorTransform3D.hh" 36 37 #include <Inventor/SbLinear.h> 38 39 G4OpenInventorTransform3D::G4OpenInventorTransform3D (const G4Transform3D &t) 40 : G4Transform3D (t) { 41 #define elem(i,j) ((float)t(i,j)) 42 m[0] = elem(0,0); //xx 43 m[1] = elem(1,0); //yx 44 m[2] = elem(2,0); //zx 45 m[3] = 0; 46 m[4] = elem(0,1); //xy 47 m[5] = elem(1,1); //yy 48 m[6] = elem(2,1); //zy 49 m[7] = 0; 50 m[8] = elem(0,2); //xz 51 m[9] = elem(1,2); //yz 52 m[10] = elem(2,2); //zz 53 m[11] = 0; 54 m[12] = elem(0,3); //dx 55 m[13] = elem(1,3); //dy 56 m[14] = elem(2,3); //dz 57 m[15] = 1; 58 #undef elem 59 } 60 61 SbMatrix* G4OpenInventorTransform3D::GetSbMatrix () const { 62 SbMatrix* tm = new SbMatrix(m[0],m[1],m[2],m[3], 63 m[4],m[5],m[6],m[7], 64 m[8],m[9],m[10],m[11], 65 m[12],m[13],m[14],m[15]); 66 return tm; 67 } 68