Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenGL/src/G4OpenGLXmRotationCallbacks.cc

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 26 //
 27 //
 28 // 
 29 // Andrew Walkden  16th April 1997
 30 // G4OpenGLXmRotationCallbacks : 
 31 //                       Several callback functions used by
 32 //                       elements of the control panel to
 33 //                       rotate the view.
 34 
 35 #include "G4OpenGLXmViewer.hh"
 36 
 37 #include "G4PhysicalConstants.hh"
 38 #include "G4Scene.hh"
 39 #include "G4UImanager.hh"
 40 #include "G4ios.hh"
 41 
 42 void G4OpenGLXmViewer::theta_rotation_callback (Widget w, 
 43                 XtPointer clientData, 
 44                 XtPointer callData) 
 45 {
 46   XmArrowButtonCallbackStruct *cbs = (XmArrowButtonCallbackStruct*) callData;
 47   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
 48 
 49   pView->rotate_right = get_boolean_userData (w);
 50 
 51   if (cbs->reason == XmCR_ARM) {
 52     rotate_in_theta (pView, NULL);
 53   } else if (cbs->reason == XmCR_DISARM) {
 54     XtRemoveTimeOut (pView->rotation_timer);
 55   }
 56 }
 57 
 58 void G4OpenGLXmViewer::rotate_in_theta (XtPointer clientData,
 59               XtIntervalId* timer_id) 
 60 {
 61   //theta spin stuff here
 62   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
 63 
 64   if (pView->rotate_right) {
 65     pView->rotateScene(1,0);
 66   } else {
 67     pView->rotateScene(-1,0);
 68   }
 69   /*
 70   G4double delta_theta;
 71 
 72   if (pView->fVP.GetLightsMoveWithCamera()) {
 73     if (pView->rotate_right) {
 74       delta_theta = -(pView->fRot_sens);
 75     } else {
 76       delta_theta = pView->fRot_sens;
 77     }
 78   } else {
 79     if (pView->rotate_right) {
 80       delta_theta = pView->fRot_sens;
 81     } else {
 82       delta_theta = -(pView->fRot_sens);
 83     }
 84   }    
 85   delta_theta *= deg;
 86   // Rotates by fixed azimuthal angle delta_theta.
 87 
 88   const G4Vector3D& vp = pView->fVP.GetViewpointDirection ().unit ();
 89   const G4Vector3D& up = pView->fVP.GetUpVector ().unit ();
 90   const G4Vector3D& zprime = up;
 91   G4double cosalpha = up.dot (vp);
 92   G4double sinalpha = std::sqrt (1. - std::pow (cosalpha, 2));
 93   G4Vector3D yprime = (zprime.cross (vp)).unit ();
 94   G4Vector3D xprime = yprime.cross (zprime);
 95   // Projection of vp on plane perpendicular to up...
 96   G4Vector3D a1 = sinalpha * xprime;
 97   // Required new projection...
 98   G4Vector3D a2 =
 99     sinalpha * (std::cos (delta_theta) * xprime + std::sin (delta_theta) * yprime);
100   // Required Increment vector...
101   G4Vector3D delta = a2 - a1;
102   // So new viewpoint is...
103   G4Vector3D viewPoint = vp + delta;
104 
105   pView->fVP.SetViewAndLights (viewPoint);  
106   */
107 
108   pView->SetView ();
109   pView->ClearView ();
110   pView->DrawView ();
111 
112   pView->rotation_timer = XtAppAddTimeOut 
113     (pView->app,
114      timer_id == NULL ? 500 : 1,
115      rotate_in_theta,
116      pView);
117 }  
118 
119 void G4OpenGLXmViewer::phi_rotation_callback (Widget w, 
120               XtPointer clientData, 
121               XtPointer callData) 
122 {
123   XmArrowButtonCallbackStruct *cbs = (XmArrowButtonCallbackStruct*) callData;
124   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
125 
126   pView->rotate_up = get_boolean_userData (w);
127 
128   if (cbs->reason == XmCR_ARM) {
129     rotate_in_phi (pView, NULL);
130   } else if (cbs->reason == XmCR_DISARM) {
131     XtRemoveTimeOut (pView->rotation_timer);
132   }
133 }
134 
135 void G4OpenGLXmViewer::rotate_in_phi (XtPointer clientData,
136             XtIntervalId* timer_id)
137 {
138   //phi spin stuff here
139   //  G4double delta_alpha;
140   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
141 
142   if (pView -> rotate_up) {
143     pView->rotateScene(0,-1);
144   } else {
145     pView->rotateScene(0,1);
146   }
147   /*
148   if (pView->fVP.GetLightsMoveWithCamera()) {
149     if (pView -> rotate_up) {
150       delta_alpha = -(pView->fRot_sens);
151     } else {
152       delta_alpha = pView->fRot_sens;
153     }
154   } else {
155     if (pView -> rotate_up) {
156       delta_alpha = pView->fRot_sens;
157     } else {
158       delta_alpha = -(pView->fRot_sens);
159     }
160   }    
161 
162   delta_alpha *= deg;
163 
164   const G4Vector3D& vp = pView->fVP.GetViewpointDirection ().unit ();
165   const G4Vector3D& up = pView->fVP.GetUpVector ().unit ();
166 
167   const G4Vector3D& xprime = vp;
168   G4Vector3D yprime = (up.cross(xprime)).unit();
169   G4Vector3D zprime = (xprime.cross(yprime)).unit();
170 
171   G4Vector3D new_vp = std::cos(delta_alpha) * xprime + std::sin(delta_alpha) * zprime;
172 
173   pView->fVP.SetViewAndLights (new_vp.unit());
174 
175   if (pView->fVP.GetLightsMoveWithCamera()) {
176     G4Vector3D new_up = (new_vp.cross(yprime)).unit();
177     pView->fVP.SetUpVector(new_up);
178   }
179 
180   */
181   pView->SetView ();
182   pView->ClearView ();
183   pView->DrawView ();
184   
185   pView->rotation_timer = XtAppAddTimeOut 
186     (pView->app,
187      timer_id == NULL ? 500 : 1,
188      rotate_in_phi,
189      pView);
190 }
191 
192 void G4OpenGLXmViewer::set_rot_sens_callback (Widget w, 
193               XtPointer clientData, 
194               XtPointer callData) 
195 {
196   XmScaleCallbackStruct *cbs = (XmScaleCallbackStruct*) callData;
197   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
198   short dp = -1;
199   G4float ten_to_the_dp = 10.;
200 
201   XtVaGetValues (w, 
202      XmNdecimalPoints, &dp,
203      NULL);
204 
205   if (dp == 0) {
206     ten_to_the_dp = 1.;
207   } else if ( dp > 0) {
208     for (G4int i = 1; i < (G4int)dp; i++) {
209       ten_to_the_dp *= 10.;
210     }
211   } else {
212     G4Exception
213       ("G4OpenGLXmViewer::set_rot_sens_callback",
214        "opengl2004", FatalException,
215        "Bad value returned for dp in set_rot_sens_callback");
216   }
217 
218   pView->fRot_sens = (G4float)(cbs->value) / ten_to_the_dp;
219 }  
220 
221 void G4OpenGLXmViewer::set_rot_subject_callback (Widget w, 
222                  XtPointer clientData, 
223                  XtPointer) 
224 {
225   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*)clientData;
226   
227   G4int choice = get_int_userData (w);
228   
229   switch (choice) {
230   case 0: 
231     {
232       pView->fVP.SetLightsMoveWithCamera (true);
233       break;
234     }
235   case 1:
236     {
237       pView->fVP.SetLightsMoveWithCamera (false);
238       break;
239     }
240   default:
241     {
242       G4Exception
243   ("G4OpenGLXmViewer::set_rot_subject_callback",
244    "opengl2005", FatalException,
245    "Unrecognised choice made in set_rot_subject_callback"); 
246     }
247   }
248 }  
249 
250 void G4OpenGLXmViewer::wobble_callback (Widget w, 
251               XtPointer, 
252               XtPointer) 
253 {
254   G4OpenGLXmViewer* pView;
255   
256   XtVaGetValues (w,
257      XmNuserData, &pView,
258      NULL);
259   
260   pView->original_vp = pView->fVP.GetViewpointDirection();
261   pView->wobble_timer = XtAppAddTimeOut
262     (pView->app,
263      (long unsigned int) (1000. * (1. / pView->wob_sens)),
264      wobble_timer_callback,
265      pView);
266 }  
267 
268 void G4OpenGLXmViewer::wobble_timer_callback (XtPointer clientData,
269               XtIntervalId*) 
270 {
271   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*)clientData;
272   const G4Vector3D& up = pView->fVP.GetUpVector();
273   G4Vector3D third_axis = up.cross(pView->original_vp);
274   G4double pi_div_by_ten = pi / 10.0;
275   G4Vector3D d_up = 0.1 * (std::sin ((G4double)pView->frameNo * pi_div_by_ten * 2.)) * up;
276   G4Vector3D d_third_axis = 0.1 * (std::sin ((G4double)pView->frameNo * (pi_div_by_ten))) * third_axis;
277 
278   pView->fVP.SetViewAndLights (pView->original_vp + d_up + d_third_axis);
279 
280   pView->SetView ();
281   pView->ClearView ();
282   pView->DrawView ();
283   
284   if (pView->frameNo++ == 20) {
285     if (pView->wobble_timer) {
286       XtRemoveTimeOut (pView->wobble_timer);
287       pView->frameNo = 0;
288       pView->fVP.SetViewAndLights (pView->original_vp);
289       pView->SetView ();
290       pView->ClearView ();
291       pView->DrawView ();
292    }
293   } else {
294     pView->wobble_timer = XtAppAddTimeOut
295       (pView->app,
296        (long unsigned int) (1000. * (1. / pView->wob_sens)),
297        wobble_timer_callback,
298        pView);
299   }
300 }
301 
302 void G4OpenGLXmViewer::reset_callback (Widget w, 
303              XtPointer, 
304              XtPointer) 
305 {
306   
307   G4OpenGLXmViewer* pView;
308   
309   XtVaGetValues (w,
310      XmNuserData, &pView,
311      NULL);
312   
313   pView->fVP.SetCurrentTargetPoint(G4Point3D());
314   pView->fVP.SetZoomFactor(1.0);
315   pView->fVP.SetDolly(0.0);
316   pView->SetView ();
317   pView->ClearView ();
318   pView->DrawView ();
319   pView->zoom_low = 0.1;
320   pView->zoom_high = 10.0;
321   
322 }
323