Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // Andrew Walkden 10th February 1997 30 // Class G4OpenGLStoredXmViewer : a class derived from G4OpenGLXmViewer 31 // and G4OpenGLStoredViewer. 32 33 #include "G4OpenGLStoredXmViewer.hh" 34 35 #include "G4OpenGLStoredSceneHandler.hh" 36 #include "G4ios.hh" 37 #include "G4Threading.hh" 38 39 G4OpenGLStoredXmViewer:: 40 G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHandler& sceneHandler, 41 const G4String& name) 42 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name), 43 G4OpenGLViewer (sceneHandler), 44 G4OpenGLXmViewer (sceneHandler), 45 G4OpenGLStoredViewer (sceneHandler) 46 { 47 48 if (fViewId < 0) return; // In case error in base class instantiation. 49 50 if (!vi_stored) { 51 fViewId = -1; // This flags an error. 52 G4cerr << "G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer -" 53 " G4OpenGLXmViewer couldn't get a visual." << G4endl; 54 return; 55 } 56 } 57 58 G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewer () 59 {} 60 61 void G4OpenGLStoredXmViewer::Initialise () { 62 63 CreateGLXContext (vi_stored); 64 CreateMainWindow (); 65 CreateFontLists (); 66 67 InitializeGLView (); 68 69 glDrawBuffer (GL_BACK); 70 } 71 72 void G4OpenGLStoredXmViewer::DrawView () { 73 #ifdef G4DEBUG_VIS_OGL 74 printf("G4OpenGLStoredXmViewer::DrawView \n"); 75 #endif 76 77 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); 78 79 //See if things have changed from last time and remake if necessary... 80 // /vis/viewer/rebuild, but if not, make decision and set flag only 81 // if necessary... 82 if (!fNeedKernelVisit) KernelVisitDecision (); 83 fLastVP = fVP; 84 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets). 85 ProcessView (); 86 87 if(style!=G4ViewParameters::hlr && 88 haloing_enabled) { 89 90 HaloingFirstPass (); 91 DrawDisplayLists (); 92 #ifdef G4DEBUG_VIS_OGL 93 printf("G4OpenGLStoredXmViewer::DrawView () flush\n"); 94 #endif 95 glFlush (); 96 97 HaloingSecondPass (); 98 99 DrawDisplayLists (); 100 FinishView (); 101 102 } else { 103 104 #ifdef G4DEBUG_VIS_OGL 105 printf("G4OpenGLStoredXmViewer::DrawView not hlr \n"); 106 #endif 107 // If kernel visit was needed, drawing and FinishView will already 108 // have been done, so... 109 if (!kernelVisitWasNeeded) { 110 #ifdef G4DEBUG_VIS_OGL 111 printf("G4OpenGLStoredXmViewer::ComputeView Don't need kernel Visit \n"); 112 #endif 113 DrawDisplayLists (); 114 FinishView (); 115 } else { 116 #ifdef G4DEBUG_VIS_OGL 117 printf("G4OpenGLStoredXmViewer::ComputeView Need kernel Visit \n"); 118 #endif 119 // However, union cutaways are implemented in DrawDisplayLists, so make 120 // an extra pass... 121 if (fVP.IsCutaway() && 122 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) { 123 ClearView(); 124 DrawDisplayLists (); 125 FinishView (); 126 } else { // ADD TO AVOID KernelVisit=1 and nothing to display 127 DrawDisplayLists (); 128 FinishView (); 129 } 130 } 131 } 132 #ifdef G4DEBUG_VIS_OGL 133 printf("G4OpenGLStoredXmViewer::DrawView ^^^^^^^^^^^^^^^^^^^^^^^^^^^\n"); 134 #endif 135 } 136 137 void G4OpenGLStoredXmViewer::FinishView () { 138 // glXWaitGL (); //Wait for effects of all previous OpenGL commands to 139 //be propogated before progressing. 140 // JA: Commented out July 2021 - slows rendering down in some cases and I 141 // don't see any adverse effects. 142 143 #ifdef G4DEBUG_VIS_OGL 144 printf("G4OpenGLStoredXmViewer::FinishView () flush \n"); 145 #endif 146 glFlush (); //FIXME 147 148 GLint renderMode; 149 glGetIntegerv(GL_RENDER_MODE, &renderMode); 150 if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win); 151 } 152