Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenGL/src/G4OpenGLStoredXmViewer.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // 
 29 // Andrew Walkden  10th February 1997
 30 // Class G4OpenGLStoredXmViewer : a class derived from G4OpenGLXmViewer 
 31 //                              and G4OpenGLStoredViewer.
 32 
 33 #include "G4OpenGLStoredXmViewer.hh"
 34 
 35 #include "G4OpenGLStoredSceneHandler.hh"
 36 #include "G4ios.hh"
 37 #include "G4Threading.hh"
 38 
 39 G4OpenGLStoredXmViewer::
 40 G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHandler& sceneHandler,
 41       const G4String& name)
 42  : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
 43    G4OpenGLViewer (sceneHandler),
 44    G4OpenGLXmViewer (sceneHandler),
 45    G4OpenGLStoredViewer (sceneHandler)
 46 {
 47 
 48   if (fViewId < 0) return;  // In case error in base class instantiation.
 49 
 50   if (!vi_stored) {
 51     fViewId = -1;  // This flags an error.
 52     G4cerr << "G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer -"
 53       " G4OpenGLXmViewer couldn't get a visual." << G4endl;
 54     return;
 55   }
 56 }
 57 
 58 G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewer ()
 59 {}
 60 
 61 void G4OpenGLStoredXmViewer::Initialise () {
 62 
 63   CreateGLXContext (vi_stored);
 64   CreateMainWindow ();
 65   CreateFontLists ();
 66 
 67   InitializeGLView ();
 68 
 69   glDrawBuffer (GL_BACK);
 70 }
 71 
 72 void G4OpenGLStoredXmViewer::DrawView () {
 73 #ifdef G4DEBUG_VIS_OGL
 74   printf("G4OpenGLStoredXmViewer::DrawView \n");
 75 #endif
 76 
 77   G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
 78 
 79   //See if things have changed from last time and remake if necessary...
 80   // /vis/viewer/rebuild, but if not, make decision and set flag only
 81   // if necessary...
 82   if (!fNeedKernelVisit) KernelVisitDecision ();
 83   fLastVP = fVP;
 84   G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
 85   ProcessView ();
 86 
 87   if(style!=G4ViewParameters::hlr &&
 88      haloing_enabled) {
 89 
 90     HaloingFirstPass ();
 91     DrawDisplayLists ();
 92 #ifdef G4DEBUG_VIS_OGL
 93     printf("G4OpenGLStoredXmViewer::DrawView () flush\n");
 94 #endif
 95     glFlush ();
 96 
 97     HaloingSecondPass ();
 98 
 99     DrawDisplayLists ();
100     FinishView ();
101 
102   } else {
103 
104 #ifdef G4DEBUG_VIS_OGL
105     printf("G4OpenGLStoredXmViewer::DrawView not hlr \n");
106 #endif
107     // If kernel visit was needed, drawing and FinishView will already
108     // have been done, so...
109     if (!kernelVisitWasNeeded) {
110 #ifdef G4DEBUG_VIS_OGL
111       printf("G4OpenGLStoredXmViewer::ComputeView Don't need kernel Visit \n");
112 #endif
113       DrawDisplayLists ();
114       FinishView ();
115     } else {
116 #ifdef G4DEBUG_VIS_OGL
117       printf("G4OpenGLStoredXmViewer::ComputeView Need kernel Visit \n");
118 #endif
119     // However, union cutaways are implemented in DrawDisplayLists, so make
120     // an extra pass...
121       if (fVP.IsCutaway() &&
122     fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
123   ClearView();
124   DrawDisplayLists ();
125   FinishView ();
126       } else { // ADD TO AVOID KernelVisit=1 and nothing to display
127         DrawDisplayLists ();
128         FinishView ();
129       }
130     }
131   }
132 #ifdef G4DEBUG_VIS_OGL
133   printf("G4OpenGLStoredXmViewer::DrawView  ^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
134 #endif
135 }
136 
137 void G4OpenGLStoredXmViewer::FinishView () {
138 //  glXWaitGL (); //Wait for effects of all previous OpenGL commands to
139                 //be propogated before progressing.
140 // JA: Commented out July 2021 - slows rendering down in some cases and I
141 // don't see any adverse effects.
142 
143 #ifdef G4DEBUG_VIS_OGL
144   printf("G4OpenGLStoredXmViewer::FinishView () flush \n");
145 #endif
146   glFlush (); //FIXME
147 
148   GLint renderMode;
149   glGetIntegerv(GL_RENDER_MODE, &renderMode);
150   if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win);  
151 }
152