Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // Andrew Walkden 20th January 1998 30 31 inline void G4OpenGLSceneHandler::AddSolid (const G4Box& box) { 32 G4VSceneHandler::AddSolid (box); 33 } 34 35 inline void G4OpenGLSceneHandler::AddSolid (const G4Cons& cons) { 36 G4VSceneHandler::AddSolid (cons); 37 } 38 39 inline void G4OpenGLSceneHandler::AddSolid (const G4Tubs& tubs) { 40 G4VSceneHandler::AddSolid (tubs); 41 } 42 43 inline void G4OpenGLSceneHandler::AddSolid (const G4Trd& trd) { 44 G4VSceneHandler::AddSolid (trd); 45 } 46 47 inline void G4OpenGLSceneHandler::AddSolid (const G4Trap& trap) { 48 G4VSceneHandler::AddSolid (trap); 49 } 50 51 inline void G4OpenGLSceneHandler::AddSolid (const G4Sphere& sphere) { 52 G4VSceneHandler::AddSolid (sphere); 53 } 54 55 inline void G4OpenGLSceneHandler::AddSolid (const G4Para& para) { 56 G4VSceneHandler::AddSolid (para); 57 } 58 59 inline void G4OpenGLSceneHandler::AddSolid (const G4Torus& torus) { 60 G4VSceneHandler::AddSolid (torus); 61 } 62 63 inline void G4OpenGLSceneHandler::AddSolid (const G4Polycone& polycone) { 64 G4VSceneHandler::AddSolid (polycone); 65 } 66 67 inline void G4OpenGLSceneHandler::AddSolid (const G4Polyhedra& polyhedra) { 68 G4VSceneHandler::AddSolid (polyhedra); 69 } 70 71 inline void G4OpenGLSceneHandler::AddSolid (const G4Orb& orb) { 72 G4VSceneHandler::AddSolid (orb); 73 } 74 75 inline void G4OpenGLSceneHandler::AddSolid (const G4Ellipsoid& ellipsoid) { 76 G4VSceneHandler::AddSolid (ellipsoid); 77 } 78 79 inline void G4OpenGLSceneHandler::AddSolid (const G4TessellatedSolid& tess) { 80 G4VSceneHandler::AddSolid (tess); 81 } 82 83 inline void G4OpenGLSceneHandler::AddSolid (const G4VSolid& vsolid) { 84 G4VSceneHandler::AddSolid (vsolid); 85 } 86