Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenGL/include/private/G4OpenGLSceneHandler.icc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // 
 29 // Andrew Walkden  20th January 1998
 30 
 31 inline void G4OpenGLSceneHandler::AddSolid (const G4Box& box) {
 32   G4VSceneHandler::AddSolid (box);
 33 }
 34 
 35 inline void G4OpenGLSceneHandler::AddSolid (const G4Cons& cons) {
 36   G4VSceneHandler::AddSolid (cons);
 37 }
 38 
 39 inline void G4OpenGLSceneHandler::AddSolid (const G4Tubs& tubs) {
 40   G4VSceneHandler::AddSolid (tubs);
 41 }
 42 
 43 inline void G4OpenGLSceneHandler::AddSolid (const G4Trd& trd) {
 44   G4VSceneHandler::AddSolid (trd);
 45 }
 46 
 47 inline void G4OpenGLSceneHandler::AddSolid (const G4Trap& trap) {
 48   G4VSceneHandler::AddSolid (trap);
 49 }
 50 
 51 inline void G4OpenGLSceneHandler::AddSolid (const G4Sphere& sphere) {
 52   G4VSceneHandler::AddSolid (sphere);
 53 }
 54 
 55 inline void G4OpenGLSceneHandler::AddSolid (const G4Para& para) {
 56   G4VSceneHandler::AddSolid (para);
 57 }
 58 
 59 inline void G4OpenGLSceneHandler::AddSolid (const G4Torus& torus) {
 60   G4VSceneHandler::AddSolid (torus);
 61 }
 62 
 63 inline void G4OpenGLSceneHandler::AddSolid (const G4Polycone& polycone) {
 64   G4VSceneHandler::AddSolid (polycone);
 65 }
 66 
 67 inline void G4OpenGLSceneHandler::AddSolid (const G4Polyhedra& polyhedra) {
 68   G4VSceneHandler::AddSolid (polyhedra);
 69 }
 70 
 71 inline void G4OpenGLSceneHandler::AddSolid (const G4Orb& orb) {
 72   G4VSceneHandler::AddSolid (orb);
 73 }
 74 
 75 inline void G4OpenGLSceneHandler::AddSolid (const G4Ellipsoid& ellipsoid) {
 76   G4VSceneHandler::AddSolid (ellipsoid);
 77 }
 78 
 79 inline void G4OpenGLSceneHandler::AddSolid (const G4TessellatedSolid& tess) {
 80   G4VSceneHandler::AddSolid (tess);
 81 }
 82 
 83 inline void G4OpenGLSceneHandler::AddSolid (const G4VSolid& vsolid) {
 84   G4VSceneHandler::AddSolid (vsolid);
 85 }
 86