Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/track/include/G4StepPoint.icc

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  1 //
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 24 // ********************************************************************
 25 //
 26 // G4StepPoint inline methods implementation
 27 //
 28 // Author: Hisaya Kurashige, 16 February 2000
 29 // --------------------------------------------------------------------
 30 
 31 inline const G4ThreeVector& G4StepPoint::GetPosition() const
 32 {
 33   return fPosition;
 34 }
 35 
 36 inline void G4StepPoint::SetPosition(const G4ThreeVector& aValue)
 37 {
 38   fPosition = aValue;
 39 }
 40 
 41 inline void G4StepPoint::AddPosition(const G4ThreeVector& aValue)
 42 {
 43   fPosition += aValue;  // Position where the track locates
 44 }
 45 
 46 inline G4double G4StepPoint::GetLocalTime() const
 47 {
 48   return fLocalTime;
 49 }
 50 
 51 inline void G4StepPoint::SetLocalTime(const G4double aValue)
 52 {
 53   fLocalTime = aValue;
 54 }
 55 
 56 inline void G4StepPoint::AddLocalTime(const G4double aValue)
 57 {
 58   fLocalTime += aValue;  // Time since the track is created
 59 }
 60 
 61 inline G4double G4StepPoint::GetGlobalTime() const
 62 {
 63   return fGlobalTime;
 64 }
 65 
 66 inline void G4StepPoint::SetGlobalTime(const G4double aValue)
 67 {
 68   fGlobalTime = aValue;
 69 }
 70 
 71 inline void G4StepPoint::AddGlobalTime(const G4double aValue)
 72 {
 73   fGlobalTime += aValue;  // Time since the event in which the
 74 }                         // track belongs is created
 75 
 76 inline G4double G4StepPoint::GetProperTime() const
 77 {
 78   return fProperTime;
 79 }
 80 
 81 inline void G4StepPoint::SetProperTime(const G4double aValue)
 82 {
 83   fProperTime = aValue;
 84 }
 85 
 86 inline void G4StepPoint::AddProperTime(const G4double aValue)
 87 {
 88   fProperTime += aValue;  // Proper time of the particle
 89 }
 90 
 91 inline const G4ThreeVector& G4StepPoint::GetMomentumDirection() const
 92 {
 93   return fMomentumDirection;
 94 }
 95 
 96 inline void G4StepPoint::SetMomentumDirection(const G4ThreeVector& aValue)
 97 {
 98   fMomentumDirection = aValue;
 99 }
100 
101 inline void G4StepPoint::AddMomentumDirection(const G4ThreeVector& aValue)
102 {
103   fMomentumDirection += aValue;  // Direction of momentum (unit vector)
104 }
105 
106 inline G4ThreeVector G4StepPoint::GetMomentum() const
107 {
108   G4double tMomentum =           // Total momentum of the track
109     std::sqrt(fKineticEnergy * fKineticEnergy + 2 * fKineticEnergy * fMass);
110   return G4ThreeVector(fMomentumDirection.x() * tMomentum,
111                        fMomentumDirection.y() * tMomentum,
112                        fMomentumDirection.z() * tMomentum);
113 }
114 
115 inline G4double G4StepPoint::GetTotalEnergy() const
116 {
117   return fKineticEnergy + fMass;  // Total energy of the track
118 }
119 
120 inline G4double G4StepPoint::GetKineticEnergy() const
121 {
122   return fKineticEnergy;
123 }
124 
125 inline void G4StepPoint::SetKineticEnergy(const G4double aValue)
126 {
127   fKineticEnergy = aValue;
128 }
129 
130 inline void G4StepPoint::AddKineticEnergy(const G4double aValue)
131 {
132   fKineticEnergy += aValue;  // Kinetic Energy of the track
133 }
134 
135 inline G4double G4StepPoint::GetVelocity() const
136 {
137   return fVelocity;
138 }
139 
140 inline void G4StepPoint::SetVelocity(G4double v)
141 {
142   fVelocity = v;
143 }
144 
145 inline G4double G4StepPoint::GetBeta() const
146 {
147   return fVelocity / CLHEP::c_light;  // Velocity of the track
148 }                                     //  in unit of c (light velocity)
149 
150 inline G4double G4StepPoint::GetGamma() const
151 {
152   return (fMass == 0.) ? DBL_MAX : (fKineticEnergy + fMass) / fMass;
153     // Gamma factor (1/sqrt[1-beta*beta]) of the track
154 }
155 
156 inline G4VPhysicalVolume* G4StepPoint::GetPhysicalVolume() const
157 {
158   return fpTouchable->GetVolume();
159 }
160 
161 inline const G4VTouchable* G4StepPoint::GetTouchable() const
162 {
163   return fpTouchable();
164 }
165 
166 inline const G4TouchableHandle& G4StepPoint::GetTouchableHandle() const
167 {
168   return fpTouchable;
169 }
170 
171 inline void G4StepPoint::SetTouchableHandle(const G4TouchableHandle& apValue)
172 {
173   fpTouchable = apValue;
174 }
175 
176 inline G4double G4StepPoint::GetSafety() const
177 {
178   return fSafety;
179 }
180 
181 inline void G4StepPoint::SetSafety(const G4double aValue)
182 {
183   fSafety = aValue;
184 }
185 
186 inline const G4ThreeVector& G4StepPoint::GetPolarization() const
187 {
188   return fPolarization;
189 }
190 
191 inline void G4StepPoint::SetPolarization(const G4ThreeVector& aValue)
192 {
193   fPolarization = aValue;
194 }
195 
196 inline void G4StepPoint::AddPolarization(const G4ThreeVector& aValue)
197 {
198   fPolarization += aValue;
199 }
200 
201 inline G4StepStatus G4StepPoint::GetStepStatus() const
202 {
203   return fStepStatus;
204 }
205 
206 inline void G4StepPoint::SetStepStatus(const G4StepStatus aValue)
207 {
208   fStepStatus = aValue;
209 }
210 
211 inline const G4VProcess* G4StepPoint::GetProcessDefinedStep() const
212 {
213   // If the pointer is 0, this means the Step is defined
214   // by the user defined limit in the current volume.
215   return fpProcessDefinedStep;
216 }
217 
218 inline void G4StepPoint::SetProcessDefinedStep(const G4VProcess* aValue)
219 {
220   fpProcessDefinedStep = aValue;
221 }
222 
223 inline G4double G4StepPoint::GetMass() const
224 {
225   return fMass;
226 }
227 
228 inline void G4StepPoint::SetMass(G4double value)
229 {
230   fMass = value;
231 }
232 
233 inline G4double G4StepPoint::GetCharge() const
234 {
235   return fCharge;
236 }
237 
238 inline void G4StepPoint::SetCharge(G4double value)
239 {
240   fCharge = value;
241 }
242 
243 inline G4double G4StepPoint::GetMagneticMoment() const
244 {
245   return fMagneticMoment;
246 }
247 
248 inline void G4StepPoint::SetMagneticMoment(G4double value)
249 {
250   fMagneticMoment = value;
251 }
252 
253 inline G4Material* G4StepPoint::GetMaterial() const
254 {
255   return fpMaterial;
256 }
257 
258 inline void G4StepPoint::SetMaterial(G4Material* material)
259 {
260   fpMaterial = material;
261 }
262 
263 inline const G4MaterialCutsCouple* G4StepPoint::GetMaterialCutsCouple() const
264 {
265   return fpMaterialCutsCouple;
266 }
267 
268 inline void G4StepPoint::SetMaterialCutsCouple(
269   const G4MaterialCutsCouple* materialCutsCouple)
270 {
271   fpMaterialCutsCouple = materialCutsCouple;
272 }
273 
274 inline G4VSensitiveDetector* G4StepPoint::GetSensitiveDetector() const
275 {
276   return fpSensitiveDetector;
277 }
278 
279 inline void G4StepPoint::SetSensitiveDetector(G4VSensitiveDetector* aValue)
280 {
281   fpSensitiveDetector = aValue;
282 }
283 
284 inline void G4StepPoint::SetWeight(G4double aValue)
285 {
286   fWeight = aValue;
287 }
288 
289 inline G4double G4StepPoint::GetWeight() const
290 {
291   return fWeight;
292 }
293