Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/track/include/G4ParticleChangeForMSC.hh

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 25 //
 26 // G4ParticleChangeForMSC
 27 //
 28 // Class description:
 29 //
 30 // Concrete "Particle Change" class for Multiple Scattering process.
 31 
 32 // Author: Hisaya Kurashige, 23 March 1998  
 33 // Revision: Vladimir Ivantchenko, 16 January 2004
 34 //                                 23 August 2022
 35 // --------------------------------------------------------------------
 36 #ifndef G4ParticleChangeForMSC_hh
 37 #define G4ParticleChangeForMSC_hh 1
 38 
 39 #include "globals.hh"
 40 #include "G4ios.hh"
 41 #include "G4ThreeVector.hh"
 42 #include "G4VParticleChange.hh"
 43 
 44 class G4ParticleChangeForMSC final : public G4VParticleChange
 45 {
 46 public:
 47 
 48   G4ParticleChangeForMSC();
 49 
 50   ~G4ParticleChangeForMSC() override = default;
 51 
 52   G4ParticleChangeForMSC(const G4ParticleChangeForMSC& right) = delete;
 53   G4ParticleChangeForMSC& operator=
 54   (const G4ParticleChangeForMSC& right) = delete;
 55 
 56   // A multiple scattering process gives the final state of the particle
 57   G4Step* UpdateStepForAlongStep(G4Step* step) final;
 58 
 59   // Initialise only properties changed by multiple scattering
 60   inline void InitialiseMSC(const G4Track&, const G4Step& step);
 61 
 62   inline void ProposeMomentumDirection(const G4ThreeVector& Pfinal);
 63   inline const G4ThreeVector* GetProposedMomentumDirection() const;
 64 
 65   inline void ProposePosition(const G4ThreeVector& finalPosition);
 66   inline const G4ThreeVector& GetProposedPosition() const;
 67 
 68 private:
 69 
 70   G4ThreeVector theMomentumDirection;
 71   // It is the vector containing the final momentum direction
 72   // after multiple scattering is applied along step
 73 
 74   G4ThreeVector thePosition;
 75   // The changed of post step position after multiple scattering
 76 };
 77 
 78 inline void G4ParticleChangeForMSC::ProposeMomentumDirection(
 79   const G4ThreeVector& P)
 80 {
 81   theMomentumDirection = P;
 82 }
 83 
 84 inline const G4ThreeVector*
 85 G4ParticleChangeForMSC::GetProposedMomentumDirection() const
 86 {
 87   return &theMomentumDirection;
 88 }
 89 
 90 inline void G4ParticleChangeForMSC::ProposePosition(const G4ThreeVector& P)
 91 {
 92   thePosition = P;
 93 }
 94 
 95 inline const G4ThreeVector& G4ParticleChangeForMSC::GetProposedPosition() const
 96 {
 97   return thePosition;
 98 }
 99 
100 inline void
101 G4ParticleChangeForMSC::InitialiseMSC(const G4Track& track, const G4Step& step)
102 {
103   theStatusChange = track.GetTrackStatus();
104   auto poststep = step.GetPostStepPoint();
105   thePosition = poststep->GetPosition();
106   theMomentumDirection = poststep->GetMomentumDirection();  
107   theCurrentTrack = &track;
108 }
109 
110 #endif
111