Geant4 Cross Reference

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Geant4/track/include/G4ParticleChange.icc

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 25 //
 26 // G4ParticleChange inline methods implementation
 27 //
 28 // Author: Hisaya Kurashige, 23 March 1998  
 29 // --------------------------------------------------------------------
 30 
 31 inline G4Step* G4ParticleChange::UpdateStepInfo(G4Step* pStep)
 32 {
 33   return G4VParticleChange::UpdateStepInfo(pStep);
 34 }
 35 
 36 inline G4double G4ParticleChange::GetEnergy() const { return theEnergyChange; }
 37 
 38 inline void G4ParticleChange::ProposeEnergy(G4double finalEnergy)
 39 {
 40   theEnergyChange = finalEnergy;
 41 }
 42 
 43 inline G4double G4ParticleChange::GetVelocity() const
 44 {
 45   return theVelocityChange;
 46 }
 47 
 48 inline void G4ParticleChange::ProposeVelocity(G4double finalVelocity)
 49 {
 50   theVelocityChange = finalVelocity;
 51   isVelocityChanged = true;
 52 }
 53 
 54 inline const G4ThreeVector* G4ParticleChange::GetMomentumDirection() const
 55 {
 56   return &theMomentumDirectionChange;
 57 }
 58 
 59 inline void G4ParticleChange::ProposeMomentumDirection(G4double Px, G4double Py,
 60                                                        G4double Pz)
 61 {
 62   theMomentumDirectionChange.setX(Px);
 63   theMomentumDirectionChange.setY(Py);
 64   theMomentumDirectionChange.setZ(Pz);
 65 }
 66 
 67 inline void G4ParticleChange::ProposeMomentumDirection(const G4ThreeVector& P)
 68 {
 69   theMomentumDirectionChange = P;
 70 }
 71 
 72 inline const G4ThreeVector* G4ParticleChange::GetPolarization() const
 73 {
 74   return &thePolarizationChange;
 75 }
 76 
 77 inline void G4ParticleChange::ProposePolarization(
 78   const G4ThreeVector& finalPoralization)
 79 {
 80   thePolarizationChange = finalPoralization;
 81 }
 82 
 83 inline void G4ParticleChange::ProposePolarization(G4double Px, G4double Py,
 84                                                   G4double Pz)
 85 {
 86   thePolarizationChange.setX(Px);
 87   thePolarizationChange.setY(Py);
 88   thePolarizationChange.setZ(Pz);
 89 }
 90 
 91 inline const G4ThreeVector* G4ParticleChange::GetPosition() const
 92 {
 93   return &thePositionChange;
 94 }
 95 
 96 inline void G4ParticleChange::ProposePosition(
 97   const G4ThreeVector& finalPosition)
 98 {
 99   thePositionChange = finalPosition;
100 }
101 
102 inline void G4ParticleChange::ProposePosition(G4double x, G4double y,
103                                               G4double z)
104 {
105   thePositionChange.setX(x);
106   thePositionChange.setY(y);
107   thePositionChange.setZ(z);
108 }
109 
110 inline G4double G4ParticleChange::GetProperTime() const
111 {
112   return theProperTimeChange;
113 }
114 
115 inline void G4ParticleChange::ProposeProperTime(G4double tau)
116 {
117   theProperTimeChange = tau;
118 }
119 
120 inline G4ThreeVector G4ParticleChange::GetGlobalPosition(
121   const G4ThreeVector& displacement) const
122 {
123   return thePositionChange + displacement;
124 }
125 
126 inline void G4ParticleChange::ProposeGlobalTime(G4double t)
127 {
128   theTimeChange = (t - theGlobalTime0) + theLocalTime0;
129 }
130 
131 inline G4double G4ParticleChange::GetGlobalTime(G4double timeDelay) const
132 {
133   // convert the time delay to the global time
134   return theGlobalTime0 + (theTimeChange - theLocalTime0) + timeDelay;
135 }
136 
137 inline void G4ParticleChange::ProposeLocalTime(G4double t)
138 {
139   theTimeChange = t;
140 }
141 
142 inline G4double G4ParticleChange::GetLocalTime(G4double timeDelay) const
143 {
144   // convert the time delay to the local time
145   return theTimeChange + timeDelay;
146 }
147 
148 inline G4double G4ParticleChange::GetMass() const { return theMassChange; }
149 
150 inline void G4ParticleChange::ProposeMass(G4double t) { theMassChange = t; }
151 
152 inline G4double G4ParticleChange::GetCharge() const { return theChargeChange; }
153 
154 inline void G4ParticleChange::ProposeCharge(G4double t) { theChargeChange = t; }
155 
156 inline G4double G4ParticleChange::GetMagneticMoment() const
157 {
158   return theMagneticMomentChange;
159 }
160 
161 inline void G4ParticleChange::ProposeMagneticMoment(
162   G4double finalMagneticMoment)
163 {
164   theMagneticMomentChange = finalMagneticMoment;
165 }
166 
167 inline G4ThreeVector G4ParticleChange::CalcMomentum(G4double energy,
168                                                     G4ThreeVector direction,
169                                                     G4double mass) const
170 {
171   G4double tMomentum = std::sqrt(energy * energy + 2 * energy * mass);
172   return direction * tMomentum;
173 }
174