Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4VPhysicsConstructor implementation 27 // 28 // Original author: H.Kurashige (Kobe University), 12 November 2000 29 // -------------------------------------------------------------------- 30 31 #include "G4VPhysicsConstructor.hh" 32 33 #include "G4PhysicsBuilderInterface.hh" 34 35 #include <algorithm> 36 37 // This field helps to use the class G4VPCManager 38 // 39 G4VPCManager G4VPhysicsConstructor::subInstanceManager; 40 41 // -------------------------------------------------------------------- 42 void G4VPCData::initialize() 43 { 44 _aParticleIterator = G4ParticleTable::GetParticleTable()->GetIterator(); 45 _builders = new PhysicsBuilders_V; 46 } 47 48 // -------------------------------------------------------------------- 49 G4VPhysicsConstructor::G4VPhysicsConstructor(const G4String& name) : namePhysics(name) 50 { 51 g4vpcInstanceID = subInstanceManager.CreateSubInstance(); 52 theParticleTable = G4ParticleTable::GetParticleTable(); 53 } 54 55 // -------------------------------------------------------------------- 56 G4VPhysicsConstructor::G4VPhysicsConstructor(const G4String& name, G4int type) 57 : namePhysics(name), typePhysics(type) 58 { 59 g4vpcInstanceID = subInstanceManager.CreateSubInstance(); 60 theParticleTable = G4ParticleTable::GetParticleTable(); 61 if (type < 0) typePhysics = 0; 62 } 63 64 // -------------------------------------------------------------------- 65 G4VPhysicsConstructor::~G4VPhysicsConstructor() 66 { 67 // Master/Sequential needs to cleanup too 68 G4VPhysicsConstructor::TerminateWorker(); 69 } 70 71 // -------------------------------------------------------------------- 72 G4ParticleTable::G4PTblDicIterator* G4VPhysicsConstructor::GetParticleIterator() const 73 { 74 return (subInstanceManager.offset[g4vpcInstanceID])._aParticleIterator; 75 } 76 77 // -------------------------------------------------------------------- 78 G4VPhysicsConstructor::PhysicsBuilder_V G4VPhysicsConstructor::GetBuilders() const 79 { 80 const auto& tls = *((subInstanceManager.offset[g4vpcInstanceID])._builders); 81 PhysicsBuilder_V copy(tls.size()); 82 G4int i = 0; 83 for (const auto& el : tls) { 84 copy[i++] = el; 85 } 86 return copy; 87 } 88 89 // -------------------------------------------------------------------- 90 void G4VPhysicsConstructor::AddBuilder(G4PhysicsBuilderInterface* bld) 91 { 92 (subInstanceManager.offset[g4vpcInstanceID])._builders->push_back(bld); 93 } 94 95 // -------------------------------------------------------------------- 96 void G4VPhysicsConstructor::TerminateWorker() 97 { 98 if (subInstanceManager.offset[g4vpcInstanceID]._builders != nullptr) { 99 std::for_each(subInstanceManager.offset[g4vpcInstanceID]._builders->begin(), 100 subInstanceManager.offset[g4vpcInstanceID]._builders->end(), 101 [](PhysicsBuilder_V::value_type bld) { delete bld; }); 102 subInstanceManager.offset[g4vpcInstanceID]._builders->clear(); 103 } 104 } 105