Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/run/src/G4VPhysicsConstructor.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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 15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 17 // *                                                                  *
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 24 // ********************************************************************
 25 //
 26 // G4VPhysicsConstructor implementation
 27 //
 28 // Original author: H.Kurashige (Kobe University), 12 November 2000
 29 // --------------------------------------------------------------------
 30 
 31 #include "G4VPhysicsConstructor.hh"
 32 
 33 #include "G4PhysicsBuilderInterface.hh"
 34 
 35 #include <algorithm>
 36 
 37 // This field helps to use the class G4VPCManager
 38 //
 39 G4VPCManager G4VPhysicsConstructor::subInstanceManager;
 40 
 41 // --------------------------------------------------------------------
 42 void G4VPCData::initialize()
 43 {
 44   _aParticleIterator = G4ParticleTable::GetParticleTable()->GetIterator();
 45   _builders = new PhysicsBuilders_V;
 46 }
 47 
 48 // --------------------------------------------------------------------
 49 G4VPhysicsConstructor::G4VPhysicsConstructor(const G4String& name) : namePhysics(name)
 50 {
 51   g4vpcInstanceID = subInstanceManager.CreateSubInstance();
 52   theParticleTable = G4ParticleTable::GetParticleTable();
 53 }
 54 
 55 // --------------------------------------------------------------------
 56 G4VPhysicsConstructor::G4VPhysicsConstructor(const G4String& name, G4int type)
 57   : namePhysics(name), typePhysics(type)
 58 {
 59   g4vpcInstanceID = subInstanceManager.CreateSubInstance();
 60   theParticleTable = G4ParticleTable::GetParticleTable();
 61   if (type < 0) typePhysics = 0;
 62 }
 63 
 64 // --------------------------------------------------------------------
 65 G4VPhysicsConstructor::~G4VPhysicsConstructor()
 66 {
 67   // Master/Sequential needs to cleanup too
 68   G4VPhysicsConstructor::TerminateWorker();
 69 }
 70 
 71 // --------------------------------------------------------------------
 72 G4ParticleTable::G4PTblDicIterator* G4VPhysicsConstructor::GetParticleIterator() const
 73 {
 74   return (subInstanceManager.offset[g4vpcInstanceID])._aParticleIterator;
 75 }
 76 
 77 // --------------------------------------------------------------------
 78 G4VPhysicsConstructor::PhysicsBuilder_V G4VPhysicsConstructor::GetBuilders() const
 79 {
 80   const auto& tls = *((subInstanceManager.offset[g4vpcInstanceID])._builders);
 81   PhysicsBuilder_V copy(tls.size());
 82   G4int i = 0;
 83   for (const auto& el : tls) {
 84     copy[i++] = el;
 85   }
 86   return copy;
 87 }
 88 
 89 // --------------------------------------------------------------------
 90 void G4VPhysicsConstructor::AddBuilder(G4PhysicsBuilderInterface* bld)
 91 {
 92   (subInstanceManager.offset[g4vpcInstanceID])._builders->push_back(bld);
 93 }
 94 
 95 // --------------------------------------------------------------------
 96 void G4VPhysicsConstructor::TerminateWorker()
 97 {
 98   if (subInstanceManager.offset[g4vpcInstanceID]._builders != nullptr) {
 99     std::for_each(subInstanceManager.offset[g4vpcInstanceID]._builders->begin(),
100                   subInstanceManager.offset[g4vpcInstanceID]._builders->end(),
101                   [](PhysicsBuilder_V::value_type bld) { delete bld; });
102     subInstanceManager.offset[g4vpcInstanceID]._builders->clear();
103   }
104 }
105