Geant4 Cross Reference

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Geant4/run/src/G4UserWorkerThreadInitialization.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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 24 // ********************************************************************
 25 //
 26 // G4UserWorkerThreadInitialization implementation
 27 //
 28 // Authors: M.Asai, A.Dotti (SLAC), 16 September 2013
 29 // --------------------------------------------------------------------
 30 
 31 #include "G4UserWorkerThreadInitialization.hh"
 32 
 33 #include "G4AutoLock.hh"
 34 #include "G4MTRunManagerKernel.hh"
 35 #include "G4UImanager.hh"
 36 #include "G4VUserActionInitialization.hh"
 37 #include "G4VUserPhysicsList.hh"
 38 #include "G4WorkerRunManager.hh"
 39 #include "G4WorkerThread.hh"
 40 
 41 #include <sstream>
 42 
 43 // --------------------------------------------------------------------
 44 #ifdef G4MULTITHREADED
 45 G4Thread* G4UserWorkerThreadInitialization::CreateAndStartWorker(G4WorkerThread* wTC)
 46 {
 47   // Note: this method is called by G4MTRunManager,
 48   // here we are still sequential.
 49   // Create a new thread/worker structure
 50   auto worker = new G4Thread;
 51   G4THREADCREATE(worker, &G4MTRunManagerKernel::StartThread, wTC);
 52   return worker;
 53 }
 54 #else
 55 G4Thread* G4UserWorkerThreadInitialization::CreateAndStartWorker(G4WorkerThread*)
 56 {
 57   return new G4Thread;
 58 }
 59 #endif
 60 
 61 // --------------------------------------------------------------------
 62 #ifdef G4MULTITHREADED
 63 void G4UserWorkerThreadInitialization::JoinWorker(G4Thread* aThread)
 64 {
 65   G4THREADJOIN(*aThread);
 66 }
 67 #else  // Avoid compilation warning in sequential
 68 void G4UserWorkerThreadInitialization::JoinWorker(G4Thread*) {}
 69 #endif
 70 
 71 // --------------------------------------------------------------------
 72 namespace
 73 {
 74 G4Mutex rngCreateMutex = G4MUTEX_INITIALIZER;
 75 }
 76 
 77 // --------------------------------------------------------------------
 78 void G4UserWorkerThreadInitialization::SetupRNGEngine(const CLHEP::HepRandomEngine* aNewRNG) const
 79 {
 80   G4AutoLock l(&rngCreateMutex);
 81   // No default available, let's create the instance of random stuff
 82   // A Call to this just forces the creation to defaults
 83   G4Random::getTheEngine();
 84   // Poor man's solution to check which RNG Engine is used in master thread
 85   CLHEP::HepRandomEngine* retRNG = nullptr;
 86 
 87   // Need to make these calls thread safe
 88   if (dynamic_cast<const CLHEP::HepJamesRandom*>(aNewRNG) != nullptr) {
 89     retRNG = new CLHEP::HepJamesRandom;
 90   }
 91   else if (dynamic_cast<const CLHEP::MixMaxRng*>(aNewRNG) != nullptr) {
 92     retRNG = new CLHEP::MixMaxRng;
 93   }
 94   else if (dynamic_cast<const CLHEP::RanecuEngine*>(aNewRNG) != nullptr) {
 95     retRNG = new CLHEP::RanecuEngine;
 96   }
 97   else if (dynamic_cast<const CLHEP::RanluxppEngine*>(aNewRNG) != nullptr) {
 98     retRNG = new CLHEP::RanluxppEngine;
 99   }
100   else if (dynamic_cast<const CLHEP::Ranlux64Engine*>(aNewRNG) != nullptr) {
101     const auto theRNG = dynamic_cast<const CLHEP::Ranlux64Engine*>(aNewRNG);
102     retRNG = new CLHEP::Ranlux64Engine(123, theRNG->getLuxury());
103   }
104   else if (dynamic_cast<const CLHEP::MTwistEngine*>(aNewRNG) != nullptr) {
105     retRNG = new CLHEP::MTwistEngine;
106   }
107   else if (dynamic_cast<const CLHEP::DualRand*>(aNewRNG) != nullptr) {
108     retRNG = new CLHEP::DualRand;
109   }
110   else if (dynamic_cast<const CLHEP::RanluxEngine*>(aNewRNG) != nullptr) {
111     const auto theRNG = dynamic_cast<const CLHEP::RanluxEngine*>(aNewRNG);
112     retRNG = new CLHEP::RanluxEngine(123, theRNG->getLuxury());
113   }
114   else if (dynamic_cast<const CLHEP::RanshiEngine*>(aNewRNG) != nullptr) {
115     retRNG = new CLHEP::RanshiEngine;
116   }
117 
118   if (retRNG != nullptr) {
119     G4Random::setTheEngine(retRNG);
120   }
121   else {
122     // Does a new method, such as aNewRng->newEngine() exist to clone it ?
123     G4ExceptionDescription msg;
124     msg << " Unknown type of RNG Engine - " << G4endl
125         << " Can cope only with HepJamesRandom, MixMaxRng, Ranecu, Ranlux64,"
126         << " Ranlux++, MTwistEngine, DualRand, Ranlux or Ranshi." << G4endl
127         << " Cannot clone this type of RNG engine, as required for this thread" << G4endl
128         << " Aborting " << G4endl;
129     G4Exception("G4UserWorkerThreadInitialization::SetupRNGEngine()", "Run0122", FatalException,
130                 msg);
131   }
132 }
133 
134 // --------------------------------------------------------------------
135 G4WorkerRunManager* G4UserWorkerThreadInitialization::CreateWorkerRunManager() const
136 {
137   return new G4WorkerRunManager();
138 }
139