Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/run/include/G4VUserParallelWorld.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 // G4VUserParallelWorld
 27 //
 28 // Class description:
 29 //
 30 // This is the abstract base class for a user's parallel world.
 31 // The user MUST NOT create the world volume, and should either get it
 32 // from GetWorld() protected method, and set inside the Construct() method.
 33 // The constructor must take a unique name of the parallel world, which is
 34 // used for the name of the world physical volume of this parallel world.
 35 
 36 // Author: M.Asai (SLAC), 9 June 2006
 37 // --------------------------------------------------------------------
 38 #ifndef G4VUserParallelWorld_hh
 39 #define G4VUserParallelWorld_hh 1
 40 
 41 #include "globals.hh"
 42 
 43 class G4VPhysicalVolume;
 44 class G4LogicalVolume;
 45 class G4VSensitiveDetector;
 46 
 47 class G4VUserParallelWorld
 48 {
 49   public:
 50     G4VUserParallelWorld(const G4String& worldName);
 51     virtual ~G4VUserParallelWorld() = default;
 52 
 53     virtual void Construct() = 0;
 54     virtual void ConstructSD() {}
 55 
 56     inline const G4String& GetName() { return fWorldName; }
 57 
 58   protected:
 59     G4VPhysicalVolume* GetWorld();
 60 
 61     void SetSensitiveDetector(const G4String& logVolName, G4VSensitiveDetector* aSD,
 62                               G4bool multi = false);
 63     void SetSensitiveDetector(G4LogicalVolume* logVol, G4VSensitiveDetector* aSD);
 64 
 65   protected:
 66     G4String fWorldName = "ParallelWorld";
 67 };
 68 
 69 #endif
 70