Geant4 Cross Reference

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Geant4/processes/hadronic/util/src/G4HadPhaseSpaceNBodyAsai.cc

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 25 //
 26 //
 27 // Multibody "phase space" generator using Makoto Asai's NBody method.
 28 //
 29 // Author:  Michael Kelsey (SLAC) <kelsey@slac.stanford.edu>
 30 
 31 #include "G4HadPhaseSpaceNBodyAsai.hh"
 32 #include "G4LorentzVector.hh"
 33 #include "G4PhysicalConstants.hh"
 34 #include "G4SystemOfUnits.hh"
 35 #include "G4ThreeVector.hh"
 36 #include "Randomize.hh"
 37 #include <algorithm>
 38 #include <functional>
 39 #include <iterator>
 40 #include <numeric>
 41 #include <vector>
 42 
 43 
 44 namespace {
 45   // This wraps the existing #define in a true function
 46   G4double uniformRand() { return G4UniformRand(); }
 47 }
 48 
 49 
 50 void G4HadPhaseSpaceNBodyAsai::
 51 GenerateMultiBody(G4double initialMass,
 52       const std::vector<G4double>& masses,
 53       std::vector<G4LorentzVector>& finalState) {
 54   if (GetVerboseLevel()) G4cout << GetName() << "::GenerateMultiBody" << G4endl;
 55 
 56   finalState.clear();
 57 
 58   //daughters' mass
 59   G4int numberOfDaughters = (G4int)masses.size();
 60   G4double sumofmasses =
 61     std::accumulate(masses.begin(), masses.end(), 0.);
 62   
 63   //Calculate daughter momentum
 64   std::vector<G4double> daughtermomentum(numberOfDaughters);
 65   std::vector<G4double> sm(numberOfDaughters);
 66   G4double tmas;
 67   G4double weight = 1.0;
 68   G4int numberOfTry = 0; 
 69   G4int i;
 70 
 71   std::vector<G4double> rd(numberOfDaughters);
 72   do {
 73     //Generate random number in descending order
 74     rd[0] = 1.0;
 75     std::generate(rd.begin()+1, rd.end(), uniformRand);
 76     std::sort(rd.begin(), rd.end(), std::greater<G4double>());
 77 
 78     if (GetVerboseLevel()>1) PrintVector(rd,"rd",G4cout);
 79 
 80     //calcurate virtual mass 
 81     tmas = initialMass -  sumofmasses;
 82     G4double temp = sumofmasses; 
 83     for(i =0; i < numberOfDaughters; i++) {
 84       sm[i] = rd[i]*tmas + temp;
 85       temp -= masses[i];
 86       if (GetVerboseLevel()>1) {
 87         G4cout << i << " random number:" << rd[i]
 88          << " virtual mass:" << sm[i]/GeV << " GeV/c2" <<G4endl; 
 89       }
 90     }
 91 
 92     //Calculate daughter momentum
 93     weight = 1.0;
 94     i = numberOfDaughters-1;
 95     daughtermomentum[i] = TwoBodyMomentum(sm[i-1],masses[i-1],sm[i]);
 96     if (GetVerboseLevel()>1) {
 97       G4cout << " daughter " << i << ": momentum "
 98        << daughtermomentum[i]/GeV << " GeV/c" <<G4endl;
 99     }
100     for(i =numberOfDaughters-2; i>=0; i--) {
101       // calculate 
102       daughtermomentum[i] = TwoBodyMomentum(sm[i],masses[i],sm[i+1]);
103       if(daughtermomentum[i] < 0.0) {
104         // !!! illegal momentum !!!
105         if (GetVerboseLevel()>0) {
106           G4cout << "G4HadPhaseSpaceNBodyAsai::Generate "
107      << " can not calculate daughter momentum "
108      << "\n initialMass " << initialMass/GeV << " GeV/c2"
109      << "\n daughter " << i << ": mass "
110      << masses[i]/GeV << " GeV/c2; momentum "
111      << daughtermomentum[i]/GeV << " GeV/c" << G4endl;
112         }
113   return;       // Error detection
114       }
115 
116       // calculate weight of this events
117       weight *= daughtermomentum[i]/sm[i];
118       if (GetVerboseLevel()>1) {
119   G4cout << " daughter " << i << ": momentum "
120          << daughtermomentum[i]/GeV << " GeV/c" <<G4endl;
121       }
122     }
123     if (GetVerboseLevel()>1) {
124       G4cout << " weight: " << weight <<G4endl;
125     }
126     
127     // exit if number of Try exceeds 100
128     if (numberOfTry++ > 100) {
129       if (GetVerboseLevel()>0) {
130         G4cout << "G4HadPhaseSpaceNBodyAsai::Generate "
131          << " can not determine Decay Kinematics " << G4endl;
132       }
133       return;     // Error detection
134     }
135   } while (weight > G4UniformRand());  /* Loop checking, 02.11.2015, A.Ribon */
136 
137   if (GetVerboseLevel()>1) {
138       G4cout << "Start calculation of daughters momentum vector "<<G4endl;
139   }
140   
141   G4double beta;
142 
143   finalState.resize(numberOfDaughters);
144 
145   i = numberOfDaughters-2;
146 
147   G4ThreeVector direction = UniformVector(daughtermomentum[i]);
148 
149   finalState[i].setVectM(direction, masses[i]);
150   finalState[i+1].setVectM(-direction, masses[i+1]);
151 
152   for (i = numberOfDaughters-3;  i >= 0; i--) {
153     direction = UniformVector();
154 
155     //create daughter particle
156     finalState[i].setVectM(-daughtermomentum[i]*direction, masses[i]);
157 
158     // boost already created particles 
159     beta = daughtermomentum[i];
160     beta /= std::sqrt(beta*beta + sm[i+1]*sm[i+1]);
161     for (G4int j = i+1; j<numberOfDaughters; j++) {
162       finalState[j].boost(beta*direction);
163     }
164   }
165 }
166