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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // neutron_hp -- source file 27 // J.P. Wellisch, Nov-1996 28 // A prototype of the low energy neutron transport model. 29 // 30 // 13-Jan-06 fix in Sample by T. Koi 31 // 32 // P. Arce, June-2014 Conversion neutron_hp to particle_hp 33 // 34 #include "G4ParticleHPPartial.hh" 35 36 #include "G4ParticleHPInterpolator.hh" 37 #include "Randomize.hh" 38 39 G4ParticleHPVector* G4ParticleHPPartial::GetY(G4double e1) 40 { 41 auto aBuffer = new G4ParticleHPVector(); 42 G4int i; 43 if (nData == 1) { 44 for (i = 0; i < data[0].GetVectorLength(); i++) { 45 aBuffer->SetInterpolationManager(data[0].GetInterpolationManager()); 46 aBuffer->SetData(i, data[0].GetX(i), data[0].GetY(i)); 47 } 48 return aBuffer; 49 } 50 for (i = 0; i < nData; i++) { 51 if (X[i] > e1) break; 52 } 53 if (i == nData) i--; 54 if (0 == i) i = 1; 55 G4double x1, x2, y1, y2, y; 56 G4int i1 = 0, ib = 0; 57 G4double E1 = X[i - 1]; 58 G4double E2 = X[i]; 59 for (G4int ii = 0; ii < data[i].GetVectorLength(); ii++) { 60 x1 = data[i - 1].GetX(std::min(i1, data[i - 1].GetVectorLength() - 1)); 61 x2 = data[i].GetX(ii); 62 if (x1 < x2 && i1 < data[i - 1].GetVectorLength()) { 63 y1 = data[i - 1].GetY(i1); 64 y2 = data[i].GetY(x1); 65 if (E2 - E1 != 0) { 66 y = theInt.Interpolate(theManager.GetScheme(i), e1, E1, E2, y1, y2); 67 } 68 else { 69 y = 0.5 * (y1 + y2); 70 } 71 aBuffer->SetData(ib, x1, y); 72 aBuffer->SetScheme(ib++, data[i - 1].GetScheme(i1)); 73 i1++; 74 if (x2 - x1 > 0.001 * x1) { 75 ii--; 76 } 77 } 78 else { 79 y1 = data[i - 1].GetY(x2); 80 y2 = data[i].GetY(ii); 81 if (E2 - E1 != 0) { 82 y = theInt.Interpolate(theManager.GetScheme(i), e1, E1, E2, y1, y2); 83 } 84 else { 85 y = 0.5 * (y1 + y2); 86 } 87 aBuffer->SetData(ib, x2, y); 88 aBuffer->SetScheme(ib++, data[i].GetScheme(ii)); 89 if (x1 - x2 < 0.001 * x2) i1++; 90 } 91 } 92 return aBuffer; 93 } 94 95 G4double G4ParticleHPPartial::Sample(G4double x) 96 { 97 G4int i; 98 for (i = 0; i < nData; i++) { 99 if (x < X[i]) break; 100 } 101 G4ParticleHPVector theBuff; 102 if (i == 0) { 103 theBuff.SetInterpolationManager(data[0].GetInterpolationManager()); 104 for (G4int ii = 0; ii < GetNEntries(0); ii++) { 105 theBuff.SetX(ii, GetX(0, ii)); 106 theBuff.SetY(ii, GetY(0, ii)); 107 } 108 } 109 // else if(i==nData-1) this line will be delete 110 else if (i == nData) { 111 for (i = 0; i < GetNEntries(nData - 1); i++) { 112 theBuff.SetX(i, GetX(nData - 1, i)); 113 theBuff.SetY(i, GetY(nData - 1, i)); 114 theBuff.SetInterpolationManager(data[nData - 1].GetInterpolationManager()); 115 } 116 } 117 else { 118 G4int low = i - 1; 119 G4int high = low + 1; 120 G4double x1, x2, y1, y2; 121 G4int i1 = 0, i2 = 0, ii = 0; 122 x1 = X[low]; 123 x2 = X[high]; 124 while (i1 < GetNEntries(low) || i2 < GetNEntries(high)) // Loop checking, 11.05.2015, T. Koi 125 { 126 if ((GetX(low, i1) < GetX(high, i2) && i1 < GetNEntries(low)) || (i2 == GetNEntries(high))) { 127 theBuff.SetX(ii, GetX(low, i1)); 128 y1 = GetY(low, i1); 129 y2 = GetY(high, GetX(low, i1)); // prob at ident theta 130 theBuff.SetY(ii, theInt.Interpolate(theManager.GetScheme(high), x, x1, x2, y1, 131 y2)); // energy interpol 132 theBuff.SetScheme(ii, data[low].GetScheme(i1)); 133 if (std::abs(GetX(low, i1) - GetX(high, i2)) < 0.001) i2++; 134 i1++; 135 ii++; 136 } 137 else { 138 theBuff.SetX(ii, GetX(high, i2)); 139 //******************************************************************************* 140 // Change by E.Mendoza and D.Cano (CIEMAT): 141 // y1 = GetY(high,i2); 142 // y2 = GetY(low, GetX(high,i2)); //prob at ident theta 143 y2 = GetY(high, i2); 144 y1 = GetY(low, GetX(high, i2)); // prob at ident theta 145 //******************************************************************************* 146 theBuff.SetY(ii, theInt.Interpolate(theManager.GetScheme(high), x, x1, x2, y1, 147 y2)); // energy interpol 148 theBuff.SetScheme(ii, data[high].GetScheme(i2)); 149 if (std::abs(GetX(low, i1) - GetX(high, i2)) < 0.001) i1++; 150 i2++; 151 ii++; 152 } 153 } 154 } 155 // buff is full, now sample. 156 return theBuff.Sample(); 157 } 158