Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/hadronic/models/lend/src/G4LENDCombinedModel.cc

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  1 //
  2 // ********************************************************************
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 25 //
 26 #include "G4LENDCombinedModel.hh"
 27 #include "G4LENDCombinedCrossSection.hh"
 28 #include "G4LENDElastic.hh"
 29 #include "G4LENDInelastic.hh"
 30 #include "G4LENDCapture.hh"
 31 #include "G4LENDFission.hh"
 32 #include "G4DynamicParticle.hh"
 33 
 34 G4LENDCombinedModel::G4LENDCombinedModel( G4ParticleDefinition* pd )
 35 :G4LENDModel( "LENDCombinedModel" ) {
 36    proj = pd;
 37    crossSection = new G4LENDCombinedCrossSection( pd );
 38    elastic = new G4LENDElastic( pd );
 39    inelastic = new G4LENDInelastic( pd );
 40    capture = new G4LENDCapture( pd );
 41    fission = new G4LENDFission( pd );
 42    channels[0] = elastic;
 43    channels[1] = inelastic;
 44    channels[2] = capture;
 45    channels[3] = fission;
 46 }
 47 
 48 void G4LENDCombinedModel::BuildPhysicsTable(const G4ParticleDefinition& projectile) {
 49    crossSection->BuildPhysicsTable( projectile );
 50    create_used_target_map();
 51 }
 52 
 53 G4bool G4LENDCombinedModel::HasData( const G4DynamicParticle* , G4int iZ, G4int iA , G4int iM,
 54                                      const G4Isotope* , const G4Element* , const G4Material* ) {
 55 
 56    G4bool result = false;
 57    if ( get_target_from_map ( lend_manager->GetNucleusEncoding ( iZ, iA , iM ) ) != NULL ) result=true;
 58    return result;
 59 }
 60 
 61 
 62 G4HadFinalState * G4LENDCombinedModel::ApplyYourself(const G4HadProjectile& aTrack, G4Nucleus& aTarg ){
 63 
 64    G4LENDModel* channel = NULL;
 65 
 66    G4int iZ = aTarg.GetZ_asInt();
 67    G4int iA = aTarg.GetA_asInt();
 68    //To pass kinetic energy, need to generate dynamic particle  
 69    G4DynamicParticle* dp = new G4DynamicParticle( proj , G4ThreeVector(0.,0.,1.) , aTrack.GetKineticEnergy() );
 70    G4int ichannel = crossSection->SelectChannel( dp , iZ , iA , aTarg.GetIsotope(), NULL , aTrack.GetMaterial() );
 71    delete dp;
 72    //ichannel=1;
 73    channel = channels[ichannel];
 74    return channel->ApplyYourself(aTrack,aTarg);
 75 }
 76