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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // INCL++ intra-nuclear cascade model 27 // Alain Boudard, CEA-Saclay, France 28 // Joseph Cugnon, University of Liege, Belgium 29 // Jean-Christophe David, CEA-Saclay, France 30 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland 31 // Sylvie Leray, CEA-Saclay, France 32 // Davide Mancusi, CEA-Saclay, France 33 // 34 #define INCLXX_IN_GEANT4_MODE 1 35 36 #include "globals.hh" 37 38 #include "G4INCLCascadeAction.hh" 39 #include "G4INCLLogger.hh" 40 #include "G4INCLRandom.hh" 41 42 namespace G4INCL { 43 44 CascadeAction::CascadeAction() : 45 stepCounter(0) 46 {} 47 48 CascadeAction::~CascadeAction() 49 {} 50 51 void CascadeAction::beforeRunAction(Config const *config) { 52 beforeRunDefaultAction(config); 53 beforeRunUserAction(config); 54 } 55 56 void CascadeAction::beforeCascadeAction(IPropagationModel *pm) { 57 beforeCascadeDefaultAction(pm); 58 beforeCascadeUserAction(pm); 59 } 60 61 void CascadeAction::beforePropagationAction(IPropagationModel *pm) { 62 beforePropagationDefaultAction(pm); 63 beforePropagationUserAction(pm); 64 } 65 66 void CascadeAction::beforeAvatarAction(IAvatar *a, Nucleus *n) { 67 beforeAvatarDefaultAction(a, n); 68 beforeAvatarUserAction(a, n); 69 } 70 71 void CascadeAction::afterAvatarAction(IAvatar *a, Nucleus *n, FinalState *fs) { 72 afterAvatarDefaultAction(a, n, fs); 73 afterAvatarUserAction(a, n, fs); 74 } 75 76 void CascadeAction::afterPropagationAction(IPropagationModel *pm, IAvatar *avatar) { 77 afterPropagationDefaultAction(pm, avatar); 78 afterPropagationUserAction(pm, avatar); 79 } 80 81 void CascadeAction::afterCascadeAction(Nucleus *n) { 82 afterCascadeDefaultAction(n); 83 afterCascadeUserAction(n); 84 } 85 86 void CascadeAction::afterRunAction() { 87 afterRunDefaultAction(); 88 afterRunUserAction(); 89 } 90 91 92 93 void CascadeAction::beforeRunDefaultAction(Config const * /*pm*/) {} 94 95 void CascadeAction::beforeCascadeDefaultAction(IPropagationModel * /*pm*/) {} 96 97 void CascadeAction::beforePropagationDefaultAction(IPropagationModel * /*pm*/) { 98 // assert(pm->getNucleus()->getStore()->getBook().getCascading() == pm->getNucleus()->getStore()->countCascading()); 99 } 100 101 void CascadeAction::beforeAvatarDefaultAction(IAvatar *a, Nucleus *n) { 102 n->getStore()->getBook().incrementAvatars(a->getType()); 103 INCL_DEBUG("Random seeds before avatar " << a->getID() << ": " 104 << G4INCL::Random::getSeeds() << '\n'); 105 INCL_DEBUG("Next avatar:" << '\n' << a->dump() << '\n'); 106 } 107 108 void CascadeAction::afterAvatarDefaultAction(IAvatar *a, Nucleus * /*n*/, FinalState *fs) { 109 110 if(!fs) // do nothing if there is no final state 111 return; 112 113 INCL_DEBUG("Random seeds after avatar " << a->getID() << ": " 114 << G4INCL::Random::getSeeds() << '\n'); 115 116 ParticleList const &modified = fs->getModifiedParticles(); 117 for(ParticleIter p=modified.begin(), e=modified.end(); p!=e; ++p ) 118 if(a->isACollision()) 119 (*p)->incrementNumberOfCollisions(); 120 else if(a->isADecay()) 121 (*p)->incrementNumberOfDecays(); 122 123 ParticleList const &created = fs->getCreatedParticles(); 124 for(ParticleIter p=created.begin(), e=created.end(); p!=e; ++p ) 125 if(a->isACollision()) 126 (*p)->incrementNumberOfCollisions(); 127 else if(a->isADecay()) 128 (*p)->incrementNumberOfDecays(); 129 130 } 131 132 void CascadeAction::afterPropagationDefaultAction(IPropagationModel * /* pm */, 133 IAvatar * /*avatar */) { 134 ++stepCounter; // Increment the step counter 135 136 #ifdef INCL_DEBUG_LOG 137 // INCL_DATABLOCK(pm->getNucleus()->getStore()->printParticleConfiguration()); 138 #endif 139 } 140 141 void CascadeAction::afterCascadeDefaultAction(Nucleus * /*pm*/) {} 142 143 void CascadeAction::afterRunDefaultAction() {} 144 145 } 146