Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 27 #include "globals.hh" 28 #include "G4VAnnihilationCollision.hh" 29 #include "G4KineticTrack.hh" 30 #include "G4VCrossSectionSource.hh" 31 #include "G4Proton.hh" 32 #include "G4Neutron.hh" 33 #include "G4XNNElastic.hh" 34 #include "G4AngularDistribution.hh" 35 #include "G4ThreeVector.hh" 36 #include "G4LorentzVector.hh" 37 #include "G4LorentzRotation.hh" 38 #include "G4KineticTrackVector.hh" 39 #include "Randomize.hh" 40 #include "G4PionPlus.hh" 41 42 43 G4VAnnihilationCollision::G4VAnnihilationCollision() 44 { 45 theAngularDistribution=0; 46 } 47 48 49 G4VAnnihilationCollision::~G4VAnnihilationCollision() 50 { 51 if (theAngularDistribution) { 52 delete theAngularDistribution; 53 theAngularDistribution=0; 54 } 55 } 56 57 58 G4KineticTrackVector* G4VAnnihilationCollision::FinalState(const G4KineticTrack& trk1, 59 const G4KineticTrack& trk2) const 60 { 61 G4LorentzVector p = trk1.Get4Momentum() + trk2.Get4Momentum(); 62 G4double sqrtS = p.m(); 63 // G4double s = sqrtS * sqrtS; 64 65 // G4double m1 = trk1.GetActualMass(); 66 // G4double m2 = trk2.GetActualMass(); 67 68 69 // Unit vector of three-momentum 70 71 G4ThreeVector pFinal(0.0, 0.0, 0.0); 72 G4double eFinal = sqrtS; 73 74 G4LorentzVector p4Final(pFinal, eFinal); 75 76 // Lorentz transformation 77 G4LorentzRotation toLabFrame(p.boostVector()); 78 p4Final *= toLabFrame; 79 80 const G4ParticleDefinition* OutputDefinition = GetOutgoingParticle(trk1,trk2); 81 G4KineticTrack* final = new G4KineticTrack(OutputDefinition, 0.0, trk1.GetPosition(), p4Final); 82 83 G4KineticTrackVector* finalTracks = new G4KineticTrackVector; 84 85 finalTracks->push_back(final); 86 87 return finalTracks; 88 } 89 90