Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // ------------------------------------------------------------------- 28 // 29 // GEANT4 Class file 30 // 31 // File name: G4AngleDirect 32 // 33 // Author: V. Ivanchenko 34 // 35 // Creation date: 03 October 2013 36 // 37 // Modifications: 38 // 39 // ------------------------------------------------------------------- 40 // 41 // 42 43 #include "G4AngleDirect.hh" 44 45 G4AngleDirect::G4AngleDirect() : G4VEmAngularDistribution("AngleDirect") 46 {} 47 48 G4AngleDirect::~G4AngleDirect() = default; 49 50 G4ThreeVector& G4AngleDirect::SampleDirection(const G4DynamicParticle* dp, 51 G4double, G4int, 52 const G4Material*) 53 { 54 fLocalDirection = dp->GetMomentumDirection(); 55 return fLocalDirection; 56 } 57 58 // 59