Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4InteractionLawPhysical 27 // 28 // Class Description: 29 // 30 // A G4VBiasingInteractionLaw representing the usual 31 // physical exponential law, of constant cross-section of the step. 32 // 33 // Author: Marc Verderi, November 2013. 34 // -------------------------------------------------------------------- 35 #ifndef G4InteractionLawPhysical_hh 36 #define G4InteractionLawPhysical_hh 1 37 38 #include "G4VBiasingInteractionLaw.hh" 39 40 class G4InteractionLawPhysical : public G4VBiasingInteractionLaw 41 { 42 public: 43 44 G4InteractionLawPhysical(const G4String& name = "exponentialLaw"); 45 virtual ~G4InteractionLawPhysical(); 46 47 void SetPhysicalCrossSection(G4double crossSection); 48 G4double GetPhysicalCrossSection() const { return fCrossSection; } 49 50 virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const; 51 virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const; 52 // -- sample the distribution 53 virtual G4double SampleInteractionLength(); 54 // -- move by true path length, this position becomes the new initial point 55 virtual G4double UpdateInteractionLengthForStep(G4double truePathLength); 56 57 private: 58 59 G4double fCrossSection = 0.0; 60 G4bool fCrossSectionDefined = false; 61 G4double fNumberOfInteractionLength = -1.0; 62 }; 63 64 #endif 65