Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4ILawTruncatedExp 27 // 28 // Class Description: 29 // 30 // A G4VBiasingInteractionLaw representing a truncated exponential 31 // law : an exponential law acting on [0,L] segment. The law is 32 // driven by a cross-section. 33 // 34 // Author: Marc Verderi, November 2013. 35 // -------------------------------------------------------------------- 36 #ifndef G4ILawTruncatedExp_hh 37 #define G4ILawTruncatedExp_hh 1 38 39 #include "G4VBiasingInteractionLaw.hh" 40 41 class G4ILawTruncatedExp : public G4VBiasingInteractionLaw 42 { 43 public: 44 45 G4ILawTruncatedExp(const G4String& name = "expForceInteractionLaw"); 46 virtual ~G4ILawTruncatedExp(); 47 48 virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const; 49 virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const; 50 // -- sample the distribution 51 virtual G4double SampleInteractionLength(); 52 // -- move by true path length, this position becomes the new initial point 53 virtual G4double UpdateInteractionLengthForStep(G4double truePathLength); 54 virtual G4bool IsSingular() const { return fIsSingular; } 55 56 void SetForceCrossSection(G4double xs); 57 58 void SetMaximumDistance(G4double d) { fMaximumDistance = d; } 59 G4double GetMaximumDistance() const { return fMaximumDistance; } 60 G4double GetInteractionDistance() const { return fInteractionDistance; } 61 62 private: 63 64 G4double fMaximumDistance = 0.0; 65 G4double fCrossSection = 0.0; 66 G4bool fCrossSectionDefined = false; 67 G4bool fIsSingular = false; 68 G4double fInteractionDistance = 0.0; 69 }; 70 71 #endif 72