Geant4 Cross Reference

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Geant4/persistency/ascii/src/G4tgbRotationMatrix.cc

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  1 //
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 25 //
 26 // G4tgbRotationMatrix implementation
 27 //
 28 // Author: P.Arce, CIEMAT (November 2007)
 29 // --------------------------------------------------------------------
 30 
 31 #include "G4tgbRotationMatrix.hh"
 32 #include "G4RotationMatrix.hh"
 33 #include "G4tgrMessenger.hh"
 34 #include "G4tgrUtils.hh"
 35 #include "G4UIcommand.hh"
 36 
 37 // --------------------------------------------------------------------
 38 G4tgbRotationMatrix::G4tgbRotationMatrix()
 39 {
 40 }
 41 
 42 // --------------------------------------------------------------------
 43 G4tgbRotationMatrix::~G4tgbRotationMatrix()
 44 {
 45 }
 46 
 47 // --------------------------------------------------------------------
 48 G4tgbRotationMatrix::G4tgbRotationMatrix(G4tgrRotationMatrix* tgr)
 49   : theTgrRM(tgr)
 50 {
 51 }
 52 
 53 // -------------------------------------------------------------------------
 54 G4RotationMatrix* G4tgbRotationMatrix::BuildG4RotMatrix()
 55 {
 56   std::vector<G4double> values = theTgrRM->GetValues();
 57 
 58   if(values.size() == 3)
 59   {
 60     return BuildG4RotMatrixFrom3(values);
 61   }
 62   else if(values.size() == 6)
 63   {
 64     return BuildG4RotMatrixFrom6(values);
 65   }
 66   else if(values.size() == 9)
 67   {
 68     return BuildG4RotMatrixFrom9(values);
 69   }
 70   else
 71   {
 72     G4String ErrMessage = "Number of values is: " +
 73                           G4UIcommand::ConvertToString(G4int(values.size())) +
 74                           G4String(". It should be 3, 6, or 9 !");
 75     G4Exception("G4tgbRotationMatrix::BuildG4RotMatrix()", "InvalidData",
 76                 FatalException, ErrMessage);
 77   }
 78   return nullptr;
 79 }
 80 
 81 // --------------------------------------------------------------------
 82 G4RotationMatrix*
 83 G4tgbRotationMatrix::BuildG4RotMatrixFrom3(std::vector<G4double>& values)
 84 {
 85   G4RotationMatrix* rotMat = new G4RotationMatrix();
 86 
 87   rotMat->rotateX(values[0]);
 88   rotMat->rotateY(values[1]);
 89   rotMat->rotateZ(values[2]);
 90 
 91 #ifdef G4VERBOSE
 92   if(G4tgrMessenger::GetVerboseLevel() >= 1)
 93   {
 94     G4cout << " Constructing new G4RotationMatrix from 3 numbers " << GetName()
 95            << " : " << *rotMat << G4endl;
 96   }
 97 #endif
 98 
 99   return rotMat;
100 }
101 
102 // --------------------------------------------------------------------
103 G4RotationMatrix*
104 G4tgbRotationMatrix::BuildG4RotMatrixFrom6(std::vector<G4double>& values)
105 {
106   G4double thetaX = values[0];
107   G4double phiX   = values[1];
108   G4double thetaY = values[2];
109   G4double phiY   = values[3];
110   G4double thetaZ = values[4];
111   G4double phiZ   = values[5];
112 
113   // build the 3 axis from the values
114   G4ThreeVector colx(std::sin(thetaX) * std::cos(phiX),
115                      std::sin(thetaX) * std::sin(phiX), std::cos(thetaX));
116   G4ThreeVector coly(std::sin(thetaY) * std::cos(phiY),
117                      std::sin(thetaY) * std::sin(phiY), std::cos(thetaY));
118   G4ThreeVector colz(std::sin(thetaZ) * std::cos(phiZ),
119                      std::sin(thetaZ) * std::sin(phiZ), std::cos(thetaZ));
120 
121   // Now create a G4RotationMatrix (HepRotation), which can be left handed.
122   // This is not foreseen in CLHEP, but can be achieved using the
123   // constructor which does not check its input arguments!
124 
125   G4Rep3x3 rottemp(colx.x(), coly.x(), colz.x(),  // matrix representation
126                    colx.y(), coly.y(), colz.y(),  // (inverted)
127                    colx.z(), coly.z(), colz.z());
128 
129   G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp);
130 
131 #ifdef G4VERBOSE
132   if(G4tgrMessenger::GetVerboseLevel() >= 1)
133   {
134     G4cout << " Constructing new G4RotationMatrix from 6 numbers " << GetName()
135            << " : " << *rotMat << G4endl;
136   }
137 #endif
138 
139   return rotMat;
140 }
141 
142 // --------------------------------------------------------------------
143 G4RotationMatrix*
144 G4tgbRotationMatrix::BuildG4RotMatrixFrom9(std::vector<G4double>& values)
145 {
146   // build the 3 axis from the values
147   G4ThreeVector colx(values[0], values[1], values[2]);
148   G4ThreeVector coly(values[3], values[4], values[5]);
149   G4ThreeVector colz(values[6], values[7], values[8]);
150 
151   // Now create a G4RotationMatrix (HepRotation), which can be left handed.
152   // This is not foreseen in CLHEP, but can be achieved using the
153   // constructor which does not check its input arguments!
154 
155   G4Rep3x3 rottemp(colx.x(), coly.x(), colz.x(),  // matrix representation
156                    colx.y(), coly.y(), colz.y(),  // (inverted)
157                    colx.z(), coly.z(), colz.z());
158 
159   G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp);
160 
161 #ifdef G4VERBOSE
162   if(G4tgrMessenger::GetVerboseLevel() >= 1)
163   {
164     G4cout << " Constructing new G4RotationMatrix from 9 numbers " << GetName()
165            << " : " << *rotMat << G4endl;
166   }
167 #endif
168 
169   return rotMat;
170 }
171