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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4tgrSolidMultiUnion 27 // 28 // Class description: 29 // 30 // A G4tgrSolidMultiUnion is a G4tgrSolid object with a solid made by 31 // union of more than two(nSolid) solids with respective rotations 32 // (theRotMat) and positions(thePosition). 33 // 34 // Author: P.Heidary, AEOI - November 2021 35 // -------------------------------------------------------------------- 36 #ifndef G4tgrSolidMultiUnion_hh 37 #define G4tgrSolidMultiUnion_hh 1 38 39 #include <vector> 40 41 #include "globals.hh" 42 #include "G4tgrSolid.hh" 43 #include "G4RotationMatrix.hh" 44 #include "G4Transform3D.hh" 45 46 class G4tgrSolidMultiUnion : public G4tgrSolid 47 { 48 public: 49 50 G4tgrSolidMultiUnion(const std::vector<G4String>& wl); 51 ~G4tgrSolidMultiUnion(); 52 53 friend std::ostream& operator<<(std::ostream&, const G4tgrSolidMultiUnion&); 54 55 // Accessors 56 inline const G4tgrSolid* GetSolid(G4int ii) const; 57 inline const G4Transform3D GetTransformation(G4int ii) const; 58 inline G4int GetNSolid() const { return nSolid; }; 59 60 private: 61 62 // Placement and rotation of current solid 63 G4String theRotMatName; 64 G4ThreeVector thePosition; 65 G4RotationMatrix* theRotMat; 66 G4Transform3D tr1; 67 G4int nSolid; 68 69 // Vectors of parameters. 70 std::vector<std::vector<G4double>*> theSolidParams; 71 72 // Array to store Solids and Transformations. 73 std::vector<G4Transform3D> theTransformations; 74 std::vector<const G4tgrSolid*> theSolids; 75 }; 76 77 inline const G4tgrSolid* G4tgrSolidMultiUnion::GetSolid(G4int ii) const 78 { 79 if(ii > nSolid) 80 { 81 std::ostringstream message; 82 message << "Only " << nSolid + 1 << " G4tgrSolids are available! " << 83 " Asking for... " << ii + 1; 84 G4Exception("G4tgrSolidMultiUnion::GetSolid()", "InvalidInput", FatalException, 85 message); 86 } 87 return theSolids[ii]; 88 } 89 90 inline const G4Transform3D G4tgrSolidMultiUnion::GetTransformation(G4int ii) const 91 { 92 if(ii > nSolid) 93 { 94 std::ostringstream message; 95 message << "Only " << nSolid + 1 << " G4tgrSolids are available! " << 96 " Asking for... " << ii + 1; 97 G4Exception("G4tgrSolidMultiUnion::GetSolid()", "InvalidInput", FatalException, 98 message); 99 } 100 return theTransformations[ii]; 101 } 102 103 #endif 104