Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/parameterisations/gflash/include/G4VGFlashSensitiveDetector.hh

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 26 //
 27 //
 28 //
 29 //---------------------------------------------------------------
 30 //  GEANT 4 class header file
 31 //
 32 //  G4VGFlashSensitiveDetector
 33 //
 34 //  Class description:
 35 //
 36 // Abstract base class of the sensitive detector for use with GFlash.
 37 // The user's sensitive detector which generates hits must be derived
 38 // from this class, and G4VSensitiveDetector.
 39 
 40 //---------------------------------------------------------------
 41 #ifndef G4VGFlashSensitiveDetector_h
 42 #define G4VGFlashSensitiveDetector_h 1
 43 
 44 #include "G4Step.hh"
 45 #include "G4VReadOutGeometry.hh"
 46 #include "G4TouchableHistory.hh"
 47 #include "GFlashEnergySpot.hh"
 48 #include "G4GFlashSpot.hh"
 49 #include "G4VSensitiveDetector.hh"
 50 
 51 class G4VGFlashSensitiveDetector
 52 {
 53   public:  // with description
 54     G4VGFlashSensitiveDetector() {}
 55     G4VGFlashSensitiveDetector(const G4VGFlashSensitiveDetector&) {}
 56     // Constructors. The user's concrete class must use one of these
 57     // constructors by the constructor initializer of the derived class.
 58     // The name of the sensitive detector must be the same as for the
 59     // corresponding GG4VSensitiveDetector.
 60 
 61   public:  // without description
 62     virtual ~G4VGFlashSensitiveDetector() {}
 63 
 64     G4bool operator==(const G4VGFlashSensitiveDetector& right) const { return this == &right; }
 65     G4bool operator!=(const G4VGFlashSensitiveDetector& right) const { return this != &right; }
 66 
 67   public:  // without description
 68     inline G4bool Hit(G4GFlashSpot* aSpot)
 69     {
 70       // This is the public method invoked by GFlashHitMaker for generating
 71       // hits. The actual user's implementation for generating hits must be
 72       // implemented in GenerateHits() virtual protected method.
 73 
 74       G4bool result = true;
 75       G4VSensitiveDetector* This = dynamic_cast<G4VSensitiveDetector*>(this);
 76       if (!This) {
 77         G4Exception("G4VGFlashSensitiveDetector::Hit()", "InvalidSetup", FatalException,
 78                     "Needs also to inherit from G4VSensitiveDetector!");
 79         return false;
 80       }
 81       if (This->isActive()) {
 82         G4VReadOutGeometry* ROgeometry = 0;
 83         G4TouchableHistory* ROhis = 0;
 84 
 85         if (This) ROgeometry = This->GetROgeometry();
 86         if (ROgeometry) {
 87           // fake pre-step point for touchable from read-out geometry.
 88           G4Step fakeStep;
 89           G4StepPoint* tmpPoint = fakeStep.GetPreStepPoint();
 90           tmpPoint->SetTouchableHandle(aSpot->GetTouchableHandle());
 91           tmpPoint->SetPosition(aSpot->GetPosition());
 92           tmpPoint->SetMomentumDirection(
 93             aSpot->GetOriginatorTrack()->GetPrimaryTrack()->GetMomentumDirection());
 94           result = ROgeometry->CheckROVolume(&fakeStep, ROhis);
 95         }
 96         if (result) result = ProcessHits(aSpot, ROhis);
 97       }
 98       else {
 99         result = false;
100       }
101       return result;
102     }
103 
104   protected:  // with description
105     virtual G4bool ProcessHits(G4GFlashSpot* aSpot, G4TouchableHistory* ROhist) = 0;
106     // The user MUST implement this method for generating hit(s) from the
107     // GFlashSpots. Be aware that this method is a protected method and it
108     // will be invoked by Hit() method of the Base class once the Readout
109     // geometry that may be associated to the corresponding
110     // G4VSensitiveDetector was taken into account.
111 };
112 
113 #endif
114 
115