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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 26 /// \file materials/src/G4LatticePhysical.cc 27 /// \brief Implementation of the G4LatticePhysical class 28 // 29 // 30 // 20131115 Save rotation results in local variable, report verbosely 31 // 20131116 Replace G4Transform3D with G4RotationMatrix 32 33 #include "G4LatticePhysical.hh" 34 35 #include "G4LatticeLogical.hh" 36 #include "G4PhysicalConstants.hh" 37 #include "G4RotationMatrix.hh" 38 #include "G4SystemOfUnits.hh" 39 40 // Unit vectors defined for convenience (avoid memory churn) 41 42 namespace 43 { 44 G4ThreeVector xhat(1, 0, 0), yhat(0, 1, 0), zhat(0, 0, 1), nullVec(0, 0, 0); 45 } 46 47 48 G4LatticePhysical::G4LatticePhysical(const G4LatticeLogical* Lat, const G4RotationMatrix* Rot) 49 : fLattice(Lat) 50 { 51 SetPhysicalOrientation(Rot); 52 } 53 54 55 void G4LatticePhysical::SetPhysicalOrientation(const G4RotationMatrix* Rot) 56 { 57 if (Rot == nullptr) { // No orientation specified 58 fLocalToGlobal = fGlobalToLocal = G4RotationMatrix::IDENTITY; 59 } 60 else { 61 fLocalToGlobal = fGlobalToLocal = *Rot; // Frame rotation 62 fGlobalToLocal.invert(); 63 } 64 65 if (verboseLevel > 0) { 66 G4cout << "G4LatticePhysical::SetPhysicalOrientation "; 67 if (Rot != nullptr) { G4cout << *Rot; } 68 else { G4cout << " 0 "; } 69 G4cout << "\nfLocalToGlobal: " << fLocalToGlobal << "\nfGlobalToLocal: " << fGlobalToLocal 70 << G4endl; 71 } 72 } 73 74 75 void G4LatticePhysical::SetLatticeOrientation(G4double t_rot, G4double p_rot) 76 { 77 fTheta = t_rot; 78 fPhi = p_rot; 79 80 if (verboseLevel != 0) { 81 G4cout << "G4LatticePhysical::SetLatticeOrientation " << fTheta << " " << fPhi << G4endl; 82 } 83 } 84 85 86 void G4LatticePhysical::SetMillerOrientation(G4int l, G4int k, G4int n) 87 { 88 fTheta = halfpi - std::atan2(n + 0.000001, l + 0.000001); 89 fPhi = halfpi - std::atan2(l + 0.000001, k + 0.000001); 90 91 if (verboseLevel != 0) { 92 G4cout << "G4LatticePhysical::SetMillerOrientation(" << l << k << n << ") : " << fTheta << " " 93 << fPhi << G4endl; 94 } 95 } 96 97 98 /////////////////////////////// 99 // Loads the group velocity in m/s 100 ///////////////////////////// 101 G4double G4LatticePhysical::MapKtoV(G4int polarizationState, G4ThreeVector k) const 102 { 103 if (verboseLevel > 1) { 104 G4cout << "G4LatticePhysical::MapKtoV " << k << G4endl; 105 } 106 107 k.rotate(yhat, fTheta).rotate(zhat, fPhi); 108 return fLattice->MapKtoV(polarizationState, k); 109 } 110 111 /////////////////////////////// 112 // Loads the normalized direction vector along VG 113 /////////////////////////////// 114 G4ThreeVector G4LatticePhysical::MapKtoVDir(G4int polarizationState, G4ThreeVector k) const 115 { 116 if (verboseLevel > 1) { 117 G4cout << "G4LatticePhysical::MapKtoVDir " << k << G4endl; 118 } 119 120 k.rotate(yhat, fTheta).rotate(zhat, fPhi); 121 122 G4ThreeVector VG = fLattice->MapKtoVDir(polarizationState, k); 123 124 return VG.rotate(zhat, -fPhi).rotate(yhat, -fTheta); 125 } 126 127 128 // Apply orientation transforms to specified vector 129 130 G4ThreeVector G4LatticePhysical::RotateToGlobal(const G4ThreeVector& dir) const 131 { 132 if (verboseLevel > 1) { 133 G4cout << "G4LatticePhysical::RotateToGlobal " << dir << "\nusing fLocalToGlobal " 134 << fLocalToGlobal << G4endl; 135 } 136 137 G4ThreeVector result = fLocalToGlobal * dir; 138 if (verboseLevel > 1) { 139 G4cout << " result " << result << G4endl; 140 } 141 142 return result; 143 } 144 145 G4ThreeVector G4LatticePhysical::RotateToLocal(const G4ThreeVector& dir) const 146 { 147 if (verboseLevel > 1) { 148 G4cout << "G4LatticePhysical::RotateToLocal " << dir << "\nusing fGlobalToLocal " 149 << fGlobalToLocal << G4endl; 150 } 151 152 G4ThreeVector result = fGlobalToLocal * dir; 153 if (verboseLevel > 1) { 154 G4cout << " result " << result << G4endl; 155 } 156 157 return result; 158 } 159