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Geant4/materials/src/G4LatticePhysical.cc

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 25 
 26 /// \file materials/src/G4LatticePhysical.cc
 27 /// \brief Implementation of the G4LatticePhysical class
 28 //
 29 //
 30 // 20131115  Save rotation results in local variable, report verbosely
 31 // 20131116  Replace G4Transform3D with G4RotationMatrix
 32 
 33 #include "G4LatticePhysical.hh"
 34 
 35 #include "G4LatticeLogical.hh"
 36 #include "G4PhysicalConstants.hh"
 37 #include "G4RotationMatrix.hh"
 38 #include "G4SystemOfUnits.hh"
 39 
 40 // Unit vectors defined for convenience (avoid memory churn)
 41 
 42 namespace
 43 {
 44 G4ThreeVector xhat(1, 0, 0), yhat(0, 1, 0), zhat(0, 0, 1), nullVec(0, 0, 0);
 45 }
 46 
 47 
 48 G4LatticePhysical::G4LatticePhysical(const G4LatticeLogical* Lat, const G4RotationMatrix* Rot)
 49   : fLattice(Lat)
 50 {
 51   SetPhysicalOrientation(Rot);
 52 }
 53 
 54 
 55 void G4LatticePhysical::SetPhysicalOrientation(const G4RotationMatrix* Rot)
 56 {
 57   if (Rot == nullptr) {  // No orientation specified
 58     fLocalToGlobal = fGlobalToLocal = G4RotationMatrix::IDENTITY;
 59   }
 60   else {
 61     fLocalToGlobal = fGlobalToLocal = *Rot;  // Frame rotation
 62     fGlobalToLocal.invert();
 63   }
 64 
 65   if (verboseLevel > 0) {
 66     G4cout << "G4LatticePhysical::SetPhysicalOrientation ";
 67     if (Rot != nullptr) { G4cout << *Rot; }
 68     else { G4cout << " 0 "; }
 69     G4cout << "\nfLocalToGlobal: " << fLocalToGlobal << "\nfGlobalToLocal: " << fGlobalToLocal
 70            << G4endl;
 71   }
 72 }
 73 
 74 
 75 void G4LatticePhysical::SetLatticeOrientation(G4double t_rot, G4double p_rot)
 76 {
 77   fTheta = t_rot;
 78   fPhi = p_rot;
 79 
 80   if (verboseLevel != 0) {
 81     G4cout << "G4LatticePhysical::SetLatticeOrientation " << fTheta << " " << fPhi << G4endl;
 82   }
 83 }
 84 
 85 
 86 void G4LatticePhysical::SetMillerOrientation(G4int l, G4int k, G4int n)
 87 {
 88   fTheta = halfpi - std::atan2(n + 0.000001, l + 0.000001);
 89   fPhi = halfpi - std::atan2(l + 0.000001, k + 0.000001);
 90 
 91   if (verboseLevel != 0) {
 92     G4cout << "G4LatticePhysical::SetMillerOrientation(" << l << k << n << ") : " << fTheta << " "
 93            << fPhi << G4endl;
 94   }
 95 }
 96 
 97 
 98 ///////////////////////////////
 99 // Loads the group velocity in m/s
100 /////////////////////////////
101 G4double G4LatticePhysical::MapKtoV(G4int polarizationState, G4ThreeVector k) const
102 {
103   if (verboseLevel > 1) {
104     G4cout << "G4LatticePhysical::MapKtoV " << k << G4endl;
105   }
106 
107   k.rotate(yhat, fTheta).rotate(zhat, fPhi);
108   return fLattice->MapKtoV(polarizationState, k);
109 }
110 
111 ///////////////////////////////
112 // Loads the normalized direction vector along VG
113 ///////////////////////////////
114 G4ThreeVector G4LatticePhysical::MapKtoVDir(G4int polarizationState, G4ThreeVector k) const
115 {
116   if (verboseLevel > 1) {
117     G4cout << "G4LatticePhysical::MapKtoVDir " << k << G4endl;
118   }
119 
120   k.rotate(yhat, fTheta).rotate(zhat, fPhi);
121 
122   G4ThreeVector VG = fLattice->MapKtoVDir(polarizationState, k);
123 
124   return VG.rotate(zhat, -fPhi).rotate(yhat, -fTheta);
125 }
126 
127 
128 // Apply orientation transforms to specified vector
129 
130 G4ThreeVector G4LatticePhysical::RotateToGlobal(const G4ThreeVector& dir) const
131 {
132   if (verboseLevel > 1) {
133     G4cout << "G4LatticePhysical::RotateToGlobal " << dir << "\nusing fLocalToGlobal "
134            << fLocalToGlobal << G4endl;
135   }
136 
137   G4ThreeVector result = fLocalToGlobal * dir;
138   if (verboseLevel > 1) {
139     G4cout << " result " << result << G4endl;
140   }
141 
142   return result;
143 }
144 
145 G4ThreeVector G4LatticePhysical::RotateToLocal(const G4ThreeVector& dir) const
146 {
147   if (verboseLevel > 1) {
148     G4cout << "G4LatticePhysical::RotateToLocal " << dir << "\nusing fGlobalToLocal "
149            << fGlobalToLocal << G4endl;
150   }
151 
152   G4ThreeVector result = fGlobalToLocal * dir;
153   if (verboseLevel > 1) {
154     G4cout << " result " << result << G4endl;
155   }
156 
157   return result;
158 }
159