Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/graphics_reps/include/G4VMarker.icc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // 
 29 
 30 inline G4bool G4VMarker::operator==(const G4VMarker& mk) const
 31 { return !(*this != mk); }
 32 
 33 inline G4Point3D G4VMarker::GetPosition () const {
 34   return fPosition;
 35 }
 36 
 37 inline G4double G4VMarker::GetWorldSize () const {
 38   return fWorldSize;
 39 }
 40 
 41 inline G4double G4VMarker::GetWorldDiameter () const {
 42   return fWorldSize;
 43 }
 44 
 45 inline G4double G4VMarker::GetWorldRadius () const {
 46   return fWorldSize / 2.;
 47 }
 48 
 49 inline G4double G4VMarker::GetScreenSize () const {
 50   return fScreenSize;
 51 }
 52 
 53 inline G4double G4VMarker::GetScreenDiameter () const {
 54   return fScreenSize;
 55 }
 56 
 57 inline G4double G4VMarker::GetScreenRadius () const {
 58   return fScreenSize / 2.;
 59 }
 60 
 61 inline G4VMarker::FillStyle G4VMarker::GetFillStyle () const {
 62   return fFillStyle;
 63 }
 64 
 65 inline void G4VMarker::SetPosition (const G4Point3D& pos) {
 66   fPosition = pos;
 67 }
 68 
 69 inline void G4VMarker::SetDiameter (SizeType sizeType, G4double size) {
 70   SetSize(sizeType, size);
 71 }
 72 
 73 inline void G4VMarker::SetRadius (SizeType sizeType, G4double size) {
 74   SetSize(sizeType, 2. * size);
 75 }
 76 
 77 inline void G4VMarker::SetWorldSize (G4double ws) {
 78   fWorldSize = ws;
 79 }
 80 
 81 inline void G4VMarker::SetWorldDiameter (G4double wd) {
 82   fWorldSize = wd;
 83 }
 84 
 85 inline void G4VMarker::SetWorldRadius (G4double wr) {
 86   fWorldSize = 2. * wr;
 87 }
 88 
 89 inline void G4VMarker::SetScreenSize (G4double ss) {
 90   fWorldSize  = 0.;
 91   fScreenSize = ss;
 92 }
 93 
 94 inline void G4VMarker::SetScreenDiameter (G4double sd) {
 95   fWorldSize  = 0.;
 96   fScreenSize = sd;
 97 }
 98 
 99 inline void G4VMarker::SetScreenRadius (G4double scr) {
100   fWorldSize  = 0.;
101   fScreenSize = 2. * scr;
102 }
103 
104 inline void G4VMarker::SetFillStyle (G4VMarker::FillStyle style) {
105   fFillStyle = style;
106 }
107