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Geant4/global/HEPNumerics/include/G4GaussLegendreQ.hh

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 25 //
 26 // G4GaussLegendreQ
 27 //
 28 // Class description:
 29 //
 30 // Class for Gauss-Legendre integration method
 31 // Roots of ortogonal polynoms and corresponding weights are calculated based on
 32 // iteration method (by bisection Newton algorithm). Constant values for initial
 33 // approximations were derived from the book:
 34 //   M. Abramowitz, I. Stegun, Handbook of mathematical functions,
 35 //   DOVER Publications INC, New York 1965 ; chapters 9, 10, and 22.
 36 
 37 // Author: V.Grichine, 13.05.1997
 38 // --------------------------------------------------------------------
 39 #ifndef G4GAUSSLEGENDREQ_HH
 40 #define G4GAUSSLEGENDREQ_HH 1
 41 
 42 #include "G4VGaussianQuadrature.hh"
 43 
 44 class G4GaussLegendreQ : public G4VGaussianQuadrature
 45 {
 46  public:
 47   explicit G4GaussLegendreQ(function pFunction);
 48 
 49   G4GaussLegendreQ(function pFunction, G4int nLegendre);
 50   // Constructor for GaussLegendre quadrature method. The value nLegendre set
 51   // the accuracy required, i.e the number of points where the function
 52   // pFunction will be evaluated during integration. The constructor creates
 53   // the arrays for abscissas and weights that used in Gauss-Legendre
 54   // quadrature method.
 55   // The values a and b are the limits of integration of the pFunction.
 56 
 57   G4GaussLegendreQ(const G4GaussLegendreQ&) = delete;
 58   G4GaussLegendreQ& operator=(const G4GaussLegendreQ&) = delete;
 59 
 60   G4double Integral(G4double a, G4double b) const;
 61   // Returns the integral of the function to be pointed by fFunction between a
 62   // and b, by 2*fNumber point Gauss-Legendre integration: the function is
 63   // evaluated exactly 2*fNumber Times at interior points in the range of
 64   // integration. Since the weights and abscissas are, in this case, symmetric
 65   // around the midpoint of the range of integration, there are actually only
 66   // fNumber distinct values of each.
 67 
 68   G4double QuickIntegral(G4double a, G4double b) const;
 69   // Returns the integral of the function to be pointed by fFunction between a
 70   // and b, by ten point Gauss-Legendre integration: the function is evaluated
 71   // exactly ten Times at interior points in the range of integration. Since
 72   // the weights and abscissas are, in this case, symmetric around the midpoint
 73   // of the range of integration, there are actually only five distinct values
 74   // of each.
 75 
 76   G4double AccurateIntegral(G4double a, G4double b) const;
 77   // Returns the integral of the function to be pointed by fFunction between a
 78   // and b, by 96 point Gauss-Legendre integration: the function is evaluated
 79   // exactly ten Times at interior points in the range of integration. Since
 80   // the weights and abscissas are, in this case, symmetric around the midpoint
 81   // of the range of integration, there are actually only five distinct values
 82   // of each.
 83 };
 84 
 85 #endif
 86