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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4VTwistSurface implementation 27 // 28 // 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp), created. 29 // 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4 30 // from original version in Jupiter-2.5.02 application. 31 // -------------------------------------------------------------------- 32 33 #include <iomanip> 34 35 #include "G4VTwistSurface.hh" 36 #include "G4GeometryTolerance.hh" 37 38 const G4int G4VTwistSurface::sOutside = 0x00000000; 39 const G4int G4VTwistSurface::sInside = 0x10000000; 40 const G4int G4VTwistSurface::sBoundary = 0x20000000; 41 const G4int G4VTwistSurface::sCorner = 0x40000000; 42 const G4int G4VTwistSurface::sC0Min1Min = 0x40000101; 43 const G4int G4VTwistSurface::sC0Max1Min = 0x40000201; 44 const G4int G4VTwistSurface::sC0Max1Max = 0x40000202; 45 const G4int G4VTwistSurface::sC0Min1Max = 0x40000102; 46 const G4int G4VTwistSurface::sAxisMin = 0x00000101; 47 const G4int G4VTwistSurface::sAxisMax = 0x00000202; 48 const G4int G4VTwistSurface::sAxisX = 0x00000404; 49 const G4int G4VTwistSurface::sAxisY = 0x00000808; 50 const G4int G4VTwistSurface::sAxisZ = 0x00000C0C; 51 const G4int G4VTwistSurface::sAxisRho = 0x00001010; 52 const G4int G4VTwistSurface::sAxisPhi = 0x00001414; 53 54 // mask 55 const G4int G4VTwistSurface::sAxis0 = 0x0000FF00; 56 const G4int G4VTwistSurface::sAxis1 = 0x000000FF; 57 const G4int G4VTwistSurface::sSizeMask = 0x00000303; 58 const G4int G4VTwistSurface::sAxisMask = 0x0000FCFC; 59 const G4int G4VTwistSurface::sAreaMask = 0XF0000000; 60 61 //===================================================================== 62 //* constructors ------------------------------------------------------ 63 64 G4VTwistSurface::G4VTwistSurface(const G4String &name) 65 : fIsValidNorm(false), fName(name) 66 { 67 68 fAxis[0] = kUndefined; 69 fAxis[1] = kUndefined; 70 fAxisMin[0] = kInfinity; 71 fAxisMin[1] = kInfinity; 72 fAxisMax[0] = kInfinity; 73 fAxisMax[1] = kInfinity; 74 fHandedness = 1; 75 76 for (auto i=0; i<4; ++i) 77 { 78 fCorners[i].set(kInfinity, kInfinity, kInfinity); 79 fNeighbours[i] = nullptr; 80 } 81 82 fCurrentNormal.p.set(kInfinity, kInfinity, kInfinity); 83 84 fAmIOnLeftSide.me.set(kInfinity, kInfinity, kInfinity); 85 fAmIOnLeftSide.vec.set(kInfinity, kInfinity, kInfinity); 86 kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance(); 87 } 88 89 G4VTwistSurface::G4VTwistSurface(const G4String& name, 90 const G4RotationMatrix& rot, 91 const G4ThreeVector& tlate, 92 G4int handedness, 93 const EAxis axis0 , 94 const EAxis axis1 , 95 G4double axis0min, 96 G4double axis1min, 97 G4double axis0max, 98 G4double axis1max ) 99 : fIsValidNorm(false), fName(name) 100 { 101 fAxis[0] = axis0; 102 fAxis[1] = axis1; 103 fAxisMin[0] = axis0min; 104 fAxisMin[1] = axis1min; 105 fAxisMax[0] = axis0max; 106 fAxisMax[1] = axis1max; 107 fHandedness = handedness; 108 fRot = rot; 109 fTrans = tlate; 110 111 for (auto i=0; i<4; ++i) 112 { 113 fCorners[i].set(kInfinity, kInfinity, kInfinity); 114 fNeighbours[i] = nullptr; 115 } 116 117 fCurrentNormal.p.set(kInfinity, kInfinity, kInfinity); 118 119 fAmIOnLeftSide.me.set(kInfinity, kInfinity, kInfinity); 120 fAmIOnLeftSide.vec.set(kInfinity, kInfinity, kInfinity); 121 kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance(); 122 } 123 124 //===================================================================== 125 //* Fake default constructor ------------------------------------------ 126 127 G4VTwistSurface::G4VTwistSurface( __void__& ) 128 : fHandedness(0), fIsValidNorm(false), kCarTolerance(0.), 129 fName("") 130 { 131 fAxis[0] = fAxis[1] = kXAxis; 132 fAxisMin[0] = fAxisMin[1] = 0.; 133 fAxisMax[0] = fAxisMax[1] = 0.; 134 fNeighbours[0] = fNeighbours[1] = fNeighbours[2] = fNeighbours[3] = nullptr; 135 } 136 137 //===================================================================== 138 //* AmIOnLeftSide ----------------------------------------------------- 139 140 G4int G4VTwistSurface::AmIOnLeftSide(const G4ThreeVector& me, 141 const G4ThreeVector& vec, 142 G4bool withtol) 143 { 144 // AmIOnLeftSide returns phi-location of "me" 145 // (phi relation between me and vec projected on z=0 plane). 146 // If "me" is on -ve-phi-side of "vec", it returns 1. 147 // On the other hand, if "me" is on +ve-phi-side of "vec", 148 // it returns -1. 149 // (The return value represents z-coordinate of normal vector 150 // of me.cross(vec).) 151 // If me is on boundary of vec, return 0. 152 153 const G4double kAngTolerance 154 = G4GeometryTolerance::GetInstance()->GetAngularTolerance(); 155 156 G4RotationMatrix unitrot; 157 const G4RotationMatrix rottol = unitrot.rotateZ(0.5*kAngTolerance); 158 const G4RotationMatrix invrottol = unitrot.rotateZ(-1.*kAngTolerance); 159 160 if (fAmIOnLeftSide.me == me 161 && fAmIOnLeftSide.vec == vec 162 && fAmIOnLeftSide.withTol == withtol) 163 { 164 return fAmIOnLeftSide.amIOnLeftSide; 165 } 166 167 fAmIOnLeftSide.me = me; 168 fAmIOnLeftSide.vec = vec; 169 fAmIOnLeftSide.withTol = withtol; 170 171 G4ThreeVector met = (G4ThreeVector(me.x(), me.y(), 0.)).unit(); 172 G4ThreeVector vect = (G4ThreeVector(vec.x(), vec.y(), 0.)).unit(); 173 174 G4ThreeVector ivect = invrottol * vect; 175 G4ThreeVector rvect = rottol * vect; 176 177 G4double metcrossvect = met.x() * vect.y() - met.y() * vect.x(); 178 179 if (withtol) 180 { 181 if (met.x() * ivect.y() - met.y() * ivect.x() > 0 && 182 metcrossvect >= 0) { 183 fAmIOnLeftSide.amIOnLeftSide = 1; 184 } else if (met.x() * rvect.y() - met.y() * rvect.x() < 0 && 185 metcrossvect <= 0) { 186 fAmIOnLeftSide.amIOnLeftSide = -1; 187 } else { 188 fAmIOnLeftSide.amIOnLeftSide = 0; 189 } 190 } 191 else 192 { 193 if (metcrossvect > 0) { 194 fAmIOnLeftSide.amIOnLeftSide = 1; 195 } else if (metcrossvect < 0 ) { 196 fAmIOnLeftSide.amIOnLeftSide = -1; 197 } else { 198 fAmIOnLeftSide.amIOnLeftSide = 0; 199 } 200 } 201 202 #ifdef G4TWISTDEBUG 203 G4cout << " === G4VTwistSurface::AmIOnLeftSide() ==============" 204 << G4endl; 205 G4cout << " Name , returncode : " << fName << " " 206 << fAmIOnLeftSide.amIOnLeftSide << G4endl; 207 G4cout << " me, vec : " << std::setprecision(14) << me 208 << " " << vec << G4endl; 209 G4cout << " met, vect : " << met << " " << vect << G4endl; 210 G4cout << " ivec, rvec : " << ivect << " " << rvect << G4endl; 211 G4cout << " met x vect : " << metcrossvect << G4endl; 212 G4cout << " met x ivec : " << met.cross(ivect) << G4endl; 213 G4cout << " met x rvec : " << met.cross(rvect) << G4endl; 214 G4cout << " ==============================================" 215 << G4endl; 216 #endif 217 218 return fAmIOnLeftSide.amIOnLeftSide; 219 } 220 221 //===================================================================== 222 //* DistanceToBoundary ------------------------------------------------ 223 224 G4double G4VTwistSurface::DistanceToBoundary(G4int areacode, 225 G4ThreeVector& xx, 226 const G4ThreeVector& p) 227 { 228 // DistanceToBoundary 229 // 230 // return distance to nearest boundary from arbitrary point p 231 // in local coodinate. 232 // Argument areacode must be one of them: 233 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 234 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 235 // 236 237 G4ThreeVector d; // direction vector of the boundary 238 G4ThreeVector x0; // reference point of the boundary 239 G4double dist = kInfinity; 240 G4int boundarytype; 241 242 if (IsAxis0(areacode) && IsAxis1(areacode)) 243 { 244 std::ostringstream message; 245 message << "Point is in the corner area." << G4endl 246 << " Point is in the corner area. This function returns" 247 << G4endl 248 << " a direction vector of a boundary line." << G4endl 249 << " areacode = " << areacode; 250 G4Exception("G4VTwistSurface::DistanceToBoundary()", "GeomSolids0003", 251 FatalException, message); 252 } 253 else if (IsAxis0(areacode) || IsAxis1(areacode)) 254 { 255 GetBoundaryParameters(areacode, d, x0, boundarytype); 256 if (boundarytype == sAxisPhi) 257 { 258 G4double t = x0.getRho() / p.getRho(); 259 xx.set(t*p.x(), t*p.y(), x0.z()); 260 dist = (xx - p).mag(); 261 } 262 else 263 { 264 // linear boundary 265 // sAxisX, sAxisY, sAxisZ, sAxisRho 266 dist = DistanceToLine(p, x0, d, xx); 267 } 268 } 269 else 270 { 271 std::ostringstream message; 272 message << "Bad areacode of boundary." << G4endl 273 << " areacode = " << areacode; 274 G4Exception("G4VTwistSurface::DistanceToBoundary()", "GeomSolids0003", 275 FatalException, message); 276 } 277 return dist; 278 } 279 280 //===================================================================== 281 //* DistanceToIn ------------------------------------------------------ 282 283 G4double G4VTwistSurface::DistanceToIn(const G4ThreeVector& gp, 284 const G4ThreeVector& gv, 285 G4ThreeVector& gxxbest) 286 { 287 #ifdef G4TWISTDEBUG 288 G4cout << " ~~~~ G4VTwistSurface::DistanceToIn(p,v) - Start ~~~~" << G4endl; 289 G4cout << " Name : " << fName << G4endl; 290 G4cout << " gp : " << gp << G4endl; 291 G4cout << " gv : " << gv << G4endl; 292 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 293 #endif 294 295 G4ThreeVector gxx[G4VSURFACENXX]; 296 G4double distance[G4VSURFACENXX] ; 297 G4int areacode[G4VSURFACENXX] ; 298 G4bool isvalid[G4VSURFACENXX] ; 299 300 for (G4int i = 0 ; i<G4VSURFACENXX ; ++i ) 301 { 302 distance[i] = kInfinity ; 303 areacode[i] = sOutside ; 304 isvalid[i] = false ; 305 } 306 307 G4double bestdistance = kInfinity; 308 #ifdef G4TWISTDEBUG 309 G4int besti = -1; 310 #endif 311 G4ThreeVector bestgxx(kInfinity, kInfinity, kInfinity); 312 313 G4int nxx = DistanceToSurface(gp, gv, gxx, distance, areacode, 314 isvalid, kValidateWithTol); 315 316 for (G4int i=0; i<nxx; ++i) 317 { 318 319 // skip this intersection if: 320 // - invalid intersection 321 // - particle goes outword the surface 322 323 if (!isvalid[i]) 324 { 325 // xx[i] is sOutside or distance[i] < 0 326 continue; 327 } 328 329 G4ThreeVector normal = GetNormal(gxx[i], true); 330 331 if ((normal * gv) >= 0) 332 { 333 334 #ifdef G4TWISTDEBUG 335 G4cout << " G4VTwistSurface::DistanceToIn(p,v): " 336 << "particle goes outword the surface." << G4endl; 337 #endif 338 continue; 339 } 340 341 // 342 // accept this intersection if the intersection is inside. 343 // 344 345 if (IsInside(areacode[i])) 346 { 347 if (distance[i] < bestdistance) 348 { 349 bestdistance = distance[i]; 350 bestgxx = gxx[i]; 351 #ifdef G4TWISTDEBUG 352 besti = i; 353 G4cout << " G4VTwistSurface::DistanceToIn(p,v): " 354 << " areacode sInside name, distance = " 355 << fName << " "<< bestdistance << G4endl; 356 #endif 357 } 358 359 // 360 // else, the intersection is on boundary or corner. 361 // 362 363 } 364 else 365 { 366 G4VTwistSurface* neighbours[2]; 367 G4bool isaccepted[2] = {false, false}; 368 G4int nneighbours = GetNeighbours(areacode[i], neighbours); 369 370 for (G4int j=0; j<nneighbours; ++j) 371 { 372 // if on corner, nneighbours = 2. 373 // if on boundary, nneighbours = 1. 374 375 G4ThreeVector tmpgxx[G4VSURFACENXX]; 376 G4double tmpdist[G4VSURFACENXX] ; 377 G4int tmpareacode[G4VSURFACENXX] ; 378 G4bool tmpisvalid[G4VSURFACENXX] ; 379 380 for (G4int l = 0 ; l<G4VSURFACENXX ; ++l ) 381 { 382 tmpdist[l] = kInfinity ; 383 tmpareacode[l] = sOutside ; 384 tmpisvalid[l] = false ; 385 } 386 387 G4int tmpnxx = neighbours[j]->DistanceToSurface( 388 gp, gv, tmpgxx, tmpdist, 389 tmpareacode, tmpisvalid, 390 kValidateWithTol); 391 G4ThreeVector neighbournormal; 392 393 for (G4int k=0; k< tmpnxx; ++k) 394 { 395 // 396 // if tmpxx[k] is valid && sInside, the final winner must 397 // be neighbour surface. return kInfinity. 398 // else , choose tmpxx on same boundary of xx, then check normal 399 // 400 401 if (IsInside(tmpareacode[k])) 402 { 403 #ifdef G4TWISTDEBUG 404 G4cout << " G4VTwistSurface:DistanceToIn(p,v): " 405 << " intersection "<< tmpgxx[k] << G4endl 406 << " is inside of neighbour surface of " << fName 407 << " . returning kInfinity." << G4endl; 408 G4cout << "~~ G4VTwistSurface::DistanceToIn(p,v) - return ~~" 409 << G4endl; 410 G4cout << " No intersections " << G4endl; 411 G4cout << " Name : " << fName << G4endl; 412 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" 413 << G4endl; 414 #endif 415 if (tmpisvalid[k]) return kInfinity; 416 continue; 417 418 // 419 // if tmpxx[k] is valid && sInside, the final winner must 420 // be neighbour surface. return . 421 // 422 423 } 424 else if (IsSameBoundary(this,areacode[i], 425 neighbours[j], tmpareacode[k])) 426 { 427 // tmpxx[k] is same boundary (or corner) of xx. 428 429 neighbournormal = neighbours[j]->GetNormal(tmpgxx[k], true); 430 if (neighbournormal * gv < 0) isaccepted[j] = true; 431 } 432 } 433 434 // if nneighbours = 1, chabge isaccepted[1] before 435 // exiting neighboursurface loop. 436 437 if (nneighbours == 1) isaccepted[1] = true; 438 439 } // neighboursurface loop end 440 441 // now, we can accept xx intersection 442 443 if (isaccepted[0] && isaccepted[1]) 444 { 445 if (distance[i] < bestdistance) 446 { 447 bestdistance = distance[i]; 448 gxxbest = gxx[i]; 449 #ifdef G4TWISTDEBUG 450 besti = i; 451 G4cout << " G4VTwistSurface::DistanceToIn(p,v): " 452 << " areacode sBoundary & sBoundary distance = " 453 << fName << " " << distance[i] << G4endl; 454 #endif 455 } 456 } 457 } // else end 458 } // intersection loop end 459 460 gxxbest = bestgxx; 461 462 #ifdef G4TWISTDEBUG 463 if (besti < 0) 464 { 465 G4cout << "~~~ G4VTwistSurface::DistanceToIn(p,v) - return ~~~" << G4endl; 466 G4cout << " No intersections " << G4endl; 467 G4cout << " Name : " << fName << G4endl; 468 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 469 } 470 else 471 { 472 G4cout << "~~~ G4VTwistSurface::DistanceToIn(p,v) : return ~~~" << G4endl; 473 G4cout << " Name, i : " << fName << " , " << besti << G4endl; 474 G4cout << " gxx[i] : " << gxxbest << G4endl; 475 G4cout << " bestdist : " << bestdistance << G4endl; 476 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 477 } 478 479 #endif 480 481 return bestdistance; 482 } 483 484 //===================================================================== 485 //* DistanceToOut(p, v) ----------------------------------------------- 486 487 G4double G4VTwistSurface::DistanceToOut(const G4ThreeVector& gp, 488 const G4ThreeVector& gv, 489 G4ThreeVector& gxxbest) 490 { 491 #ifdef G4TWISTDEBUG 492 G4cout << "~~~~~ G4VTwistSurface::DistanceToOut(p,v) - Start ~~~~" << G4endl; 493 G4cout << " Name : " << fName << G4endl; 494 G4cout << " gp : " << gp << G4endl; 495 G4cout << " gv : " << gv << G4endl; 496 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 497 #endif 498 499 G4ThreeVector gxx[G4VSURFACENXX]; 500 G4double distance[G4VSURFACENXX]; 501 G4int areacode[G4VSURFACENXX]; 502 G4bool isvalid[G4VSURFACENXX]; 503 504 for ( G4int i = 0 ; i<G4VSURFACENXX ; ++i ) 505 { 506 distance[i] = kInfinity ; 507 areacode[i] = sOutside ; 508 isvalid[i] = false ; 509 } 510 511 G4int nxx; 512 G4double bestdistance = kInfinity; 513 514 nxx = DistanceToSurface(gp, gv, gxx, distance, areacode, 515 isvalid, kValidateWithTol); 516 517 for (G4int i=0; i<nxx; ++i) 518 { 519 if (!(isvalid[i])) 520 { 521 continue; 522 } 523 524 G4ThreeVector normal = GetNormal(gxx[i], true); 525 if (normal * gv <= 0) 526 { 527 // particle goes toword inside of solid, return kInfinity 528 #ifdef G4TWISTDEBUG 529 G4cout << " G4VTwistSurface::DistanceToOut(p,v): normal*gv < 0 " 530 << fName << " " << normal 531 << G4endl; 532 #endif 533 } 534 else 535 { 536 // gxx[i] is accepted. 537 if (distance[i] < bestdistance) 538 { 539 bestdistance = distance[i]; 540 gxxbest = gxx[i]; 541 } 542 } 543 } 544 545 #ifdef G4TWISTDEBUG 546 if (besti < 0) 547 { 548 G4cout << "~~ G4VTwistSurface::DistanceToOut(p,v) - return ~~" << G4endl; 549 G4cout << " No intersections " << G4endl; 550 G4cout << " Name : " << fName << G4endl; 551 G4cout << " bestdist : " << bestdistance << G4endl; 552 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 553 } 554 else 555 { 556 G4cout << "~~ G4VTwistSurface::DistanceToOut(p,v) : return ~~" << G4endl; 557 G4cout << " Name, i : " << fName << " , " << i << G4endl; 558 G4cout << " gxx[i] : " << gxxbest << G4endl; 559 G4cout << " bestdist : " << bestdistance << G4endl; 560 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 561 } 562 #endif 563 564 return bestdistance; 565 } 566 567 //===================================================================== 568 //* DistanceTo(p) ----------------------------------------------------- 569 570 G4double G4VTwistSurface::DistanceTo(const G4ThreeVector& gp, 571 G4ThreeVector& gxxbest) 572 { 573 #ifdef G4TWISTDEBUG 574 G4cout << "~~~~~ G4VTwistSurface::DistanceTo(p) - Start ~~~~~~~~~" << G4endl; 575 G4cout << " Name : " << fName << G4endl; 576 G4cout << " gp : " << gp << G4endl; 577 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 578 #endif 579 580 581 G4ThreeVector gxx[G4VSURFACENXX]; 582 G4double distance[G4VSURFACENXX] ; 583 G4int areacode[G4VSURFACENXX] ; 584 585 for (G4int i = 0 ; i<G4VSURFACENXX ; ++i ) 586 { 587 distance[i] = kInfinity ; 588 areacode[i] = sOutside ; 589 } 590 591 DistanceToSurface(gp, gxx, distance, areacode); 592 gxxbest = gxx[0]; 593 594 #ifdef G4TWISTDEBUG 595 G4cout << "~~~~~ G4VTwistSurface::DistanceTo(p) - return ~~~~~~~~" << G4endl; 596 G4cout << " Name : " << fName << G4endl; 597 G4cout << " gxx : " << gxxbest << G4endl; 598 G4cout << " bestdist : " << distance[0] << G4endl; 599 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl; 600 #endif 601 602 return distance[0]; 603 } 604 605 //===================================================================== 606 //* IsSameBoundary ---------------------------------------------------- 607 608 G4bool 609 G4VTwistSurface::IsSameBoundary(G4VTwistSurface* surf1, G4int areacode1, 610 G4VTwistSurface* surf2, G4int areacode2 ) const 611 { 612 // 613 // IsSameBoundary 614 // 615 // checking tool whether two boundaries on different surfaces are same or not. 616 // 617 618 G4bool testbitmode = true; 619 G4bool iscorner[2] = {IsCorner(areacode1, testbitmode), 620 IsCorner(areacode2, testbitmode)}; 621 622 if (iscorner[0] && iscorner[1]) 623 { 624 // on corner 625 G4ThreeVector corner1 = 626 surf1->ComputeGlobalPoint(surf1->GetCorner(areacode1)); 627 G4ThreeVector corner2 = 628 surf2->ComputeGlobalPoint(surf2->GetCorner(areacode2)); 629 630 return (corner1 - corner2).mag() < kCarTolerance; 631 } 632 else if ((IsBoundary(areacode1, testbitmode) && (!iscorner[0])) && 633 (IsBoundary(areacode2, testbitmode) && (!iscorner[1]))) 634 { 635 // on boundary 636 G4ThreeVector d1, d2, ld1, ld2; 637 G4ThreeVector x01, x02, lx01, lx02; 638 G4int type1, type2; 639 surf1->GetBoundaryParameters(areacode1, ld1, lx01, type1); 640 surf2->GetBoundaryParameters(areacode2, ld2, lx02, type2); 641 642 x01 = surf1->ComputeGlobalPoint(lx01); 643 x02 = surf2->ComputeGlobalPoint(lx02); 644 d1 = surf1->ComputeGlobalDirection(ld1); 645 d2 = surf2->ComputeGlobalDirection(ld2); 646 647 return (x01 - x02).mag() < kCarTolerance 648 && (d1 - d2).mag() < kCarTolerance; 649 } 650 else 651 { 652 return false; 653 } 654 } 655 656 //===================================================================== 657 //* GetBoundaryParameters --------------------------------------------- 658 659 void G4VTwistSurface::GetBoundaryParameters(const G4int& areacode, 660 G4ThreeVector& d, 661 G4ThreeVector& x0, 662 G4int& boundarytype) const 663 { 664 // areacode must be one of them: 665 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 666 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 667 668 for (const auto & boundary : fBoundaries) 669 { 670 if (boundary.GetBoundaryParameters(areacode, d, x0, boundarytype)) 671 { 672 return; 673 } 674 } 675 676 std::ostringstream message; 677 message << "Not registered boundary." << G4endl 678 << " Boundary at areacode " << std::hex << areacode 679 << std::dec << G4endl 680 << " is not registered."; 681 G4Exception("G4VTwistSurface::GetBoundaryParameters()", "GeomSolids0002", 682 FatalException, message); 683 } 684 685 //===================================================================== 686 //* GetBoundaryAtPZ --------------------------------------------------- 687 688 G4ThreeVector G4VTwistSurface::GetBoundaryAtPZ(G4int areacode, 689 const G4ThreeVector& p) const 690 { 691 // areacode must be one of them: 692 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 693 // sAxis1 & sAxisMin, sAxis1 & sAxisMax. 694 695 if (((areacode & sAxis0) != 0) && ((areacode & sAxis1) != 0)) 696 { 697 std::ostringstream message; 698 message << "Point is in the corner area." << G4endl 699 << " This function returns " 700 << "a direction vector of a boundary line." << G4endl 701 << " areacode = " << areacode; 702 G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "GeomSolids0003", 703 FatalException, message); 704 } 705 706 G4ThreeVector d; 707 G4ThreeVector x0; 708 G4int boundarytype = 0; 709 G4bool found = false; 710 711 for (const auto & boundary : fBoundaries) 712 { 713 if (boundary.GetBoundaryParameters(areacode, d, x0, boundarytype)) 714 { 715 found = true; 716 continue; 717 } 718 } 719 720 if (!found) 721 { 722 std::ostringstream message; 723 message << "Not registered boundary." << G4endl 724 << " Boundary at areacode " << areacode << G4endl 725 << " is not registered."; 726 G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "GeomSolids0002", 727 FatalException, message); 728 } 729 730 if (((boundarytype & sAxisPhi) == sAxisPhi) || 731 ((boundarytype & sAxisRho) == sAxisRho)) 732 { 733 std::ostringstream message; 734 message << "Not a z-depended line boundary." << G4endl 735 << " Boundary at areacode " << areacode << G4endl 736 << " is not a z-depended line."; 737 G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "GeomSolids0002", 738 FatalException, message); 739 } 740 return ((p.z() - x0.z()) / d.z()) * d + x0; 741 } 742 743 //===================================================================== 744 //* SetCorner --------------------------------------------------------- 745 746 void G4VTwistSurface::SetCorner(G4int areacode, 747 G4double x, G4double y, G4double z) 748 { 749 if ((areacode & sCorner) != sCorner) 750 { 751 std::ostringstream message; 752 message << "Area code must represents corner." << G4endl 753 << " areacode " << areacode; 754 G4Exception("G4VTwistSurface::SetCorner()", "GeomSolids0002", 755 FatalException, message); 756 } 757 758 if ((areacode & sC0Min1Min) == sC0Min1Min) { 759 fCorners[0].set(x, y, z); 760 } else if ((areacode & sC0Max1Min) == sC0Max1Min) { 761 fCorners[1].set(x, y, z); 762 } else if ((areacode & sC0Max1Max) == sC0Max1Max) { 763 fCorners[2].set(x, y, z); 764 } else if ((areacode & sC0Min1Max) == sC0Min1Max) { 765 fCorners[3].set(x, y, z); 766 } 767 } 768 769 //===================================================================== 770 //* SetBoundaryAxis --------------------------------------------------- 771 772 void G4VTwistSurface::GetBoundaryAxis(G4int areacode, EAxis axis[]) const 773 { 774 if ((areacode & sBoundary) != sBoundary) { 775 G4Exception("G4VTwistSurface::GetBoundaryAxis()", "GeomSolids0003", 776 FatalException, "Not located on a boundary!"); 777 } 778 for (G4int i=0; i<2; ++i) 779 { 780 G4int whichaxis = 0 ; 781 if (i == 0) { 782 whichaxis = sAxis0; 783 } else if (i == 1) { 784 whichaxis = sAxis1; 785 } 786 787 // extracted axiscode of whichaxis 788 G4int axiscode = whichaxis & sAxisMask & areacode ; 789 if (axiscode != 0) { 790 if (axiscode == (whichaxis & sAxisX)) { 791 axis[i] = kXAxis; 792 } else if (axiscode == (whichaxis & sAxisY)) { 793 axis[i] = kYAxis; 794 } else if (axiscode == (whichaxis & sAxisZ)) { 795 axis[i] = kZAxis; 796 } else if (axiscode == (whichaxis & sAxisRho)) { 797 axis[i] = kRho; 798 } else if (axiscode == (whichaxis & sAxisPhi)) { 799 axis[i] = kPhi; 800 } else { 801 std::ostringstream message; 802 message << "Not supported areacode." << G4endl 803 << " areacode " << areacode; 804 G4Exception("G4VTwistSurface::GetBoundaryAxis()", "GeomSolids0001", 805 FatalException, message); 806 } 807 } 808 } 809 } 810 811 //===================================================================== 812 //* SetBoundaryLimit -------------------------------------------------- 813 814 void G4VTwistSurface::GetBoundaryLimit(G4int areacode, G4double limit[]) const 815 { 816 if ((areacode & sCorner) != 0) { 817 if ((areacode & sC0Min1Min) != 0) { 818 limit[0] = fAxisMin[0]; 819 limit[1] = fAxisMin[1]; 820 } else if ((areacode & sC0Max1Min) != 0) { 821 limit[0] = fAxisMax[0]; 822 limit[1] = fAxisMin[1]; 823 } else if ((areacode & sC0Max1Max) != 0) { 824 limit[0] = fAxisMax[0]; 825 limit[1] = fAxisMax[1]; 826 } else if ((areacode & sC0Min1Max) != 0) { 827 limit[0] = fAxisMin[0]; 828 limit[1] = fAxisMax[1]; 829 } 830 } else if ((areacode & sBoundary) != 0) { 831 if ((areacode & (sAxis0 | sAxisMin)) != 0) { 832 limit[0] = fAxisMin[0]; 833 } else if ((areacode & (sAxis1 | sAxisMin)) != 0) { 834 limit[0] = fAxisMin[1]; 835 } else if ((areacode & (sAxis0 | sAxisMax)) != 0) { 836 limit[0] = fAxisMax[0]; 837 } else if ((areacode & (sAxis1 | sAxisMax)) != 0) { 838 limit[0] = fAxisMax[1]; 839 } 840 } else { 841 std::ostringstream message; 842 message << "Not located on a boundary!" << G4endl 843 << " areacode " << areacode; 844 G4Exception("G4VTwistSurface::GetBoundaryLimit()", "GeomSolids1002", 845 JustWarning, message); 846 } 847 } 848 849 //===================================================================== 850 //* SetBoundary ------------------------------------------------------- 851 852 void G4VTwistSurface::SetBoundary(const G4int& axiscode, 853 const G4ThreeVector& direction, 854 const G4ThreeVector& x0, 855 const G4int& boundarytype) 856 { 857 G4int code = (~sAxisMask) & axiscode; 858 if ((code == (sAxis0 & sAxisMin)) || 859 (code == (sAxis0 & sAxisMax)) || 860 (code == (sAxis1 & sAxisMin)) || 861 (code == (sAxis1 & sAxisMax))) 862 { 863 G4bool done = false; 864 for (auto & boundary : fBoundaries) 865 { 866 if (boundary.IsEmpty()) 867 { 868 boundary.SetFields(axiscode, direction, x0, boundarytype); 869 done = true; 870 break; 871 } 872 } 873 874 if (!done) 875 { 876 G4Exception("G4VTwistSurface::SetBoundary()", "GeomSolids0003", 877 FatalException, "Number of boundary exceeding 4!"); 878 } 879 } 880 else 881 { 882 std::ostringstream message; 883 message << "Invalid axis-code." << G4endl 884 << " axiscode = " 885 << std::hex << axiscode << std::dec; 886 G4Exception("G4VTwistSurface::SetBoundary()", "GeomSolids0003", 887 FatalException, message); 888 } 889 } 890 891 //===================================================================== 892 //* GetFace ----------------------------------------------------------- 893 894 G4int G4VTwistSurface::GetFace( G4int i, G4int j, G4int k, 895 G4int n, G4int iside ) 896 { 897 // this is the face mapping function 898 // (i,j) -> face number 899 900 if ( iside == 0 ) { 901 return i * ( k - 1 ) + j ; 902 } 903 904 else if ( iside == 1 ) { 905 return (k-1)*(k-1) + i*(k-1) + j ; 906 } 907 908 else if ( iside == 2 ) { 909 return 2*(k-1)*(k-1) + i*(k-1) + j ; 910 } 911 912 else if ( iside == 3 ) { 913 return 2*(k-1)*(k-1) + (n-1)*(k-1) + i*(k-1) + j ; 914 } 915 916 else if ( iside == 4 ) { 917 return 2*(k-1)*(k-1) + 2*(n-1)*(k-1) + i*(k-1) + j ; 918 } 919 920 else if ( iside == 5 ) { 921 return 2*(k-1)*(k-1) + 3*(n-1)*(k-1) + i*(k-1) + j ; 922 } 923 924 else { 925 std::ostringstream message; 926 message << "Not correct side number: " 927 << GetName() << G4endl 928 << "iside is " << iside << " but should be " 929 << "0,1,2,3,4 or 5" << "."; 930 G4Exception("G4TwistSurface::G4GetFace()", "GeomSolids0002", 931 FatalException, message); 932 } 933 934 return -1 ; // wrong face 935 } 936 937 //===================================================================== 938 //* GetNode ----------------------------------------------------------- 939 940 G4int G4VTwistSurface::GetNode( G4int i, G4int j, G4int k, 941 G4int n, G4int iside ) 942 { 943 // this is the node mapping function 944 // (i,j) -> node number 945 // Depends on the side iside and the used meshing of the surface 946 947 if ( iside == 0 ) 948 { 949 // lower endcap is kxk squared. 950 // n = k 951 return i * k + j ; 952 } 953 954 if ( iside == 1 ) 955 { 956 // upper endcap is kxk squared. Shift by k*k 957 // n = k 958 return k*k + i*k + j ; 959 } 960 961 else if ( iside == 2 ) 962 { 963 // front side. 964 if ( i == 0 ) { return j ; } 965 else if ( i == n-1 ) { return k*k + j ; } 966 else { return 2*k*k + 4*(i-1)*(k-1) + j ; } 967 } 968 969 else if ( iside == 3 ) 970 { 971 // right side 972 if ( i == 0 ) { return (j+1)*k - 1 ; } 973 else if ( i == n-1 ) { return k*k + (j+1)*k - 1 ; } 974 else 975 { 976 return 2*k*k + 4*(i-1)*(k-1) + (k-1) + j ; 977 } 978 } 979 else if ( iside == 4 ) 980 { 981 // back side 982 if ( i == 0 ) { return k*k - 1 - j ; } // reversed order 983 else if ( i == n-1 ) { return 2*k*k - 1 - j ; } // reversed order 984 else 985 { 986 return 2*k*k + 4*(i-1)*(k-1) + 2*(k-1) + j ; // normal order 987 } 988 } 989 else if ( iside == 5 ) 990 { 991 // left side 992 if ( i == 0 ) { return k*k - (j+1)*k ; } // reversed order 993 else if ( i == n-1) { return 2*k*k - (j+1)*k ; } // reverded order 994 else 995 { 996 if ( j == k-1 ) { return 2*k*k + 4*(i-1)*(k-1) ; } // special case 997 else 998 { 999 return 2*k*k + 4*(i-1)*(k-1) + 3*(k-1) + j ; // normal order 1000 } 1001 } 1002 } 1003 else 1004 { 1005 std::ostringstream message; 1006 message << "Not correct side number: " 1007 << GetName() << G4endl 1008 << "iside is " << iside << " but should be " 1009 << "0,1,2,3,4 or 5" << "."; 1010 G4Exception("G4TwistSurface::G4GetNode()", "GeomSolids0002", 1011 FatalException, message); 1012 } 1013 return -1 ; // wrong node 1014 } 1015 1016 //===================================================================== 1017 //* GetEdgeVisiblility ------------------------------------------------ 1018 1019 G4int G4VTwistSurface::GetEdgeVisibility( G4int i, G4int j, G4int k, G4int n, 1020 G4int number, G4int orientation ) 1021 { 1022 // clockwise filling -> positive orientation 1023 // counter clockwise filling -> negative orientation 1024 1025 // 1026 // d C c 1027 // +------+ 1028 // | | 1029 // | | 1030 // | | 1031 // D | |B 1032 // | | 1033 // | | 1034 // | | 1035 // +------+ 1036 // a A b 1037 // 1038 // a = +--+ A = ---+ 1039 // b = --++ B = --+- 1040 // c = -++- C = -+-- 1041 // d = ++-- D = +--- 1042 1043 1044 // check first invisible faces 1045 1046 if ( ( i>0 && i<n-2 ) && ( j>0 && j<k-2 ) ) 1047 { 1048 return -1 ; // always invisible, signs: ---- 1049 } 1050 1051 // change first the vertex number (depends on the orientation) 1052 // 0,1,2,3 -> 3,2,1,0 1053 if ( orientation < 0 ) { number = ( 3 - number ) ; } 1054 1055 // check true edges 1056 if ( ( j>=1 && j<=k-3 ) ) 1057 { 1058 if ( i == 0 ) { // signs (A): ---+ 1059 return ( number == 3 ) ? 1 : -1 ; 1060 } 1061 1062 else if ( i == n-2 ) { // signs (C): -+-- 1063 return ( number == 1 ) ? 1 : -1 ; 1064 } 1065 1066 else 1067 { 1068 std::ostringstream message; 1069 message << "Not correct face number: " << GetName() << " !"; 1070 G4Exception("G4TwistSurface::G4GetEdgeVisibility()", 1071 "GeomSolids0003", FatalException, message); 1072 } 1073 } 1074 1075 if ( ( i>=1 && i<=n-3 ) ) 1076 { 1077 if ( j == 0 ) { // signs (D): +--- 1078 return ( number == 0 ) ? 1 : -1 ; 1079 } 1080 1081 else if ( j == k-2 ) { // signs (B): --+- 1082 return ( number == 2 ) ? 1 : -1 ; 1083 } 1084 1085 else 1086 { 1087 std::ostringstream message; 1088 message << "Not correct face number: " << GetName() << " !"; 1089 G4Exception("G4TwistSurface::G4GetEdgeVisibility()", 1090 "GeomSolids0003", FatalException, message); 1091 } 1092 } 1093 1094 // now the corners 1095 if ( i == 0 && j == 0 ) { // signs (a) : +--+ 1096 return ( number == 0 || number == 3 ) ? 1 : -1 ; 1097 } 1098 else if ( i == 0 && j == k-2 ) { // signs (b) : --++ 1099 return ( number == 2 || number == 3 ) ? 1 : -1 ; 1100 } 1101 else if ( i == n-2 && j == k-2 ) { // signs (c) : -++- 1102 return ( number == 1 || number == 2 ) ? 1 : -1 ; 1103 } 1104 else if ( i == n-2 && j == 0 ) { // signs (d) : ++-- 1105 return ( number == 0 || number == 1 ) ? 1 : -1 ; 1106 } 1107 else 1108 { 1109 std::ostringstream message; 1110 message << "Not correct face number: " << GetName() << " !"; 1111 G4Exception("G4TwistSurface::G4GetEdgeVisibility()", 1112 "GeomSolids0003", FatalException, message); 1113 } 1114 1115 std::ostringstream message; 1116 message << "Not correct face number: " << GetName() << " !"; 1117 G4Exception("G4TwistSurface::G4GetEdgeVisibility()", "GeomSolids0003", 1118 FatalException, message); 1119 1120 return 0 ; 1121 } 1122 1123 1124 //===================================================================== 1125 //* DebugPrint -------------------------------------------------------- 1126 1127 void G4VTwistSurface::DebugPrint() const 1128 { 1129 G4ThreeVector A = fRot * GetCorner(sC0Min1Min) + fTrans; 1130 G4ThreeVector B = fRot * GetCorner(sC0Max1Min) + fTrans; 1131 G4ThreeVector C = fRot * GetCorner(sC0Max1Max) + fTrans; 1132 G4ThreeVector D = fRot * GetCorner(sC0Min1Max) + fTrans; 1133 1134 G4cout << "/* G4VTwistSurface::DebugPrint():--------------------------" 1135 << G4endl; 1136 G4cout << "/* Name = " << fName << G4endl; 1137 G4cout << "/* Axis = " << std::hex << fAxis[0] << " " 1138 << std::hex << fAxis[1] 1139 << " (0,1,2,3,5 = kXAxis,kYAxis,kZAxis,kRho,kPhi)" 1140 << std::dec << G4endl; 1141 G4cout << "/* BoundaryLimit(in local) fAxis0(min, max) = ("<<fAxisMin[0] 1142 << ", " << fAxisMax[0] << ")" << G4endl; 1143 G4cout << "/* BoundaryLimit(in local) fAxis1(min, max) = ("<<fAxisMin[1] 1144 << ", " << fAxisMax[1] << ")" << G4endl; 1145 G4cout << "/* Cornar point sC0Min1Min = " << A << G4endl; 1146 G4cout << "/* Cornar point sC0Max1Min = " << B << G4endl; 1147 G4cout << "/* Cornar point sC0Max1Max = " << C << G4endl; 1148 G4cout << "/* Cornar point sC0Min1Max = " << D << G4endl; 1149 G4cout << "/*---------------------------------------------------------" 1150 << G4endl; 1151 } 1152 1153 //===================================================================== 1154 // G4VTwistSurface::CurrentStatus class 1155 //===================================================================== 1156 1157 //===================================================================== 1158 //* CurrentStatus::CurrentStatus -------------------------------------- 1159 1160 G4VTwistSurface::CurrentStatus::CurrentStatus() 1161 { 1162 for (size_t i=0; i<G4VSURFACENXX; ++i) 1163 { 1164 fDistance[i] = kInfinity; 1165 fAreacode[i] = sOutside; 1166 fIsValid[i] = false; 1167 fXX[i].set(kInfinity, kInfinity, kInfinity); 1168 } 1169 fNXX = 0; 1170 fLastp.set(kInfinity, kInfinity, kInfinity); 1171 fLastv.set(kInfinity, kInfinity, kInfinity); 1172 fLastValidate = kUninitialized; 1173 fDone = false; 1174 } 1175 1176 //===================================================================== 1177 //* CurrentStatus::~CurrentStatus ------------------------------------- 1178 1179 G4VTwistSurface::CurrentStatus::~CurrentStatus() 1180 = default; 1181 1182 //===================================================================== 1183 //* CurrentStatus::SetCurrentStatus ----------------------------------- 1184 1185 void 1186 G4VTwistSurface::CurrentStatus::SetCurrentStatus(G4int i, 1187 G4ThreeVector& xx, 1188 G4double& dist, 1189 G4int& areacode, 1190 G4bool& isvalid, 1191 G4int nxx, 1192 EValidate validate, 1193 const G4ThreeVector* p, 1194 const G4ThreeVector* v) 1195 { 1196 fDistance[i] = dist; 1197 fAreacode[i] = areacode; 1198 fIsValid[i] = isvalid; 1199 fXX[i] = xx; 1200 fNXX = nxx; 1201 fLastValidate = validate; 1202 if (p != nullptr) 1203 { 1204 fLastp = *p; 1205 } 1206 else 1207 { 1208 G4Exception("G4VTwistSurface::CurrentStatus::SetCurrentStatus()", 1209 "GeomSolids0003", FatalException, "SetCurrentStatus: p = 0!"); 1210 } 1211 if (v != nullptr) 1212 { 1213 fLastv = *v; 1214 } 1215 else 1216 { 1217 fLastv.set(kInfinity, kInfinity, kInfinity); 1218 } 1219 fDone = true; 1220 } 1221 1222 //===================================================================== 1223 //* CurrentStatus::ResetfDone ----------------------------------------- 1224 1225 void 1226 G4VTwistSurface::CurrentStatus::ResetfDone(EValidate validate, 1227 const G4ThreeVector* p, 1228 const G4ThreeVector* v) 1229 1230 { 1231 if (validate == fLastValidate && p != nullptr && *p == fLastp) 1232 { 1233 if (v == nullptr || (*v == fLastv)) return; 1234 } 1235 G4ThreeVector xx(kInfinity, kInfinity, kInfinity); 1236 for (size_t i=0; i<G4VSURFACENXX; ++i) 1237 { 1238 fDistance[i] = kInfinity; 1239 fAreacode[i] = sOutside; 1240 fIsValid[i] = false; 1241 fXX[i] = xx; // bug in old code ( was fXX[i] = xx[i] ) 1242 } 1243 fNXX = 0; 1244 fLastp.set(kInfinity, kInfinity, kInfinity); 1245 fLastv.set(kInfinity, kInfinity, kInfinity); 1246 fLastValidate = kUninitialized; 1247 fDone = false; 1248 } 1249 1250 //===================================================================== 1251 //* CurrentStatus::DebugPrint ----------------------------------------- 1252 1253 void 1254 G4VTwistSurface::CurrentStatus::DebugPrint() const 1255 { 1256 G4cout << "CurrentStatus::Dist0,1= " << fDistance[0] 1257 << " " << fDistance[1] << " areacode = " << fAreacode[0] 1258 << " " << fAreacode[1] << G4endl; 1259 } 1260 1261 //===================================================================== 1262 // G4VTwistSurface::Boundary class 1263 //===================================================================== 1264 1265 //===================================================================== 1266 //* Boundary::SetFields ----------------------------------------------- 1267 1268 void 1269 G4VTwistSurface::Boundary::SetFields(const G4int& areacode, 1270 const G4ThreeVector& d, 1271 const G4ThreeVector& x0, 1272 const G4int& boundarytype) 1273 { 1274 fBoundaryAcode = areacode; 1275 fBoundaryDirection = d; 1276 fBoundaryX0 = x0; 1277 fBoundaryType = boundarytype; 1278 } 1279 1280 //===================================================================== 1281 //* Boundary::IsEmpty ------------------------------------------------- 1282 1283 G4bool G4VTwistSurface::Boundary::IsEmpty() const 1284 { 1285 return fBoundaryAcode == -1; 1286 } 1287 1288 //===================================================================== 1289 //* Boundary::GetBoundaryParameters ----------------------------------- 1290 1291 G4bool 1292 G4VTwistSurface::Boundary::GetBoundaryParameters(const G4int& areacode, 1293 G4ThreeVector& d, 1294 G4ThreeVector& x0, 1295 G4int& boundarytype) const 1296 { 1297 // areacode must be one of them: 1298 // sAxis0 & sAxisMin, sAxis0 & sAxisMax, 1299 // sAxis1 & sAxisMin, sAxis1 & sAxisMax 1300 // 1301 if (((areacode & sAxis0) != 0) && ((areacode & sAxis1) != 0)) 1302 { 1303 std::ostringstream message; 1304 message << "Located in the corner area." << G4endl 1305 << " This function returns a direction vector of " 1306 << "a boundary line." << G4endl 1307 << " areacode = " << areacode; 1308 G4Exception("G4VTwistSurface::Boundary::GetBoundaryParameters()", 1309 "GeomSolids0003", FatalException, message); 1310 } 1311 if ((areacode & sSizeMask) != (fBoundaryAcode & sSizeMask)) 1312 { 1313 return false; 1314 } 1315 d = fBoundaryDirection; 1316 x0 = fBoundaryX0; 1317 boundarytype = fBoundaryType; 1318 return true; 1319 } 1320