Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration and of QinetiQ Ltd, * 20 // * subject to DEFCON 705 IPR conditions. * 21 // * By using, copying, modifying or distributing the software (or * 22 // * any work based on the software) you agree to acknowledge its * 23 // * use in resulting scientific publications, and indicate your * 24 // * acceptance of all terms of the Geant4 Software license. * 25 // ******************************************************************** 26 // 27 // G4VFacet implementation. 28 // 29 // 31 October 2004, P R Truscott, QinetiQ Ltd, UK - Created. 30 // 12 October 2012, M Gayer, CERN, - Reviewed optimized implementation. 31 // -------------------------------------------------------------------- 32 33 #include "G4VFacet.hh" 34 #include "globals.hh" 35 #include "geomdefs.hh" 36 #include "G4GeometryTolerance.hh" 37 38 using namespace std; 39 40 const G4double G4VFacet::dirTolerance = 1.0E-14; 41 42 /////////////////////////////////////////////////////////////////////////////// 43 // 44 G4VFacet::G4VFacet() 45 { 46 kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance(); 47 } 48 49 /////////////////////////////////////////////////////////////////////////////// 50 // 51 G4VFacet::~G4VFacet() = default; 52 53 /////////////////////////////////////////////////////////////////////////////// 54 // 55 G4bool G4VFacet::operator== (const G4VFacet& right) const 56 { 57 G4double tolerance = kCarTolerance*kCarTolerance/4.0; 58 59 if (GetNumberOfVertices() != right.GetNumberOfVertices()) 60 return false; 61 else if ((GetCircumcentre()-right.GetCircumcentre()).mag2() > tolerance) 62 return false; 63 else if (std::fabs((right.GetSurfaceNormal()).dot(GetSurfaceNormal())) < 0.9999999999) 64 return false; 65 66 G4bool coincident = true; 67 G4int i = 0; 68 do // Loop checking, 13.08.2015, G.Cosmo 69 { 70 coincident = false; 71 G4int j = 0; 72 do // Loop checking, 13.08.2015, G.Cosmo 73 { 74 coincident = (GetVertex(i)-right.GetVertex(j)).mag2() < tolerance; 75 } while (!coincident && ++j < GetNumberOfVertices()); 76 } while (coincident && ++i < GetNumberOfVertices()); 77 78 return coincident; 79 } 80 81 /////////////////////////////////////////////////////////////////////////////// 82 // 83 void G4VFacet::ApplyTranslation(const G4ThreeVector& v) 84 { 85 G4int n = GetNumberOfVertices(); 86 for (G4int i = 0; i < n; ++i) 87 { 88 SetVertex(i, GetVertex(i) + v); 89 } 90 } 91 92 /////////////////////////////////////////////////////////////////////////////// 93 // 94 std::ostream& G4VFacet::StreamInfo(std::ostream& os) const 95 { 96 os << G4endl; 97 os << "*********************************************************************" 98 << G4endl; 99 os << "FACET TYPE = " << GetEntityType() << G4endl; 100 os << "ABSOLUTE VECTORS = " << G4endl; 101 G4int n = GetNumberOfVertices(); 102 for (G4int i = 0; i < n; ++i) 103 os << "P[" << i << "] = " << GetVertex(i) << G4endl; 104 os << "*********************************************************************" 105 << G4endl; 106 107 return os; 108 } 109 110 G4bool G4VFacet::IsInside (const G4ThreeVector& p) const 111 { 112 G4ThreeVector d = p-GetVertex(0); 113 G4double displacement = d.dot(GetSurfaceNormal()); 114 return displacement <= 0.0; 115 } 116