Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/solids/specific/src/G4SolidExtentList.cc

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 25 //
 26 // G4SolidExtentList implementation; a list of (voxel) extents along one axis.
 27 //
 28 // Author: David C. Williams (davidw@scipp.ucsc.edu)
 29 // --------------------------------------------------------------------
 30 
 31 #include "G4SolidExtentList.hh"
 32 #include "G4VoxelLimits.hh"
 33 #include "G4GeometryTolerance.hh"
 34 
 35 // Constructor (default)
 36 //
 37 G4SolidExtentList::G4SolidExtentList() 
 38 {
 39   axis = kZAxis;
 40   minLimit = -INT_MAX/2;
 41   maxLimit =  INT_MAX/2;
 42 }
 43 
 44 // Constructor (limited case)
 45 //
 46 G4SolidExtentList::G4SolidExtentList( const EAxis targetAxis,
 47                                       const G4VoxelLimits &voxelLimits )
 48 {
 49   axis = targetAxis;
 50   
 51   limited = voxelLimits.IsLimited( axis );
 52   if (limited)
 53   {
 54     minLimit = voxelLimits.GetMinExtent( axis );
 55     maxLimit = voxelLimits.GetMaxExtent( axis );
 56   }
 57   else
 58   {
 59     minLimit = -INT_MAX/2;
 60     maxLimit =  INT_MAX/2;
 61   }
 62 }
 63 
 64 // Destructor
 65 //
 66 G4SolidExtentList::~G4SolidExtentList() = default;
 67 
 68 // AddSurface
 69 //
 70 //
 71 void G4SolidExtentList::AddSurface( const G4ClippablePolygon& surface )
 72 {
 73   //
 74   // Keep track of four surfaces
 75   //
 76   G4double smin=.0, smax=0.;
 77   
 78   surface.GetExtent( axis, smin, smax );
 79   
 80   if (smin > maxLimit)
 81   {
 82     //
 83     // Nearest surface beyond maximum limit
 84     //
 85     if (surface.InFrontOf(minAbove,axis)) minAbove = surface;
 86   }
 87   else if (smax < minLimit)
 88   {
 89     //
 90     // Nearest surface below minimum limit
 91     //
 92     if (surface.BehindOf(maxBelow,axis)) maxBelow = surface;
 93   }
 94   else
 95   {
 96     //
 97     // Max and min surfaces inside
 98     //
 99     if (surface.BehindOf(maxSurface,axis)) maxSurface = surface;
100     if (surface.InFrontOf(minSurface,axis)) minSurface = surface;
101   }
102 }
103 
104 // GetExtent
105 //
106 // Return extent after processing all surfaces
107 //
108 G4bool G4SolidExtentList::GetExtent( G4double& emin, G4double& emax ) const
109 {
110   G4double kCarTolerance = G4GeometryTolerance::GetInstance()
111                            ->GetSurfaceTolerance();
112   //
113   // Did we have any surfaces within the limits?
114   //
115   if (minSurface.Empty())
116   {
117     //
118     // Nothing! Do we have anything above?
119     //
120     if (minAbove.Empty()) return false;
121     
122     //
123     // Yup. Is it facing inwards?
124     //
125     if (minAbove.GetNormal().operator()(axis) < 0) return false;
126     
127     //
128     // No. We must be entirely within the solid
129     //
130     emax = maxLimit + kCarTolerance;
131     emin = minLimit - kCarTolerance;
132     return true;
133   }
134   
135   //
136   // Check max surface
137   //
138   if (maxSurface.GetNormal().operator()(axis) < 0)
139   {
140     //
141     // Inward facing: max limit must be embedded within solid
142     //
143     emax = maxLimit + kCarTolerance;
144   }
145   else
146   {
147     G4double sMin=0., sMax=0.;
148     maxSurface.GetExtent( axis, sMin, sMax );
149     emax = ( (sMax > maxLimit) ? maxLimit : sMax ) + kCarTolerance;
150   }
151   
152   //
153   // Check min surface
154   //
155   if (minSurface.GetNormal().operator()(axis) > 0)
156   {
157     //
158     // Inward facing: max limit must be embedded within solid
159     //
160     emin = minLimit - kCarTolerance;
161   }
162   else
163   {
164     G4double sMin=0., sMax=0.;
165     minSurface.GetExtent( axis, sMin, sMax );
166     emin = ( (sMin < minLimit) ? minLimit : sMin ) - kCarTolerance;
167   }
168   
169   return true;
170 }
171 
172